what percent usage are you at outdoors?
80% instead of 99% indoor. I don't doubt it can go even lower.
The game is not a mess, far from it, but it requires more grunt than necessary for what it looks like.
what percent usage are you at outdoors?
Anyone try the Linux build yet? I almost bought day 0 when I saw that announcement but I'm afraid of a gimped port like the original Metro 2033.
I would love to report on the performance of this game on my PC, but I should have known better. This game still has the same issues as Dead Island and Call of Juarez: Gunslinger. If your keyboard is set to any language different from your OS, all the text in the menus disappear:
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I have my OS set to English but my keyboard to Spanish, so, welp. I could try to fix it, but it would require changing the settings back and forth every time I want to play the game.
Played it for roughly 3 hours now, maxed out @ 1440p.
The game is optimized for shit.
I have a i7 4770k @ 4.2GHz, 16GB DDR3 2133MHz, GTX Titan SC.
At this resolution at least there are areas that run decent and some that are 30ish. I don't think I ever get close to 60fps.
Even when I turned down the draw distance to 50% (can't tell because it's just a shitty slider), the frames don't improve for much, if anything at all - turned off AA, and even tried it for a moment without motion blur because it looks like someone put vaseline on the rim of the monitor - nothing helped.
Chalk one up for another poor port.
I understand I don't have a GTX 980 and I'm playing at a resolution that is not the norm (1080p), but to barely hit 30ish fps overall is just ridiculous, and the random slow downs only make it worse.
Very strange. Maybe the game is abnormally sensitive to resolution. You do have the latest drivers optimized for the game ?
Anyway, I'm not mad at my performance but something is clearly wrong with this game.
Of course, latest drivers, got them when they came out Thursday.
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Someone posted this on the steam forums, reminds me of unity, had a good chuckle.
I would love to report on the performance of this game on my PC, but I should have known better. This game still has the same issues as Dead Island and Call of Juarez: Gunslinger. If your keyboard is set to any language different from your OS, all the text in the menus disappear:
![]()
I have my OS set to English but my keyboard to Spanish, so, welp. I could try to fix it, but it would require changing the settings back and forth every time I want to play the game.
I think something that they did recently broke multicore support, because at the moment that seems to be the bottleneck for everyone.Yeah, somethings different. I played the preview build and performance was way better than this. It'd drop to the mid 40s when I was hauling ass through new areas with huge vistas behind it but now it's constantly jumping between 30 and 60.
Played it for roughly 3 hours now, maxed out @ 1440p.
The game is optimized for shit.
I have a i7 4770k @ 4.2GHz, 16GB DDR3 2133MHz, GTX Titan SC.
At this resolution at least there are areas that run decent and some that are 30ish. I don't think I ever get close to 60fps.
Even when I turned down the draw distance to 50% (can't tell because it's just a shitty slider), the frames don't improve for much, if anything at all - turned off AA, and even tried it for a moment without motion blur because it looks like someone put vaseline on the rim of the monitor - nothing helped.
Chalk one up for another poor port.
I understand I don't have a GTX 980 and I'm playing at a resolution that is not the norm (1440p), but to barely hit 30ish fps overall is just ridiculous, and the random slow downs only make it worse.
80% instead of 99% indoor. I don't doubt it can go even lower.
The game is not a mess, far from it, but it requires more grunt than necessary for what it looks like.
edit: To people talking about multicore support, just like Nvidia said, the game uses Core 1 at 95%-100% all the time and the others are used between 20-30%
I want to know which level the draw distance in the PS4-version is at.
Don't tell me this game has the stuttering when playing with keyboard again?
I want to know which level the draw distance in the PS4-version is at.
Not exactly sure but going by the giantbomb quicklook it look like it's on the low side.I want to know which level the draw distance in the PS4-version is at.
Not exactly sure but going by the giantbomb quicklook it look like it's on the low side.
what are the clocks on your 970 at?
4770K @ 4.4
780ti sc @ 1215
1080p everything max except medium shadows, v-sync in drivers
view distance around 60%
60fps with drops, drops everywhere - even when gpu usage is at like 45% and under max vram in some spots.
Game can look good but the lack of stability is a massive bummer.
I'm interested to see how my 290x would run this...
Anyone try this with any AMD cards?
Game seems be ok with default crossfire settings,
I have everything basically on the highest settings except no anti-aliasing at 2560x1440 and have an R9 295x2 with an Intel i7-4790k
Sometimes on cinematic scenes it seems to randomly dip below and around 60fps, but gameplay so far is at least above.
GTX 970
i5-4570
12 gigs of ram
70-100fps. Usually hovers around 80.
All graphics settings maxed except motion blur which is turned off at 1920x1080. V-sync is also off.
GTX 970
i5-4570
12 gigs of ram
70-100fps. Usually hovers around 80.
All graphics settings maxed except motion blur which is turned off at 1920x1080. V-sync is also off.
Stock. 1114 / 1253
In game boost clock is 1455.
putting shadows on medium gives me a huge performance boost
The shadows at Ultra or whatever are 4096X4096. It is unsurprising that they do not run that well.
Outdoor orindoor / tutorial zone...wait to be outdoor if first.
putting shadows on medium gives me a huge performance boost