Yes. Awful, but this is Team Ninja, pretty sure that we will be able to disable this kind of shit.these slow motions interrupt gameplay
Woa... after Soul Calibur V we have another lazy studio for this gen that reuse his asset, his texture and his animation to just call it a "new" game... I guess people will have to re-buy all those costume.
It's funny because people were very critisim about SFV(with reason at release) but it's the only game who didn't used old gen stuff, and came with a new art design.
Kasumi hair texture is exactly the same during the close up. (I'm not talking about the res obviously.)Textures? No.
around ~60$ in shop and 200 costumes at 5$ ?but you have to realize how much it would cost to remake the animations, especially in a 3D fighting game.
Just because it looks similar, that doesn't mean it's the same. DOA 5 was made before 2012, they're obviously going to make a higher resolution texture instead of upscaling it to met current generation standards.Kasumi hair texture is exactly the same during the close up. (I'm not talking about the res obviously.)
around ~60$ in shop and 200 costumes at 5$ ?
Yeah Sorry but I will pass. Lets see how far they can come with positive gaming "journalists" approval vs actual gamer playing the game.
Last DOA I bought was 2. This looks good but I will pass again.Yeah Sorry but I will pass. Lets see how far they can come with positive gaming "journalists" approval vs actual gamer playing the game.
Yeah Sorry but I will pass. Lets see how far they can come with positive gaming "journalists" approval vs actual gamer playing the game.
IGN hands on.
http://www.ign.com/articles/2018/06...-on-can-team-ninja-balance-familiar-and-fresh
Super meter, and what sounds like basically a auto combo button on the shoulders is the big new additions (or as they put it, so a casual can at least have fun and do something cool even when they lose to better players). Super meter of course can either be used for the new version of power blows (break blow), or a counter version (break hold). They said single player is more popular than multiplayer (Maximillian said the same thing the other night about fighters, and of course Ed Boon), and will put a focus on that, already confirmed story, arcade, training, and some all new stuff they will reveal in the future, so at least one Japanese fighting game developer isn't a total moron in this regard. A Japanese fighting developer wanting some casual appeal yet actually knows what casuals actually want, how about that.
Yeah Sorry but I will pass. Lets see how far they can come with positive gaming "journalists" approval vs actual gamer playing the game.
Yeah Sorry but I will pass. Lets see how far they can come with positive gaming "journalists" approval vs actual gamer playing the game.
More like Itagaki can't create anything good without Tecmo-Koei haha, plz...Looks terrible, Team Ninja Dog isn't able to create a good DoA game without Itagaki and his team.
The 360 version looks about right.
Well....you can always buy UFC games if you want realistic character models. None of the Japanese fighting ever had hyper realistic visuals.They still look like puppets or dolls.
I get these games are stylized but where are the fighting games that look photorealistic? I know the tech allows it since sport games do look like that (MMA and boxing games)
Really? I have DOA5 and I noticed straight away the improvementsDoA 5 was one of my favorite fighting games, amazing combat, and easy to learn
DoA 6 graphics doesn't seem to be improved from DoA 5 which is a 6 years old game
Look closer, graphics are a lot better. Much more detail.DoA 5 was one of my favorite fighting games, amazing combat, and easy to learn
DoA 6 graphics doesn't seem to be improved from DoA 5 which is a 6 years old game
You serious? This looks better indefinitely.DoA 5 was one of my favorite fighting games, amazing combat, and easy to learn
DoA 6 graphics doesn't seem to be improved from DoA 5 which is a 6 years old game