RE4 vs. SH4 said:
Seeing that the ice has been broken...
I think my original "wanker" reply summed it up pretty well; you don't need to change what makes Silent Hill, Silent Hill, in order for it to be drastically different. Look at RE4. It's a totally new experience from past REs, but it still feels exactly like a RE game. Since RE2, RE has always been an action-oriented adventure, and RE4 is no different. The mechanics and scope were simply improved. The same needs to be done to Silent Hill to regain my interest. Expand on the ideas that made the series good in the first place. If all they're gonna do is give us a new story and different monsters, I'm out.
BTW, I don't consider SH4 a Silent Hill game. It didn't start as a Silent Hill game, and gamers in general consider it to be a horrible installment. If you're pointing to it as paving a new way for the series, it might just do more harm to your argument than good.
Thank you for the post. I'm not being a smart-ass. I appreciate getting a better handle on your opinion.
All that aside, SH does have plenty of room for improvement, but I really think the majority of that improvement lies in creative, 'risky' story development. Sure, more involving gameplay would bring more people to the series, but, at the same time, SH has never been a series that has tried to cater to everyone. The team seems to think just adding more 'monster fighting' is enhancing gameplay, but instead it's sucking a lot of the creepy, psychological horror from the atmosphere, in my opinion. Instead of the strange, seldomly rare encounters of a bizarre creature in the dark, you are bombarded by jumping dogs and annoying ghosts. Even Yamaoka and Imamura have admitted their recent faults with the series, which is a good sign that things MIGHT be corrected for future installments.
Personal preference- I think SH4 was very interesting. A lot of potential wasn't even touched (I blame stunted development time, on top of turning a game that wasn't originally intended for the series into a numbered installment), there are plenty of faults, but I think there are also a lot of really fascinating, creepy, atmospheric additions in SH4 for the team to learn from and add in the future. 'The Room' aspect was fantastic, as was the isolated voyuerism of it. The overall 'dreamlike' quality was very effective, but it missed some of the simple aesthetics that made the SH series so different. It was also discouraging that the overall production value seemed much lower than SH3, which makes sense, considering 'Room 302' was suppose to be a more low-key, side-project kind of game.
I can't find a proper conclussion to my babbling, so allow me to just say I agree that SH still needs tweaking, but I don't feel it's hit the stagnance that the RE series did, justifying such a drastic change
just yet.
