ShadowPampers said:
Im really surprised at how much PC gamers get annoyed because this game is not exclusive anymore. Im a PC gamer, and I love the original and its expansion, but what makes the game good isn't the graphics, its the gameplay and its design, its graphics help the game a lot but its not definitive.
I would not care if the game looks the same (besides my 8800 can't manage 60 fps at very high), as long as they continue to do what the first did good (excellent sense of immersion, great graphics and beyond all, amazing mission structure and design) improve the game on other areas (AI, bugs, pacing).
I don't remember what happened in this thread and I'm not going to look back on it, but I don't think "PC gamers got annoyed" that this isn't exclusive.
On the contrary, they're skeptical for good reason, since the gameplay might possibly be compromised depending on what they need to do to the environments, destructibility, AI, and other systems to get the game to work right on consoles.
These are things that have fundamental effects on the game, and cannot be easily tweaked to take better advantage of PCs for the PC version. In other words, if those systems need to be dumbed down for consoles, there's little chance that that PC version would retain what the original Crysis had.
It's not about graphical fidelity. Graphical fidelity is a no-brainer. Crytek can go apeshit all they want with fancier shaders, higher-resolution textures, and more to take advantage of whatever PC hardware is out at the time. This is about how the
gameplay might be affected, mostly by the
memory limitations of the consoles.
Because remember - even the lowest-end PC that you can play Crysis on still has
1.5GB system memory and
256MB dedicated video memory.
That means that, even on the lowest of low-spec Crysis,
there is practically no memory limitation, meaning that open-ended gameplay, destructibility, persistent AI, and other aspects can be preserved. On consoles, not so.