jonnyp
Member
You mean Blizzard?
At least they are not hidding In-disc content behind Amiibo paywalls or releasing "remasters" for full price.
No, I mean EA which the topic is about.
You mean Blizzard?
At least they are not hidding In-disc content behind Amiibo paywalls or releasing "remasters" for full price.
I prefer dragon age origins over mass effect
Did EA read my post? Hopefully it's true.
Knowing EA....they probably used Frostbite.Question is, did they re-license unreal engine for the remake or “remake” them frostbite?
Atleast it's not MoH2010. Because I'm a cretin of the mind, I played both campaigns back to back like a year or 2 ago, and 2010 is just the most boring piece of shit ever. I'd rather have doorfighter, some of the setpieces are fun, like the second driving level.It's Medal of Honor: Warfighter.
After playing both game demos, I'd rather have 2010. It was amazing..... I could run around with an AK-47 and shoot enemies from across the map with M-16 kind of accuracy. I have never played a shooter with such low recoil for an AK.Atleast it's not MoH2010. Because I'm a cretin of the mind, I played both campaigns back to back like a year or 2 ago, and 2010 is just the most boring piece of shit ever. I'd rather have doorfighter, some of the setpieces are fun, like the second driving level.
Knowing EA....they probably used Frostbite.
I fully agree. And the big problem is that the second game was praised a lot and was received a lot better than it should have been... And the thing is, they used the same formula for all their successors, and look where that got us...People say Mass Effect 3 was what killed the franchise but I argue that it was the second game that shanked the series in the kidneys.
I prefer dragon age origins over mass effect
Mass Effect 3 cannot work with Shepard. Full stop. Because if you keep Shepard around it literally means that Citadel has NO purpose at all. In Mass Effect 1 it is very clearly established that without the Citadel the Reapers are trapped in inter-galactic void and traveling back under their own power would take centuries at best, most likely thousands of years though. Mass Effect 3's problem isn't just the ending, it is actually the beginning that throws the whole thing into the dumpster. The only way to make Mass Effect 3 make sense is without Shepard, in the distant future where the galaxy either is or isn't prepared for the arrival of the Reapers based on your performance in the previous games.
Fixed[2] AddRTXray tracing compatibility.
You literally just described why Arrival is the exact same as ME3. Of course it's exactly as shit.Would love for a trilogy remaster with the dlc added along with it. I really want them to do something with Andromeda though, way too many unfinished
My knowledge on Mass Effect series might be a little off and rusty but didn’t the reapers arrive to our system from the Bahak system(Batarian territory/space) and attempted to use the alpha relay to gain access to citadel space, but ultimately failed because the relay was annihilated and they had to travel on their own the rest of the way(hence why Batarian space was the first to fall in ME3)
this happened in the arrival DLC in Mass Effect 2.
So they weren’t entirely dependent on the Citadel to get to the Milky Way, like they made it appear in Mass Effect 1. That plan also ultimately failed too when Sovereign was unable to open that relay(the citadel) in mass effect 1.
So while I think the beginning of ME3 is problematic, I think the arrival dlc started it. I don’t think they ever explain how they got in the Milky Way to began with on their way to the alpha relay. It only slowed their journey... what? 3 months? Until they were fully in Batarian space?
Would love for a trilogy remaster with the dlc added along with it. I really want them to do something with Andromeda though, way too many unfinished
My knowledge on Mass Effect series might be a little off and rusty but didn’t the reapers arrive to our system from the Bahak system(Batarian territory/space) and attempted to use the alpha relay to gain access to citadel space, but ultimately failed because the relay was annihilated and they had to travel on their own the rest of the way(hence why Batarian space was the first to fall in ME3)
this happened in the arrival DLC in Mass Effect 2.
So they weren’t entirely dependent on the Citadel to get to the Milky Way, like they made it appear in Mass Effect 1. That plan also ultimately failed too when Sovereign was unable to open that relay(the citadel) in mass effect 1.
So while I think the beginning of ME3 is problematic, I think the arrival dlc started it. I don’t think they ever explain how they got in the Milky Way to began with on their way to the alpha relay. It only slowed their journey... what? 3 months? Until they were fully in Batarian space?
They would just add a purple ending.I will only bother for a ME Trilogy if they remake that clusterfuck that was ME3
You literally just described why Arrival is the exact same as ME3. Of course it's exactly as shit.
Them not being dependent on the Citadel is impossible in the context of ME1, even 2's main plot. If all it takes is months or a couple of years to get there, they would've just invaded instead everything that actually transpired. That's what kills 3 and the shitty DLC. And that's just the layman logic, that doesn't take into account any degree of science at all in the scifi setting. There is no game. Only Mac Walters is a cretin that doesn't remember or ever knew a 3 paragraphs plot synopsis for the game he wrote sequels for. Nor can he comprehend the scale of space.
Well that is where the problems began because it's a MAJOR plot hole.
It was assumed that Sovereign (being the Vanguard that stayed behind after the last cycle to watch the galaxy) was a necessity in waking the Reapers up from their sleep and opening the Citadel relay so that the harvest could begin.
But that's where things get stupid because ME3 breaks all plot points because the Reapers can get here anytime they want, the Citadel was never needed. The Reapers don't go to the Citadel where they could easily push aside the Fleet and shut down all the mass relays in the galaxy. Thereby making it easy to go from system to system harvesting while the rest of the galaxy is marooned on their separate worlds, unable to help others or themselves. The Reapers' reasons for harvest is nonsensical. Harvesting organics as machines to keep them from creating machines. SMFH
I won't speak on the endings. That stuff has been debated to death. And Andromeda barely even addresses it properly.
Just quit with the fucking remakes already.
I know, I know. It’s been YEARS since I played the trilogy and needed to see if my memory was still remembering stuff right. Didn’t they change lead writers or directors? I know something changed between ME1 and ME2. I remember that scraped story line that involved dark energy/matter, I think ME2 had remnants of that plot during Tali’s loyalty mission in ME2.
I know, I know. It’s been YEARS since I played the trilogy and needed to see if my memory was still remembering stuff right. Didn’t they change lead writers or directors? I know something changed between ME1 and ME2. I remember that scraped story line that involved dark energy/matter, I think ME2 had remnants of that plot during Tali’s loyalty mission in ME2.
You're both right.It was something to the effect of the lead writers shutting themselves up in a room and not including the rest of the team in what they had decided would be the way things would get wrapped up.
Remakes, remasters, whatever. There are so many these days. It's just contributing to this currently stale industry. There are a few bright spots here and there thankfully, but every company is so averse to trying something new today. They don't want to assume the risk and they know the remakes/remasters of once popular games will be a safe seller. It's depressing.Exactly, all they do is....wait a minute? How many times if any has EA actually REMADE a game?
The Xzibit meme still lives with regard to this apparently. This is the least of the problems with what they did with the plot in ME3. The Leviathan DLC was good. I thought the Reaper logic was "fine" though the way they carried everything out (vent boy, color coded choice, etc) was lame. The Citadel/Arrival/etc issue discussed in this thread is a far bigger problem.The Reapers' reasons for harvest is nonsensical. Harvesting organics as machines to keep them from creating machines. SMFH
It kind of is, on the surface... But technically, it actually is a sort of weird paradox dilemma, which is why it is easily seen as nonsensical. But I'm going to go a bit deeper into this just for a second... Prepare for a wall of text lol.The Reapers' reasons for harvest is nonsensical. Harvesting organics as machines to keep them from creating machines. SMFH
The main problem with this is that it's total bollocks directly contradicted at least once in game by Edi, potentially twice if you make peace with the Geth.It kind of is, on the surface... But technically, it actually is a sort of weird paradox dilemma, which is why it is easily seen as nonsensical. But I'm going to go a bit deeper into this just for a second... Prepare for a wall of text lol.
First thing's first. We have the main basic premise of the Catalyst... That is, that the created (i.e. AI and synthetics) will always rebel against their creators (i.e. organics).
The moment that synthetics become aware and want self-preservation, organics try to kill them off, because they are afraid of the implications... Remember... Synthetics/AI must by default be capable of more than the organics. That is why organics create them in the first place... To help the organics achieve things that they cannot do themselves without the technology. And the fear of being wiped out by what they created, is actually what starts the conflict at first glance... And AI/synthetics being completely rational (most likely) are not likely to trust again, and likely to see mistakes as deliberate attempts of extermination. The fear of AI/synthetics becoming conscious is alive, even in our current world. If tomorrow we find out that through machine learning and AI we have created a conscious system that wants to do its own thing, wouldn't our first inclination be to kill it, to avoid a threat to human existence? Wouldn't we expect it to try and survive, killing us in the process? I think this was what BioWare was trying to let people speculate about... But not many people got to that part... They were stuck at the reapers being the problem, failing to make the additional step that it was organics that ultimately enabled the creation of the reapers.
Despite the Catalyst being created to stop the chaos between organics and synthetics, the catalyst itself is contributing to the problem, like people obviously argue. This is what many people see as the main issue with the ending. The Catalyst also rebelled against its creators, and it also nearly wiped them out. We can hate the reapers and the Catalyst, telling them that they are the source of the problem. We can say that they are hypocrites by causing the chaos. but they are not, because, one of the most important details that people forget is that organics created the Catalyst. This inevitably means that the premise of the Catalyst is correct, whether we like it or not. It's the organics that created a non-organic as powerful as the reapers, that is wiping organics out every 50k years...
It doesn't matter if you look at it from the perspective of a human lifetime, shorter, or for 50k years or longer... Every technology created by organics that becomes conscious, causes a conflict between organics and synthetics. In fact, The existence of the Catalyst by itself is proof of this. Even the AI created to solve the problem, contributed to it instead. The Catalyst itself is therefore the strongest proof ever of this. It is most likely the most advanced AI that has ever been seen, and it cannot fully solve the problem on its own that it was set to solve. It became aware of this... So rather than solving the problem, it decided to mitigate it, with its 'solution', by trying to store data of every organic, before they are at risk of being wiped out completely from existence without any trace. At least this way, they leave a trace that is preserved forever...
Great solution? No... But... My question to all of you is this... Imagine you were the Catalyst, in the sense that you were given the task to resolve these issues between organics and synthetics. What would you have done differently? Can you come up with a better one? Remember that...
- You can't stop organics from creating synthetics
- You can't stop synthetics from being more powerful than organics
- You can't stop the organics from freaking out when their creation becomes conscious
- You can't stop synthetics from developing a desire to survive when organics want to kill it.
What would your solution be?