Hey Toad,
I'm familiar with the titles you've listed. I won't comment on them in fear of getting dogpiled again for having an opinion, but I'll say that I don't consider their existence evidence that Nintendo features a significant array of games that appeal to adults or those with extended video game experience.
I don't have a narrative--only some honest observations:
- All I ever hear about from Nintendo is more Mario, more Zelda, more Smash Brothers, and more undeniably cutesy games like Pikmin. On the rare occasion that they advertise a remotely new title, it's either an uninspired grab (Zombie U) or an anime epitome of fun, where fun is the only thing that matters.
- When a good game does get released for a Nintendo console, it's hidden away in the darkest corners for as long as possible. Nintendo does its best to keep it in Japan and to never talk about it. Nintendo is so bad at recognizing games that may appeal to more experienced gamers that it takes movements, such as Operation Rainfall, to get things rolling.
- All of the gimmicks, like the wand and the 3-D and the screen controller, are lost on me. For whatever reason, Nintendo has made these convolutions essential, whereas other companies have not. This is problematic not only on a personal preference level, but on a physical level as well: older gamers, myself included, sometimes have physical ailments that conflict with this forced method of play.
- Nintendo's primary IPs have not undergone significant change or progress, which has resulted in the apathy of some, myself included. For others, this is cause for celebration--and that's called personal preference. For me, it's cause for disinterest. I play modern Nintendo games as a last priority, if I get to them at all, and when I do play them I typically find that I haven't missed anything--because little has changed. Some Nintendo fans dismiss the notion that Nintendo veers away from change, but when change is suggested they often go into a frenzy, desperate to preserve "tradition". At the end of the day, one can take a decade-long break from Nintendo without missing much.
In conclusion, I'll point out that EA's income is not reliant on their shovelware games. If it was, Nintendo would be on that survey.
Edit: Oh, and know that I and others are doubly biased: Games like Deus Ex: HR and Batman for the Wii U aren't on our radar for reasons that I hope are obvious. The result is a shrunken Nintendo library on our end, which adds to the problem.
Thanks for taking the time out to reply!
-I do agree that titles need to be advertised better. Sadly though, the market has decided what they wanted time and time again through purchases and forums and the like. Nintendo responds thusly. You and I are only two people, of course, but change has to start from somewhere. If just a little bit of noise was made, people start to take notice and perhaps that one opinion shared by two people can blossom into a whole movement. It just needs time. As well as dedication. Or tl;dr: Vote with your wallet and eventually change will happen.
(I'm assuming the Anime title referred to in your last post was The Wonderful 101? Because the other title I can think of, Fire Emblem Awakening barley relies on just "Fun" as a game factor.)
-Sort of falls into the last point, honestly. It's also due to the fact that the times when they tried, they were shot down hard.
No one bought Earthbound, A Good Japanese game they once kept to themselves.
No one bought Sin and Punishment: Successor to the Stars, A Great Japanese game they once kept to themselves.
And even with the whole Rainfall movement of "We're serious this time! We'll buy it, honestly!" Xenoblade Chronicles, The Last Story and Pandora's Tower, very little bought those titles. Sure Last Story was a success for Xseed, but this is a publisher that thrives on the numbers that niche Games bring. Of course they'd be impressed with the Numbers that come from the Nintendo "Hardcore".
-I see where you're coming from on the "Gimmick" front. The thing is though, Gimmicks are Nintendo. The two are inseparable. In fact, Gimmicks are entirely responsible for Nintendo's success. Game industry crashes in '84. Stores absolutely don't want video game machines anymore. If Nintendo hadn't dazed everybody with the R.O.B gimmick, we wouldn't be having this conversation. The (Mostly) gimmickless Gamecube fails. Nintendo's on the rocks. They dazed people with the remote control gimmick and now motion controls are an industry standard. It's because Nintendo is, at heart, a toy company. Not just because of Video games themselves (I do NOT want to open that can of worms again,) But because of their past (Ultra Hand, Board Games, Pitching Machines). The other two major companies in the industry have origins as a electronics producer and a Operating System developer. So while those two follow their origins and their "heart", Nintendo follows theirs, leading to a combativeness between product philosophies. While electronic companies and OS manufactures focus on making something better and flashier, Toy companies go in completely opposite directions.
They should have alternate control methods for others though, I give you that. (It's not a foreign concept either. They had the Hands-Free Controller for the NES, which was designed for disabled players.)
-Perhaps so, but change is subjective in and of itself. Maybe their stable of franchises needs to get a few awkward teen years out of their system and see what comes from it. Maybe success? Maybe failure? Who knows. They should've done that during their successful run with the Wii, but we can't change the past.
-Perhaps bias/narrative were too harsh of words. I apologize. Yeah, third parties do gimp their offerings, but again, the market has shit their bed on this matter (so to speak) and now they have to lay in it.
Also, one could argue that their secret biggest moneymaker (The Simpsons: Tapped Out) is shovleware incarnate, but that's neither here nor there.
Hope I didn't come across too rude this time around, lol.