So i guess the game now is a Battle Royale with loot boxes right?
You left out the word mobile.
So i guess the game now is a Battle Royale with loot boxes right?
I don't buy that. I don't think traditional SP game is too expensive. It's that Gaas just makes more money.
I'm good I left over 4 months ago. Thanks for the concern though!
Now I'm worried about Bioware, Respawn and Criterion. Although one could argue Criterion has been dead for a long time now.
Now I'm worried about Bioware, Respawn and Criterion. Although one could argue Criterion has been dead for a long time now.
Yup and even Respawn is doing a SW game with Stig.
So i guess the game now is a Battle Royale with loot boxes right?
Can Didney just make a game studio already
You know they did all the space combat stuff for Battlefront 2, right?
Online components =/= the game won't have a single-player mode.
Considering the wealth of games with large single-player modes that released this year, the need to panic, though typical of GAF, seems premature.
Yeah. Look at Switch's lineup: Mario Kart, Arms, Splatoon. Nintendo is riding the GaaS train high, and will be even higher when they release Smash.
Sony is the only one left behind, and I'm afraid they are gonna pay for it.
Your move, Sony. Turn The Last of Us 2 into a GaaS game. Let's get this over with so I can wallow in the memories of what this industry used to be.
Truth. My Brother primarily played Single Player games but got hooked on Destiny and barely played anything else. Games as a Service is the present and future.Mass market. Your average consumer is the reason why publisher are going with a GaaS model for theirl games.
Cool that they landed Aaron Contreras (Mafia 3, AC: Black Flag) as narrative lead.Yup and even Respawn is doing a SW game with Stig.
gaas it up guys, we need more gaas
I wonder what happens when every single major game's gonna be a platform on its own... won't it hamper industry if people will latch on to 1 or 2 games max and stay with them omitting others?
The reason why EA has the Star Wars license in the first place is because Disney killed their home gaming department dead. They want nothing to do with that kind of development these days.Can Didney just make a game studio already
...and consumers are at least as much to blame for the impending death of single-player games as publishers are, thanks to their acceptance and normalization of GaaS.
Had they rejected it, as they did online passes, maybe things would be different. Unfortunately, they are far too willing to throw their money at publishers by the truckload for microtransactions, season passes, and DLC.
This is the industry that gaming consumers deserve.
EA tells employees that the new Star Wars game will be led by someone else and use assets from Visceral's game
https://twitter.com/jasonschreier/status/920374708717211648
WTF is this new GaaS thing i read everywhere on GAF all of the sudden?Yeah. Look at Switch's lineup: Mario Kart, Arms, Splatoon. Nintendo is riding the GaaS train high, and will be even higher when they release Smash.
Sony is the only one left behind, and I'm afraid they are gonna pay for it.
They also have BotW, Xenoblade, Mario Odyssey and Metroid though.
"We had to find a way to add loot boxes"
Thank god for Jim, hearing him trash EA is always cathartic.I think we got a new Jimquisition episode.
You know they did all the space combat stuff for Battlefront 2, right?
The picture on the first few pages wasn't updated correctly. Here ya go
AAA single players games are basically dead, right?
Amy hennigs Game looked bad anyway. Its like heres a guy in mos eisley and he touches a wall. No thanks!!!
Goddamn. Sounds like this will be an EA hackjob to try and make something out of the work Visceral did to get a better return on investment. How long does EA have the Disney license?
...and consumers are at least as much to blame for the impending death of single-player games as publishers are, thanks to their acceptance and normalization of GaaS.
Had they rejected it, as they did online passes, maybe things would be different. Unfortunately, they are far too willing to throw their money at publishers by the truckload for microtransactions, season passes, and DLC.
This is the industry that gaming consumers deserve.