IAmRandom31
Banned
The problem with eSRAM is not that it's "hard to develop" it's that it's no match for a better GPU with constant 176GBs access to a full 8GB of GDDR5.
A little 32MB scratch pad with questionable bandwidth is only going to go so far. Developers had all last gen to learn how to work around eDRAM on the 360 and even the PS2 before that. It's not like it's an exotic configuration like the Cell with its oddball SPEs and such that developers eventually figured out for the most part. eSRAM is just a hack to compensate for slow system RAM.
Best description I've heard yet on here.
Even at its best, eSRAM bandwidth is barely higher then the constant bandwidth of the GDDR5 to GPU in the PS4. And you have 250x more RAM to work with on the PS4 at those speeds.
I bought the 360 at launch, I saw the potential, the games, etc. Thought it was awesome ( until I had to replace it 6 times in 12 months, in a well ventilated area with extra fans on it ). Geometry Wars sold me lol. This time around, man there is not a single game or thing about the X1 that says " buy me ". The tech inside is .... man ... it shocked me when I saw it.
I expected the Wii U to be underpowered. Thats just Nintendo's way. They seem to be terrified of the HD age. But MS? With all the money they can throw around? I thought it was going to be a beast of a system. Instead it is basically 4 year old tech thrown inside a multimedia box. Only MS could break the sacred " consoles do not have massive OS overheard to worry about " pact and not just match PC's OS overheard, but freakin destroy it with 3x OS's all fighting for resources. Staggering.