Swordian said:Have you played them? If the games are good, why does the number on the end matter?
Wow.
Ok, first of all - we have had 5 Megaman Battle Networks in the last 5 years (when this last one comes out). All of them are near mirror images of the previous. Megaman Battle Network 4 or 5 or 6 (<<future watch) does not break this trend. What does a number indicate? Well, it's one thing if it's Supergame 6 and the games have been seperated by 12 years of development tiem, each with significantly different or altered focuses. It's quite another when it's one game per year, and the games are pretty much the same thing. So, again, what does a number indicate in this case? It indicates a lack of creativity, stagnation in design, limited development time and, worst of all, a now stale concept in dire need of rejuvination.
Now, I'm not hard to please. I don't look ill on endless sequels most of the time (I don't mind Resident Evil 4, Devil May Cry 3... and I don't mind game #4 in a series if it's got a different focus - ala Jak X Racing, ala Ratchet Deadlocked. I also don't mind Final Fantasy [Numbered], because each one is swamped with extensive development time and the emphasis and story is often drastically different than the previous one. Battle systems also change from game to game.), but Capcom is being awful with Megaman Battle Network and Zero series. So while the core game may still be fundamentally solid, at the end of the day we could have been just fine with Megaman Battle Network 2 and then waited for a much bigger jump in design.