Mgoblue201 said:
Wait a minute, most of those things you had to do for the main quest (and betrays a double standard when you fault TP for the same thing). In Kakariko, you listed the hookshot, the well, and the song of storms. In TP, I could list sumo wrestling for the iron boots or the quest for the Zora armor or the horse call. You could list Igor's game, but I could also list the sled racing in TP. You can list upgrades, but in TP I can also list games you play for upgrades. We could keep going tit for tat. Everything OOT has, TP has something similar.
You're simply listing anything that's outside of a dungeon, but are you really going to claim that TP didn't have enough content? TP had just as much, if not more, than OOT. It's just that a lot of it was manifest in completing dynamic objectives. You're just gaming your own definition so that you can make OOT out to have more stuff, especially when in TP the content is spread out in a totally different way and is thus resistant to straight comparisons between towns and areas. For instance, a lot of the stuff in TP is actually contained in places that didn't exist in OOT or in Hyrule Field. In OOT, there is almost nothing in Hyrule Field besides the poes, a few skulltullas, and a heart piece or two. But if you take the games in their totalities, then TP stacks up favorably.
I compared similar places between the two games, but I don't see how TP had more side quests then OoT.
The well was important to the main quest, but it had also the characteristic that it was accessible as soon as you became adult and you were not forced to go in it exactly before the temple of shadow. But anyway, let's suppose it was part of the main-quest.
The hookshot was part of the main quest, but, if you read my list, it was the last of other 10 different side-quests which were absent in TP. So, just because I added it, you cannot say that my comparison fails.
If we exclude the well and the hookshot, we can safely exclude then the main quest in Kakariko of TP. Now, OoT has still other side-quests, whereas TP has nothing. That's the difference.
Of course I did not compare other places as the Gerudo's fortress and Gerudo's valley, but if you compare them, then in OoT we have the Gerudo's training and the archery. Not to mention that the entire infiltration in the fortress was something very well placed between the temple of shadow and the temple of spirit. Not to mention the entire desert that had to be passed.
What had TP? The hole in the ground. Period.
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Himuro said:
Once again, Majora's Mask wins.
End game.
There will never be a Zelda again as good as Majora's Mask, but I'd certainly like to play another Zelda in a similar vein.
I just wonder if Aonuma is aware of the great praise behind Majora's Mask. It is actually the proof that people like more a well written plot, with a lot of possibilities of human interactions between Link and all other people in the town.
One mask, one story; that was the key that made it so great. Link was literally the typical expression of one good boy who loved to help other people. I know, that's a pompous way to say it, but looking carefully, an unknown boy explored the city and talked to everyone. When problems, regrets, feeling between the various citizens emerged, Link proposed himself as a simple boy, but which really wanted to help other find solutions to their problems.
Not an hero. Just a good boy. That's also a marked difference between Majora's Mask and any other 3D Zeldas.
Everyone that loved it also have to admit that the fact that the plot and the characters were at the core of the game, made it a better Zelda. It could have been the start for a nice fantasy oriented evolution of the series. TP was a step back in this sense. Maybe Aonuma should really start to ignore what fans want.