LOU 2 easily, better ATD, better character models, extremely better textures.....Some of the textures and character models in RDR2 looks just plain awful. RDR2's environments are very impressive, like it's foliage and snow, but LOU 2's is still more impressive, I mean Seattle is straight bonkers the first time you see it. The snow in LOU 2 is more impressive, the houses and their detail in LOU 2 as you traverse is more impressive since you can enter most of them. The lighting in the forest is more impressive, the light shafts etc...And on top of all that, to have a character running so effortlessly, with fluid animation, hurling over many objects with such smoothness in that environment gives you more angles and scenarios to render in realtime in TLOU2 than RDR2.
Now lets talk about water, that water in LOU2 is next level, perhaps one of the things that impressed me everytime I saw it, the ground textures under the water and how impressive different water streams were depending on whether it's a pool, puddle, rapids or ocean, I must have taken a million photos of water......People talk about vista's and though I think Horizon is still untouched as an open world game relative to ATD and consistency even over RDR2. I think LOU 2 had some vistas that were really impressive, they are pretty much all spoilers if you care for locations, but I took screens of all. The way LOU2 handles not only horizontal depth, but vertical depth, height and breath is the most impressive I've seen in a game bar none.....
I'd say best looking games are.
LOU2
Uncharted 4/LL
DriveClub
The Order 1886
Horizon Zero Dawn
Death Stranding
Detroit
All of these games come before RDR2. They all have superior animations and ATD. RDR2 has great environments, but lots of bad textures and weak character models. I always told folk, where SWWS excels, is that the quality they offer is consistently high across the board. Graphics, ATD, lighting, Character models, Animation, Controller response, Physics......All of these areas are at a high level so their games always look and play smoother or better.....Say what you want about 1886, but that game was a blast to control, perhaps the least input lag for a TPS, just like LOU and UC. RDR 2 on the other hand reminds me of unpatched Witcher 3 relative to controls and camera......They are just not as good in these aspects.
I was really disappointed when all the journalists including DF saw this game behind the scenes and hyped it through the roof as being next level and all the talk of "wait till you see it , this literally makes all other games look dated". Then I saw the reveal, weak looking characters, lots of polygonal edges on objects everywhere, shimmering on high specular surfaces. And anyone can go back to the gameplay reveal thread, I immediately called out this game's subpar almost robotic animation. It's a colorful game, but it's not the most detailed game, not even close. Also, what's with the stretched looking image in many of the previews I've seen, it looks horizontally stretched especially whilst driving, and I'm never a fan of a game that looks too dark in the night, it's a futuristic city, with lots of neon and light, yet it's as dark as an abyss, like in other games, this is done to obfuscate the rendering technology or lack of detail in many areas that they choose to cut.
I still don't understand how this gets into any graphical king conversation, If you look at the latest previews, when driving through the city, many of the buildings don't look like you can interact or go into them as they promised. I'm seeing lots of basic mapping of buildings in that game as we saw in many games before it. You can see the same low rez background details, where they render the side of the building you see and try to mimic a fake light source through the windows to mimic activity or life inside. There is nothing impressive about this game visually except the aesthetic. To me Cyberpunk just looks like a more impressive Crackdown 3, lots of color, same big city, but at least with Crackdown 3 you had more freedom since you could jump anywhere.
I can only imagine they will cut down more things or lessen the graphical complexity a bit more before launch. CDPR always delays their game to downgrade them, just like in Witcher 3. So with talks about a 2080ti running this with DLSS 1080p and still not having all RT bells and whistles on, I'm certainly not as stoked based on the hype. The reveal did not stand up to the hype and the previews show some signs that things will be scaled back for consoles, especially if we look at PC performance, so we can only wait till release to see what happens. People keep forgetting that Witcher 3 took years to patch and it's still not a locked 30fps on consoles. At least RDR2 runs pretty solid on all consoles minus the input lag.