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Emulation on Nintendo's Virtual Console library - Pros and Cons?

I dunno, M2 also did some Wii Virtual Console work so it's not like Nintendo didn't know about them back then. And even when Nintendo hired them to do GBA VC for Wii U, the GBA emulator still has less features than the Game Gear VC on 3DS. It's like even when Nintendo hires them they ask them to do the bare minimum.

I agree, look at the 3DS versions of OutRun and Space Harrier.
Nintendo should lock these guys in a room and let them do their magic. Imagine Super Mario World by M2.
 
Comparing any developer with M2 with regards to retro emulation is going to end with the "why can't they be this good?!" conclusion. So clearly the question should be "Why isn't M2 the official retro conversion developer for Nintendo?" :)

Maybe that $100m spent by Iwata a while ago was the for the acquisition of M2...

:-)

:-|

:-/

:-(
 
Cons:

1. Virtual Console on the Wii and Wii U for NES, SNES and Sega titles is bested by the homebrew application Retroarch which runs on both.

2. Laughable performance of a significant majority of titles due to an insistence on releasing shoddy inferior 50hz PAL versions here.
 
SNES? Mostly. A couple of games like Earthbound are a tad darker though I've found they have perfect lighting on the GamePad for whatever reason.

NES? I can't do that. The darkness of games like SMB, Mega Man and Kirby's Adventure just irks me way too much.

But we also have the issue with a frame of lag on the gamepad.
 
As much as they're unwilling to do so, I think the best course of action would be to release their VC games on PC while working with a good third-party emulator.

How would that help Nintendo? They want to sell their consoles and get people to buy digital titles from the e-shop.

2. Laughable performance of a significant majority of titles due to an insistence on releasing shoddy inferior 50hz PAL versions here.

They are getting better with PAL releases as we are getting more US version but the better option would be allowing the customers choosing which version they want to buy.
 
Comparing any developer with M2 with regards to retro emulation is going to end with the "why can't they be this good?!" conclusion. So clearly the question should be "Why isn't M2 the official retro conversion developer for Nintendo?" :)

What's really perplexing is how everyone else has come to this conclusion but Nintendo. Have they not looked at how superior the GBA games on VC are, and realized that they didn't do it?
 
I'm happy with the emulation quality of everything on Wii U and 3DS except the blurry/dark state of NES on the former. It's just painful to look at and really needs to be fixed.

Feature wise I'm fine with one save state and suspend states. 3DS GB/GBC/NES could really use button config patched in though, and not allowing color output options for GB games makes zero sense to me (especially when SPD went out of their way to deliver that optional pea soup filter), but those are the two biggies. Other stuff like online play or scanned manuals would be great but I'm trying to be realistic here. Oh, and obviously they need to do something about Super FX games still being a no show and some sort of price incentive for 3DS/Wii U crossplatform.

In terms of future platforms, I'd just like the promised N64 stuff on Wii U and I'd really love to see Virtual Boy on 3DS. I've made peace with not getting SNES/GBA on 3DS or Gamecube on Wii U. Right now I'm really much more concerned about 3rd party platforms on either than anything (TG16/CD, MD/CD, SMS, NeoGeo, NGPC, MSX, Arcade).

The biggest issue with VC right now isn't about emulation, features, crossbuy or even platforms really. It's content. Zero to two games a week per platform simply isn't enough, period. We have an insane western backlog that's just growing by the week and honestly even the fuller Japanese library lags where VC should be today. We should've improved from Wii, not gone backwards.
 
sörine;123834569 said:
The biggest issue with VC right now isn't about emulation, features, crossbuy or even platforms really. It's content. Zero to two games a week per platform simply isn't enough, period. We have an insane western backlog that's just growing by the week and honestly even the fuller Japanese library lags where VC should be today. We should've improved from Wii, not gone backwards.

It's sad to see this when the VC was one of the real achievements of the Wii. With a vast library of games not only from Nintendo's domestic consoles but also from rivals' like PC-Engine, MSX, Megadrive/Genesis... it became a pioneer in retro gaming during the last generation despite the 50hz issues in PAL regions.

I don't know what's holding them back. Having all the Wii VC for Wii U since day one was paramount.
 
As much as they're unwilling to do so, I think the best course of action would be to release their VC games on PC while working with a good third-party emulator.

Good luck getting people to pay 8 bucks for Snes Roms on PC.
 
I think nintendo goes to as perfect as possible emulation ... and they praticaly suceed for what they are going.

save states, better resolutions, rewind feature, no hardware lag, no flickering, online play .... these are all bonus features that does not belong to the "perfect reproduction of original hardware" that nintendo is aiming.

Emulating perfectly requires one emulator for each game and this takes time and yet Nintendo releases a virtual console game or two each week.

M2 did a FANTASTIC job with the SEGA games on the 3DS, but one game each 1 or 2 months would make the fanboys burn Nintendo to the ground =P

A system with retro back catalogs fully powered by M2 emulators is a really appealing idea. I'm kinda surprised no one has really done it yet. Oh wait, I'm not because Sony/MS don't really have retro platforms, and Sega no longer makes consoles. :(

The Ps1 and original Xbox are now as old as snes were when virtual console was released on the Wii ...and Wii had Snes AND n64 virtual console
 
I can't speak for other games, but the one NES game I have on the 3DS (Super C) has both color issues and display issues. The colors have a blueish tint to them (possibly because of the screen?) and any overhead stage has noticeable scaling issues where a shimmering effect is present. Oh, and you can't rebind the controls.
 
There was a homebrew SNES emulator for DS and although it was far from perfect I don't think the 3DS would have a hard time accurately emulating most of the SNES library. Genesis should be no sweat too.

The flashcart that does this uses it's own ram to allow SNES emulation. And the game doesn't completely fit in the screen either. There are settings but the some of the game is either cut off or squish together, it leaves much to be desired.
 
The biggest problem I've had with both NES and SNES emulation on the Wii U is that it just feels slightly...off. Maybe that's the gamepad's "frame lag" problem other people have pointed out, but it kind of ruins it for me.

Does playing with a different controller fix that problem?
 
The biggest problem I've had with both NES and SNES emulation on the Wii U is that it just feels slightly...off. Maybe that's the gamepad's "frame lag" problem other people have pointed out, but it kind of ruins it for me.

Does playing with a different controller fix that problem?

Try the Pro, I use it when I don't want to play off-screen.
 
2. Laughable performance of a significant majority of titles due to an insistence on releasing shoddy inferior 50hz PAL versions here.

This is moronic.

Someone should let the gerontocrats running Nintendo know we've moved to flat screens that aren't limited by the old PAL/NTSC standards.
 
This is moronic.

Someone should let the gerontocrats running Nintendo know we've moved to flat screens that aren't limited by the old PAL/NTSC standards.

I still remember the day I bought Sonic 1 on the original Wii VC.

Holy. fucking. Shit.

And releasing games like Super Metroid in hacky 50hz versions, even without the borders, is absolutely fucking ludicrous in 2013/4. And the European excuse is shit, Super Metroid only has about four lines of translated text.
 
Came to bitch about the PAL 50Hz situation, glad I'm not alone. Even if they 'optimise' them to play at 'similar speeds' to the NTSC ones, I don't want that shit. It's 2014: my TV runs at 60Hz, my Gamepad screen runs at 60Hz, my 3DS screen runs at 60Hz; what do I want with a 50Hz game? Like others have said, the fact that there isn't even the option to download a 60Hz version is ridiculous.
 
It's not possible on the Wii. When you play games from a SD card, it actually copies it over to the internal storage first, then boots it. The Wii doesn't have enough internal storage to launch regular games.

If the harckers did, so could Nintendo.
 
I tend to play NES titles on 3DS, as they look much better, at least to me.
I do the same thing. Only time I get NES games on Wii U is if it's via Club Nintendo or I'm upgrading cheap from Wii VC.

I think Nintendo should get a company like M2 behind their emulation tech. I'd love to see compilations too, rather than having to buy each title individually.
I hope they can use M2 to make more.
They need to work more often with M2. M2 did a good job with GBA emulation on Wii U.
Nintendo should have just hired M2 to do all of their Virtual Console emulators. It's sad that the Game Gear VC games have more features than Nintendo's own VC games.
I think this is the way to go. I'd love for them to have a dedicated team for emulation if they're truly serious about making VC a thing. I'm cool with them outsourcing this to M2 for the foreseeable future and would be a great deal of consistent income for M2. They really do a great job.
 
The only difference I notice between Wii VC NES games and Wii U VC NES games is that the latter has a blur filter. The brightness seems identical to me, and both are emulated perfectly otherwise.
 
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