Fire
Sound
BG Radio Chatter
Why are all these things so prominent in space?
A lot of games do this... I can understand noise coming from your own engine's affect on your cockpit, but outside noise, like explosions and enemy fighters?
Fire in space? Maybe, but not THAT much fire...
And why is there so much radio chatter interference? Are they near a station or something? I'd imagine in space, you generally only hear your nearby squad mates...
(And you certainly would be using a higher quality format/method for transmitting voice. Those sound like old radios...)
Otherwise this game looks pretty fun, but it needs to find an identity, right now it looks pretty bland which isn't good.
Fire
Sound
BG Radio Chatter
Why are all these things so prominent in space?
A lot of games do this... I can understand noise coming from your own engine's affect on your cockpit, but outside noise, like explosions and enemy fighters?
Fire in space? Maybe, but not THAT much fire...
And why is there so much radio chatter interference? Are they near a station or something? I'd imagine in space, you generally only hear your nearby squad mates...
I'd think that most of these things are concessions towards gameplay over scientific accuracy. A game where you're flying around in near silence and don't hear anything happening around you is a less interesting and more difficult experience.
It would be interesting to have a "hardcore simulation" mode of sorts, no? All you can hear is your breathing and the beeps/warns of the flight computer.
Conceptually, this is amazing. But presentation is such a huge part of the simulation genre that I need the visuals to be much, much better.
Conceptually, this is amazing. But presentation is such a huge part of the simulation genre that I need the visuals to be much, much better.
Same here.The visuals look great, i really dig the minimalistic art style.
One thing missing from the game was a satisfying currency reward loop for killing fighters. The tumble alone felt good and you earned points for it, but a new layer has been added: the escape pod.
A majority of your currency is acquired from killing the crew of downed vessels. If you have an autoturret, it happens automatically. As a capital goes down, the famous loot-piñata situation occurs as the crew abandons ship.
These updates are describing a game I desperately want to play. The concept of a system-wide fleet hide-and-seek is something I've always wanted to see put into practice.
I read that blog and saw the link to his twitter. First tweet I read:
https://twitter.com/tipul/
It gave me a chuckle. Allegiance is a classic that always gets a lot of 'Wish I played that' mentions.
Oh I played it plenty. It really set the table for being annoyed with teammates in RTS hybrids to follow! Great game.but you still can ... http://freeallegiance.org/
Conceptually, this is amazing. But presentation is such a huge part of the simulation genre that I need the visuals to be much, much better.
I love this more basic art style, the game would have passed by me if it looked more realistic.
The rift video is pretty awesome. One of the few games to make me want a Rift.
No doubt, the basic art style is really great. I was mostly referring to the details in the cockpit and ship design. I just like when technological things up close have more intricate details than flat textures and meshes.
Oh yeah. And hundreds of functional buttons, Digital Combat Simulator Drew Flight Club style XD
This is made by someone with a clear grasp of what's important.
Hey that looks like a game I would like to play.
OHHHH MYYYYYYYYY GOOOOOOOOODDDDDDDDDDDDDDDD
RPS posted their preview here
I am dying to play this game but I hope Mike doesn't give in and release it too early.
Just discovered this game though this impression of Scott Manley.
https://www.youtube.com/watch?v=V_qugamtyfM
Love the fact that it looks so much like Homeworld.
Heard that Homeworld jump sound in there.
Simply remarkable how much a one person dev team can hold my interest compared to the effort publishers put into some very expensive projects.