Except it's not Nariko. It's Trip.mckmas8808 said:I completely agree. The engine that they have for Heavenly Sword makes Nariko look WAAAY better.
Basically. This looks pretty on par with what HS looked like during actual gameplay.WickedLaharl said:the only thing HS had going for it graphically were the amazing cutscenes.
aerts1js said:Screens look horrible compared to Heavenly Sword's
Rollo Larson said:just going by the screens in this thread, i disagree.
HS had 4xMSAA, the 360 and PS3 versions of Enslaved wont be any better. Also, I've never ever seen a UE3 console game with 4xMSAA, I always see selective 2xAA (and sometimes no AA) and some hazy blur filter that further reduces jaggies.Sho_Nuff82 said:From those screens you can immediately tell that Enslaved has better texture fidelity, AA, and significantly higher poly counts on character models.
What parts look better than HS other than pushing more characters on screen (from what we've seen anyway)?
nelsonroyale said:HS is represented poorly in screens though...UE3 games usually look at least as good in screens as in game. textures in HS were pretty damn good as well, and geometry wise it was probably more impressive than any UE3 game Ive played. I am reserving judgement until I see it in motion, but as of now I am not particularly impressed with the visuals
Turk said:I don't get the Unreal hate. The engine has grown a lot in recent years.
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If you hate how it looks, compared to HS, blame the artists that decided to saturate everything with a green tint and not put in any bloom. The post apocolyptic world is a style choice not an Unreal choice.
theignoramus said:Which UE3 console games have 4xMSAA? Doesnt that Bourne game have it?
You do realise that the ground in those screens looks like its composed of a flat plane made up of about two triangles, right?Rollo Larson said:just going by the screens in this thread, i disagree.
-viper- said:looks kinda crappy. then again, they're using UE3. the most ugly engine in the world.
BobsRevenge said:You do realise that the ground in those screens looks like its composed of a flat plane made up of about two triangles, right?
Its so ugly I can't stand it. The environment detail is ridiculously bad.
HS is unquestionably better looking.
pseudocaesar said:OK so if they dont want to confuse people into thinking thats Nariko then why the fuck does it look 100% like Nariko. Will the character say shes descended from an ancient clan of warriors or something?
nelsonroyale said:HS is represented poorly in screens though...UE3 games usually look at least as good in screens as in game. textures in HS were pretty damn good as well, and geometry wise it was probably more impressive than any UE3 game Ive played. I am reserving judgement until I see it in motion, but as of now I am not particularly impressed with the visuals
nelsonroyale said:Just a bit disappointed because although it looks nice enough, when HS was released it was easily one of the best looking console games...this doesn't seem to be the case here though
Uh, still one of the best looking engines on consoles.Ramenman said:*KEYWORD ALERT*
pseudocaesar said:OK so if they dont want to confuse people into thinking thats Nariko then why the fuck does it look 100% like Nariko. Will the character say shes descended from an ancient clan of warriors or something?
deepbrown said:Uh, still one of the best looking engines on consoles.
Name me another console engine that does all the following. 4xAA, 8xAF, HDR, 720p.
In fact name any console game with 8xAF
Yawn - they had problems sure, but they were basically forced to push it out of the door. Their tech is still seen in quite a few games today - and you'll see it in Brink for example.WickedLaharl said:they should've toned all that shit down and focused on a solid 30fps and v-sync :lol
Not necessarily the textures. I can't stress enough how much worse the environment is. Look at how ugly and low-poly everything is back there. Look at how horrible the textures are.charsace said:Some of you are looking at HS through rose tinted glasses. This game easily has better character models and textures than HS.
what? because deano is working on brink it uses tech from heavenly sword? that is a stretch, and somewhat illegal.deepbrown said:Their tech is still seen in quite a few games today - and you'll see it in Brink for example.