-viper- said:looks kinda crappy. then again, they're using UE3. the most ugly engine in the world.
Darklord said:How exactly is that Nariko? Do you mean it looks like her or IS her?
For comparison's sake:Sho_Nuff82 said:Enslaved actually looks better than Heavenly Sword. Crazy, I know, but this is GAF.
szaromir said:For comparison's sake:
[IM]http://files.playstatic.com/ps3/heavenly-sword/heavenly-sword-review-1.jpg[/IMG]
[IM]http://files.playstatic.com/ps3/heavenly-sword/heavenly-sword-review-3.jpg[/IMG]
[IM]http://files.playstatic.com/ps3/heavenly-sword/heavenly-sword-review-2.jpg[/IMG]
Some parts look better in HS, some look better in Enslaved. So as usual, we need to see this in motion.
This is pretty much what I meant. But Enslaved shots are supersampled (or whatever) and the game won't have that much AA.Sho_Nuff82 said:From those screens you can immediately tell that Enslaved has better texture fidelity, AA, and significantly higher poly counts on character models.
What parts look better than HS other than pushing more characters on screen (from what we've seen anyway)?
LordPhoque said:Don't forget that HS had a tons of technical issues. Hope Ensvaled won't have any tearing/framerate issues though. It looks very nice and I like the art direction, bring it on NT.
dygiT said:Getting some Zeno Clash vibes from this game.
The-Warning said:I haven't played it for awhile but it may have had a few framerate slowdowns here and there. A ton? No.
sweetwasabi said:There was a lot of sound issue in the cutscene, and people dissapearing from them. Enemies just standing doing the treadmill if you move.
But you're right, but there was more than just framerates issues
Edit: And what's with people yelling "yuck UE3". Sheeps
not true at all. from everything I heard at GDC, the art pipeline was in need of a dramatic improvement. art is the most expensive content to produce. poor art pipeline increases cost.Violater said:It was platform specific, that was the only thing "wrong" with it.
ID and Crytek have yet to ship on 360 and PS3. Framework (capcom) is not localized in english, and probably has zero support, as it isn't their business model.UE3 - I guess its the only engine around to support both PS3/Xbox360. Where is ID, crytech, maybe capcom's own engine. Fuck UE3
they had a number of items to do. Go multiplatform and improve the art tools pipeline. Going multiplatform is a challenge, improving art tools can be very painful. Especially if you are developing those tools as you build the game.Why not sticking with the Heavenly Sword Engine and improving it?
That has nothing to do with rendering hair. That is more on bone and animation budget. The hair and associated animations in HS weren't procedural or anything. They were all animated then baked into the animation. If they wanted to do the same thing in this game, they could.They chopped off Nariko's hair because UES simply cannot render decent hair.
No, not all the senior programmers left NT after HS. Actually they are all basically still there, barring a couple of exceptions (me included ). NT is a company full of *very* talented individuals, a couple of defections won't make any significant difference (and they hired new talent anyway..). In this day and age games are a large collaborative efforts, not even having a John Carmack in your team would make a dramatic difference. Unless your team really sucksszaromir said:Didn't all the senior programmers leave Ninja Theory after HS? Plus they're not exclusive anymore, plus they're doing a multiplatform game on a licensed engine. No wonder it doesn't look as good as HS IMO, even though it'll be released 4 tears after HS.
Actually all hair and cloth animations in HS were procedural :lolelement said:. The hair and associated animations in HS weren't procedural or anything. They were all animated then baked into the animation. If they wanted to do the same thing in this game, they could.
UE3 looks like a slightly downgraded version of the Uncharted engine. I mean seriously, there are similarities between the two. Texture pop-in, very shiny everything, etc.-viper- said:looks kinda crappy. then again, they're using UE3. the most ugly engine in the world.
The funny thing is that in the industry, most hate for it comes from tech people that worked with it. Artists I've spoken with generally love the thing.Strider2K99 said:Gotta love the UE3 hate in this thread. It's become cool to hate it again. :lol
Oh snapple!Nostromo said:Actually all hair and cloth animations in HS were procedural :lol
Oh, come on now. Just because this game uses UE3 doesn't mean it's going to bad. Mirrors Edge uses UE3 and it looks glorious...desu desu~Darkpen said:Honestly? I'm excited just because its Ninja Theory, and I hope they bring back whatsherface who's in Fringe now for the Nariko lookalike.
Other than that, UE3? Need to see in motion. If there's anything I'm sure about, its Ninja Theory's reliability to deliver a quality story and excellent presentation. That's what I'm betting on.
Nostromo said:No, not all the senior programmers left NT after HS. Actually they are all basically still there, barring a couple of exceptions (me included ). NT is a company full of *very* talented individuals, a couple of defections won't make any significant difference (and they hired new talent anyway..). In this day and age games are a large collaborative efforts, not even having a John Carmack in your team would make a dramatic difference. Unless your team really sucks
Go Ninjas go!
mintylurb said:Oh, come on now. Just because this game uses UE3 doesn't mean it's going to bad. Mirrors Edge uses UE3 and it looks glorious...desu desu~
what no way Kung Fu Chaos revenge. I eat crow.Nostromo said:Actually all hair and cloth animations in HS were procedural :lol
Fake Asian symbols? What?Angelus Errare said:There really needs to be a law against making fake "asian" symbols. =\
Puncture said:Wow this, what in the fuck at Nariko. This is terrible. The style in HS was much better.
.
I'm sorry, which was the part was better in HS? Seriously...szaromir said:For comparison's sake:
http://files.playstatic.com/ps3/heavenly-sword/heavenly-sword-review-1.jpg
http://files.playstatic.com/ps3/heavenly-sword/heavenly-sword-review-3.jpg
http://files.playstatic.com/ps3/heavenly-sword/heavenly-sword-review-2.jpg
Some parts look better in HS, some look better in Enslaved. So as usual, we need to see this in motion.