DavidDayton said:You know, I'm not really seeing much of a difference between "the three Mickeys"... is it entirely their posture?
Has anyone made a youtube of all these vids yet?Fuu said:
I just made those quickly because people seemed to have problems watching the videos. I tried to keep the size below 300k so I used less frames. They're probably on youtube by now anyway.VideoMan said:Beaten. Oh well I'll post these anyway since I think they have a smoother framerate than what's been posted.
http://i37.tinypic.com/212u3qb.jpg
http://i34.tinypic.com/29m3o90.gif
abstract alien said:Now this is something I cant get excited about. Those types of animations can really make this game pop if its consistent through out...and doesnt suck framerate wise. Hype risen.
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
While the concepts embraced the long history of a beloved character, Spectors vision for the game took Mickey in a new direction. Much of that tonal shift was established under the eye of Rolf Mohr, the visual development director on the project in its early days.
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
Well, seeing he mentioned this game has some sort of Tim Burton feel; while developing this game, did Warren watch a lot of Burton films? In some of the screens it gives me a The Nightmare Before Christmas vibe.McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
that's a standard disney has with mickey, even with all the illustrations for mickey that's ever been done. When he's standing sideways or at any position, both his ears always has to show. That's the iconic mickey silhouetteKillerAJD said:I love how his ears are in view at all times. Kinda weird that Disney demanded that, but I like the way it turned out.
gfdoom said:that's a standard disney has with mickey, even with all the illustrations for mickey that's ever been done. When he's standing sideways or at any position, both his ears always has to show. That's the iconic mickey silhouette
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
Bluemercury said:There are new screens/art, where can we see them?
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
That is because it's all you've ever known.beelzebozo said:it's weird. i thought this would bother me or be unusual, but in fact, it looks perfectly fine when you see it in the animations.
You are probably the authority on this subject, as you have played the game at lenght.7Th said:Hope there isn't a lot of plataforming in this game, animation looks a little bit too floaty and slow for that.
7Th said:Hope there isn't a lot of plataforming in this game, animation looks a little bit too floaty and slow for that.
SirPenguin said:Is the plan to allow a good amount of freedom to the player in what they choose to erase or draw in?
Ask him how his previous games are influencing this one? Will we see this as Warren Spector presents Zelda-Like or the natural evolution of Deus Ex and Thief?McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
mclem said:I remember when I was young, I realised I could predict what would happen in a cartoon to some extent by distinguishing between what of the background was painted background and what of it was actually on a cel (and would therefore animate at some point in the future)
Seeing the talk about toon versus inert, I'm wondering if they'll attempt something approaching that, so the 'toon' content would look somewhat, er, otherworldly, when compared to the inert content. I would say cel-shaded, but we know that's not it.
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!
Vinterbird said:Artbook, how much whining and bitching do we need to do, in order to get them to release a big hardcover artbook.
Always knew where that secret door was in Scooby-Doo!mclem said:I remember when I was young, I realised I could predict what would happen in a cartoon to some extent by distinguishing between what of the background was painted background and what of it was actually on a cel (and would therefore animate at some point in the future)
McBacon said:Ok, so on the 28th of October I've got a presentation of the game and a demo and interview with Warren Spector.
Questions please! What would you like to ask him! Do my job for me!