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Epic Mickey developer Junction Point closes

VanWinkle

Member
From Polygon

Epic Mickey developer Junction Point Studio closed its doors, a Disney representative confirmed to Polygon today. The Disney-owned Austin, Tex.-based studio employed about 160 people in early 2012.

"It was with much sadness that we informed our teams today of changes to our Games organization, which include the closure of Junction Point Studios," a representative for the company told Polygon. "These changes are part of our ongoing effort to address the fast-evolving gaming platforms and marketplace and to align resources against our key priorities. We're extremely grateful to Warren Spector and the Junction Point team for their creative contributions to Disney with Disney Epic Mickey and Disney Epic Mickey 2."

In an interview with Polygon last year, Spector said he saw a future in connectivity between smartphones and traditional gaming platforms.

"I make the games I want to make," he said. "I'm going to continue to do that. Anybody who doesn't work for Microsoft, Sony or Nintendo, who isn't thinking about 'How do I get a billion people with an Android, iOS or Microsoft phone in their pocket? How do they interact with my hardware?' If they're not thinking about that, they're not thinking hard enough."

Junction Point's most recent title, Epic Mickey 2: The Power of Two, was released in November. According to a report from the LA Times citing the NPD Group, sales of Epic Mickey 2 lagged far behind its predecessor during a similar holiday period.

Junction Point Studio was founded by Warren Spector and Art Min in 2004. The developer was acquired by Disney Interactive in 2007. Junction Point's debut effort, Epic Mickey, was released on the Wii in 2010. A sequel was released for Xbox 360, PlayStation 3, Wii, PC, and Nintendo 3DS last year.

Disney Interactive shuttered two of its game development studios in 2011: Propaganda Games (Turok, Tron: Evolution) and Black Rock Studio (Pure, Split Second). The division has seen two restructurings over the past two years, resulting in the elimination of an estimated 250 jobs.
 

Mad_Ban

Member
Goddamnit :(

It's going to be near impossible to find a job in the industry soon. So many talented people in limbo.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Two mediocre games in 8 years, so it's not surprising, though it sucks.
 
Understandable I guess. Epic Mickey 2 got horrible reviews. I haven't even played it since every review stated it was worse then the original, and I didn't think too much of that. Surprised that a developer of Warren Spector's stature couldn't "get" platformers.

Still, sucks for all those that lost their jobs.
 

pa22word

Member
Not surprising after Epic Mickey 2 did so bad.

I wonder what will happen to Warren?

He probably already had 20 job offers before this even aired, most likely.

I suggest a sabbatical year of ten years to re-learn how to make good videogames

I kinda doubt this was entirely on him considering Disney's solution to the idea of a delay was to hire 300 more people to work extra hard on the game >.>
 

Interfectum

Member
It has nothing to do with "this generation" and everything to do with Spector's two awful games bombing hard.

This. People blame "this generation" too much. They released one sub-par game and one outright dud. Them closing is not really a shock.
 

Vire

Member
They released a sequel that was somehow worse than Epic Mickey.

I can't say I'm surprised in the least bit unfortunately.
 

megamerican

Member
Truly sorry for those that lost their jobs. Hopefully the silver lining is that Warren will get to return to some more interesting games / ideas.
 
Understandable I guess. Epic Mickey 2 got horrible reviews. I haven't even played it since every review stated it was worse then the original, and I didn't think too much of that. Surprised that a developer of Warren Spector's stature couldn't "get" platformers.

Still, sucks for all those that lost their jobs.

Platformers tend to be the hardest games for developers to get. You have Jak And Dexter, Mario, the rare good Sonic game, and thats about it as far as good platforming franchises.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
That's a shame but they made two awful games, they were never going to survive.
 
"A sequel was released for Xbox 360, PlayStation 3, Wii, PC, and Nintendo 3DS last year."


Yeah...


I guess that's not happening anymore.
 

JaseC

gave away the keys to the kingdom.
first game actually sold well, I think.

It'd sold 2m by mid-2011 but by that point it was already cheap as chips, and I strongly doubt that recouped the costs involved with ~3.5 years of development and marketing. The only territory it launched well in was the US.
 
There's a lot of bloat in the industry and it's showing through mass studio closures making crappy games.

Epic mickey 2 could have been amazing and been 5 times the game the first one was, but so many people felt burned by the first one, they weren't going to buy the 2nd.

Surprised it got made, even more surprised with how it turned out. Majorly missing the mark..

If I was in school to work in the game industry, I would be nervous
 
So is the new forever-to-be-repeated misinformation campaign going to be that Epic Mickey was a huge bomb and not the much more important story that Epic Mickey 2 being a bomb was enough to close the studio?
 

megamerican

Member
I do have to wonder how badly Spector dinged his reputation with all the Molyneux-esque over promising and under delivering that went on with both of these games.
 

Vire

Member
Hopefully this guy lands on his feet:

epicmickey072905.jpg


He earned it...
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
They were hardly awful.

Yes they were, the second one in particular. Epic Mickey sold OK on the back of the brand, but it wasn't a good game and people weren't interested in the second one (which was even worse).
 
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