Since there has been a lot of talk about what Major League Gaming can bring to the FGC, and since UltraDavid talked quite a bit about Smash in his editorial (with some glaring inaccuracies), I'll try to give everyone a first hand account from someone within the Smash community. As a brief background, I started playing Smash competitively back in 2003, began running tournaments in 2004, and began working first as an editorial writer for MLG back in 2005 and most recently as a Tournament Director for Brawl (2010). I've attended EVO (2k9) where I helped run Smash as a side event and helped initiate the contact between AllisBrawl and EVO to make that happen (they were generous as well, giving us 12 TV's to use for our 128 entrants). I've also worked with tournaments like Seasons Beatings and was their Smash TO for SBIII & IV. Most people on this site do not like Smash, which is fine, my only point in mentioning these things is that I'm familiar with the FGC and Smash has been at many FGC tournaments over the years, of which I've attended.
Adam is being genuine when he says MLG will do whatever it takes to make [insert game] work. MLG can also do a lot to strengthen a community - when that community is already present. I bring this up because a few games over the many years were artificially buoyed by MLG and other eSports organizations, where the 'community' was in fact created because of a games existence in a league and did not have the sustainability to exist outside of this 'corporate' league identity. Communities that are already self sufficient far before MLG comes around will not see any negative impact from the organization. Which is why I feel compelled to vehemently dispel a note from UltraDavid's editorial:
"But the real issue from our perspective is that we saw Tekken 6 join MLG and then die, and then we saw Melee join MLG and then die. There are several reasons for that. Again, T6 was already losing steam. There was a match fixing scandal in Smash. But in addition to that, the scene got used to bigger payouts and to the pros doing the work for them. What had previously been full community efforts were hollowed out, with a profit-minded corporate entity taking on a significant role. When that support disappeared, so did the scenes." -UltraDavid
This is untrue. Melee did not die when MLG moved on. In fact, the largest Melee tournament ever held (~350 entrants) occurred all the way in 2009, three years after MLG dropped the game from the Pro Circuit and two years after MLG sponsored four underground tournaments in 2007. Melee tournaments still occur to this day and their hype is still strong. The community may not be at it's peak, but is a far shy from being dead.
The same is true for Brawl. The games existence at MLG events in 2010 was great, but the community didn't become reliant on MLG to run events. The Smash community in North America has put on, since Brawl's release, an average of over 500 tournaments a year. MLG hosting 5 national tournaments is just a drop in the bucket compared to the workhorse that is the Smash community and the plethora of Smash TOs. The community is not dead - heck, in about a month there will be a national tournament called Apex that already has over 320 paid-for pre registrants with players coming as far away as Europe, Japan, Chile, Mexico, Australia, etc. UltraDavid, if you read this, I'm asking you to redact, edit, or otherwise change your editorial to reflect that you made a rather egregious inaccuracy - pigeon holing an entire community which you knew little about. A community that still holds hundreds of events yearly, with thousands of players, and hundreds of thousands in prizes.
This defense aside, my main reason for posting is too tell everyone what MLG has done for the Smash community, so that you can make your own judgements about whether you want it for your own community
Over $200,000 in prize money provided from MLG alone since 2005. The largest single prize at a fighting game tournament in 2010 was $12,500, distributed to Tekken and Brawl. At that same tournament, $35,000 in prizes were distributed to top 8 - for comparison, EVO would need 3,500 entrants, roughly double reported peak attendees for a game, to create a similar prize pool.
The biggest worry I've seen appears to be that the community will lose it's identity. Simply put: it won't. To run Smash, as Adam mentioned, MLG took players and people already within the community. There is a huge amount of control the community (rather, its leaders) will have with decisions. Did Smash lose it's identity? No. If anything the community was strengthened, players had more money to travel to grassroots events outside of MLG, TOs had more inspirational on what to strive for when running a tournament, and community members were actually getting paid for doing things for the community (this never happens in Smash). Do these members getting paid mean they stopped doing work after Smash was dropped? No. Using myself as an example, despite being the Tournament Director in 2010 for MLG and getting paid, I still also ran my own grassroots events for free (often losing money, usually) to the tune of about 16 events in the last two years. There was a period where I ran three tournaments in four weeks even (stressful!).
More exposure for your community. Really, this is a big one, and Smash barely benefitted here because we couldn't get permission from Nintendo to run a stream! Despite not having a stream, Smash players, in part because of MLG legitimizing the game, have gotten on show like MTV and Survivor. Some have appeared in newspapers. Any time MLG was mentioned in a Forbes article or any other national news outlet whenever a game was mentioned, Smash was mentioned.
Continuing with exposure: you get cross-game exposure. To explain why this can be beneficial it is sort of like international trade: you open your community up to new markets and players who otherwise would never have even been aware of your game are now exposed to it.
Hype. For some reason I see a lot of people here posting that MLG will somehow kill hype. It won't. MLG loves hype, loves loud crowds, loves people getting pumped up, loves all of it, really. Does that mean you can threaten to hurt someone? No - and I suppose somehow this has lead to people thinking MLG doesn't like hype. Regardless, some of the largest crowds ever for Smash tournaments were at MLG events because MLG actually had the ability to put the matches on a higher plane (physically - many Smash tournaments the crowd can only get so big because the TV is like 20 inches and at sitting-eye level - many of you understand what I mean here). Further, from a competitive standpoint, when you know the difference between first and second is thousands of dollars, then the hype for that match also increases.
EVO will still be just as awesome even between MLG events. We ran a Smash national (arguably two, really) within Weeks of MLG Raleigh 2010. The MLG event attendance suffered a bit, but my point is simply that the community will still respect its grassroots endeavors (and EVO is not really something I would classify as grassroots). If anything EVO will be more awesome: the top players will have likely far more match history then before and even more people will be familiar with then and other upper echelon (non-top) players.
The skill level of the community will increase. Never has the Smash community seen such a quick increase in the overall skill of players then with MLG present. This is because MLG is holding huge events with huge payouts and the players are both more motivated to practice for these events but area also gaining so, so much from the more frequent exchange of knowledge that takes place at events.
Your sense of community will be strengthened. Having been to EVO and seeing you guys party and hang out, and having done so myself at many Smash tournaments, I know a huge draw to tournaments is the sense of community that gets built outside the events walls - in the hotel, the bars, the clubs, the restaurants, everywhere. Obviously this isn't something unique to MLG, but it does give more people the opportunity to experience it, and MLG will more than likely be in your backyard (driving distance at least) once a year.
Your community members/leaders will actually get a lot out of an MLG event. Casters will get paid, the Tournament Director, head referee, and likely 8-16 floor referees will be paid, and several people would likely be brought up for other reasons (live stream, for example). All of these people, on top of being paid, get free flight/hotel/expenses. Simply put, a lot more than just the top players will benefit.
MLG has a heart. You've already seen the story where Adam paid for the expenses of a veteran (who funnily enough I met the Sunday night of that event). Here is another story: in 2005, MLG dedicated the entire season to the late Smash player, Kishcubed, and made a donation to charity in his name. The company is run by gamers, not by random corporate people who are simply trying to milk different games or communities (e.g. many of the other eSports organizations that have cropped up).
I've probably already written to much, in essence, Smash grew and is so much more dominant than it probably would have been without MLG. Many on this site knock the game for being uncompetitive, or not a fighter, or immature, or whatever, but in part because of MLG Smash players have won more money than any top players of other games, competitive or not thousands show up to hundreds of tournaments every year and the community expanded in huge ways as a result of MLG's help. I'm not saying this because "OMG look how much better Smash is than your game!" I'm saying this because what Smash has now,should have been and should be what SF/MK/MvC have (and more so!) How funny is it, really, that more than a few Smash players have made more money than guys like Justin Wong?
TL; DR: Smash gained a huge amount from MLG. Smash is still very strong. MLG did not hurt Smash. Many, not just the players, benefitted from MLG. The FGC would be foolish not to want to be a part of it. If the FGC identity is really as strong as some claim, it would not be threatened or hurt by a few MLG tournaments a year. Being in MLG doesn't mean other tournaments cease: it simply gives the community 4 or more other large, huge tournaments to look forward too each year.
*These are my own opinions, not MLGs, and I was not asked to write this by anyone.
I truly believe if you want what is best for your community, MLG will only be a positive force for years to come.