Becoming more popular brings in more money to the game, which has several advantages.
The players can get paid decently for their skills, perhaps even enough for playing the game to become their job. The extra practice time means they can get even better.
If players are on pro-teams then this usually lets them travel to more tournaments as the team often pays for travel. This means that instead of having a major where most people on a coast or in a country turn up you can have almost every big player turn up, and maybe even international travel to big tournaments. This raises the average skill of all the tournaments and provides higher quality games.
The events can be held in bigger arenas with more crowd capacity, the streams can be run even better because the people running the event can afford to buy high end equipment.
Bingo.
More $ = more time = more players = more skill. If you pay someone to play their very best and offer mad money to people who put in time you will just attract more people and let people spend more time and effort on getting better.
Also on consoles there are not as many sponsorship opportunities as PC, so there should be more investigation on figuring out the FGC and what is marketable towards them and trying to get some money that way.
As a fan who stream monsters a ton but doesn't even play fighting games I don't want to see the people in the FGC change. I want the hype, the raw commentary, the stupid memes, etc.
At the same time I also want StarCraft levels of competitiveness with bigger or more spread out prize money to draw out more talent.
I think if money is injected, it needs to be in bigger local tournaments/scenes first. The majors will always draw the big players.
The hard part is injecting money, getting better stream quality, better spectator mode, better online, better PC ports, or whatever is needed to help make the best possible contributions to helping the game grow competitively. A lot of that rests with the developer and a commitment to helping the game competitively.
StarCraft:BW (1) had zero help from Blizzard. It was just the perfect game at the perfect time in Korea. FGC has slowly built up and has always been around, only with the recent resurgence of recent fighting games has it picked up more attention.
SC II was designed from the ground up as an eSport that is meant to be viewed and it shows. Things like lack of lobbies and spectator until UMvC3 is just appalling. Same with SC II having no LAN.
One, too much elitism going on. Even from the people you least suspect.
Two, too much dickriding and cliches. Support one, support all. STFU about who, what, where is better than this, and that and this and the.
Tone down the two and the path is easier seen. Otherwise it will take longer to thread.
You should chime in then. My perspective is from what I think after watching 4+ years of heavily sponsored and structured pro Starcraft, both BW and II. I've been watching SF IV and Marvel for over a year now and love watching that too. I'd love to see players get better supported and improve and play better in all games.
I both like sc2 and sf4 but fuck those bitches played bait n switch AT THE LAST TIME
call me hater .. but that sf4 tourney at dreamhack was hypeless as shit NOBODY wanted to see that , the only difference is that ppl behind a monitor where the ones to be "able" to complain (rage n troll)
It's also SF IV at a 10,000 PC LAN tournament. So the audience might not be the best example.
If e-sports means censorship and the rise of teams to the detriment of individual players then fuck that shit.
I'd argue the opposite. If someone shows they are good they can get picked up and sponsored. If they aren't up to par, they don't.
Players can still enjoy the game and play at their local scene, but I want better competition in majors.