So make Marvel 3/5 or more. Worked well for Curleh Mustache.Wake up ultra to win one million dollars! I highly doubt the games with strong come back factors could make it within e-Sports. That includes the "Big 2", Marvel and AE. It sucks because those are the two games that have the following to make it. The other games that don't have the like of X-Factor or Ultra just don't have the following.
I'm not saying that games like DotA and CS don't have come back factors. It's just way more difficult to break the steamroll in those games. People get randomed out all the time in fighting games. DotA/CS? Maybe one team out of the entire tournament will lose because they made one fucked up mistake that cost them the match WHILE in the lead.
"Randoming out" is more difficult in those games because of the sheer length of each game and the much more prevalent element of endurance in there. I think one of the best things Fighting Games have going for them is the consumability and how short, and potentially self-contained each match is.
I fucking love Halo, but I can't watch it competitively. My attention span, while otherwise good, cannot tolerate when matches get drawn out and become almost mundane to watch. With every game, the meta is what keeps you interested, and only SC2's meta interests me, but even still, each match is so painfully long. I think if the masses can sit through SC2 matches while being sucked in, they will easily find sets in fighting games comfortable to watch, perhaps even more comfortable.
EDIT2: The pacing of fighting games being streamed is beautiful. You get a match, live commentary, and afterwards reflections on what just occurred and explanations for those who are less knowledgeable, and before you know it, your into the next match. All in a very short time period, and some streams have the instant replay too. This constant process of being served some new, and different stuff in a very short timespan is also why Fighting Games streams appeal to me more than others.
EDIT: I'm tired, spare my spelling mistakes.