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eSports and the Fighting Game Community

Wake up ultra to win one million dollars! I highly doubt the games with strong come back factors could make it within e-Sports. That includes the "Big 2", Marvel and AE. It sucks because those are the two games that have the following to make it. The other games that don't have the like of X-Factor or Ultra just don't have the following.

I'm not saying that games like DotA and CS don't have come back factors. It's just way more difficult to break the steamroll in those games. People get randomed out all the time in fighting games. DotA/CS? Maybe one team out of the entire tournament will lose because they made one fucked up mistake that cost them the match WHILE in the lead.
So make Marvel 3/5 or more. Worked well for Curleh Mustache.

"Randoming out" is more difficult in those games because of the sheer length of each game and the much more prevalent element of endurance in there. I think one of the best things Fighting Games have going for them is the consumability and how short, and potentially self-contained each match is.

I fucking love Halo, but I can't watch it competitively. My attention span, while otherwise good, cannot tolerate when matches get drawn out and become almost mundane to watch. With every game, the meta is what keeps you interested, and only SC2's meta interests me, but even still, each match is so painfully long. I think if the masses can sit through SC2 matches while being sucked in, they will easily find sets in fighting games comfortable to watch, perhaps even more comfortable.

EDIT2: The pacing of fighting games being streamed is beautiful. You get a match, live commentary, and afterwards reflections on what just occurred and explanations for those who are less knowledgeable, and before you know it, your into the next match. All in a very short time period, and some streams have the instant replay too. This constant process of being served some new, and different stuff in a very short timespan is also why Fighting Games streams appeal to me more than others.

EDIT: I'm tired, spare my spelling mistakes.
 
Exactly. Let the better player have more time to prove they are the better player.
Bo5 is perfectly fine for the amount of time matches take to play out and setup.
 
You're comparing a game that's way more popular to one that isn't, of course it will have more streams.

Actually, the number of SC2 tournaments and streams is not really indicative of how popular the game is. The SC2 scene is kind of top-heavy and the daily player base is not that huge. The game just happens to be really well suited for casting and streaming.

(Now, LoL is a whole different ball game. It actually has an insane player base. And a healthy pro-scene with several US gaming houses and so on (TSL, Epik, CLG, etc.) It wouldn't surprise me if competitive LoL eclipsed competitive SC2 at some point in the future.)

I guess I don't really see the 'problem' that people are addressing. Is the question 'Does the fighting game community need an MLG-like structure to succeed'? The answer to that is: Absolutely not. They're doing fine as is! EVO is a big deal, and it's awesome. As are Season's Beatings, Devastation, etc.

In fact, Starcraft can learn a thing of two from the fighting community. More hype, tightly knit local communities (East Coast vs West Coast etc.) as well as online communities (Shoryuken, CrossCounter, etc.), close connections with representatives of sponsors (Markman), streaming/production organizations (Spooky/LevelUp), underground/grass-rootsy feel, etc. But of course fighting game people can learn a few lessons from how SC2 has exploded on the scene.

If the question is: 'Should representatives of both communities come together, in order to advance certain goals they have in common?' the answer is absolutely, yes.
 
There's also the whole, you can't really play together because PC thing.
It's harder and no LAN makes it sour since you need internet and multiple setups. The SC community pre SC II was BW ladder channels, TL, that other site, and like 2 teams in NA.

I feel the SC community hits a lot of the points you mentioned already.

MOBA games are ridiculously huge. They have everything in place except I think the approachability to new viewers. Not that it matters if you have a potential viewership of 10+ million.
 
EDIT2: The pacing of fighting games being streamed is beautiful. You get a match, live commentary, and afterwards reflections on what just occurred and explanations for those who are less knowledgeable, and before you know it, your into the next match. All in a very short time period, and some streams have the instant replay too
Until Masta CJ plugs his pad in.
 
So make Marvel 3/5 or more. Worked well for Curleh Mustache.

"Randoming out" is more difficult in those games because of the sheer length of each game and the much more prevalent element of endurance in there. I think one of the best things Fighting Games have going for them is the consumability and how short, and potentially self-contained each match is.

Exactly, the short length of fighters is why randoming out is more prevalent. We can't make it longer to when you have Majors with hundreds of players and EVO with over a thousand players entering just one game. But if you want to do a special tournament with a shorter number of competitors like Gods Garden Online, then you can definitely have longer sets where the good but not great player will never beat the greats like Daigo, Justin, or Tokido.
 
Exactly, the short length of fighters is why randoming out is more prevalent. We can't make it longer to when you have Majors with hundreds of players and EVO with over a thousand players entering just one game. But if you want to do a special tournament with a shorter number of competitors like Gods Garden Online, then you can definitely have longer sets where the good but not great player will never beat the greats like Daigo, Justin, or Tokido.

From what I've seen it's only really the mid-top players that can get randomed out. I haven't seen the best of the best get truly randomed or scrubbed out very much. Though obviously it's going to happen more in the beginning of a game's life when you can get surprised by a gimmick or trick of some sort.
 
(Now, LoL is a whole different ball game. It actually has an insane player base. And a healthy pro-scene with several US gaming houses and so on (TSL, Epik, CLG, etc.) It wouldn't surprise me if competitive LoL eclipsed competitive SC2 at some point in the future.)

MOBA games are ridiculously huge. They have everything in place except I think the approachability to new viewers. Not that it matters if you have a potential viewership of 10+ million.

The one thing that will hold back these games is the fact that there is going to be a lot of competition between LoL, HoN and Dota 2.

I think these games have the potential to be huge but the splitting of the communities holds it back somewhat IMO. It will be interesting to see what happens when Dota 2 releases and to see what impact it has on LoL and HoN.

From a personaly perspective i'm not a big fan, these games seem kinda boring and hard to follow unless you play them and i'm not really interested in playing them. I still hope they become quite big and i look forward to seeing them alongside SC2 in the future. I think it's great that the 2 can co-operate and hopefully it leads to bigger and better things in the future.

I think when Dota 2 releases i might try and get into it a bit more.
 
From what I've seen it's only really the mid-top players that can get randomed out. I haven't seen the best of the best get truly randomed or scrubbed out very much. Though obviously it's going to happen more in the beginning of a game's life when you can get surprised by a gimmick or trick of some sort.
I don't know if you wanna call these isolated cases but Chris G and MarlinPie being knocked out relatively at Evo is some of that, both acknowledged as some of the best. There's also the huge element of jitters and all of that; I don't associate randoming out as only a product of short set size, there's a lot more to it, including the games themselves (Marvel in particular).

I chalk that up to skill. Nerves of steel are essential when the stakes are that high. That is why Viscant won and is forever a Marvel God. He earned it 100% of the way.
 
Poongko almost got knocked out at EVO too. His Seth was 20 life from elimination against some T.Hawk player.
 
If I was in the SRK Illuminati, I'd be doing everything I could to get a pro league together before someone else does. That way I could make sure that it was designed as a complement to the community-run tournaments, and integrate it into the EVO season as well.

I'd love to see a proper league that featured:

- A sensible schedule (read: no grand finals at midnight)
- Only top players
- Longer sets (FT5s?)
- No team tournaments
- Tight structure
- Guaranteed compensation for players

People love high-level play. I think the US FGC would be wise to find a way to leverage that better than it does before some outside entity starts a league by signing a bunch of the top players to exclusive contracts and splits the community by force.
 
As a casual watcher of eSports (in the past) and fighting games (in the present) i just like the way the FGC tournaments are run. Turning it into a more professional environment would kill off what makes the community unique.
 
Yeah. I mean, not to really get into demographics and all that jazz but look at the types of people for each community.
RTS and FPS folks are people willing to spend money and mod their high tier pcs and what-not while FGC stream monsters are freeloaders and people who want more than they can give if they are giving anything at all.
If FGC wants to get on that sort of level, you know the money isn't going to come from stream monsters alone. Everything all boils down to $.
 
As a casual watcher of eSports (in the past) and fighting games (in the present) i just like the way the FGC tournaments are run. Turning it into a more professional environment would kill off what makes the community unique.

People take this too far. You don't want to sterilize the community for the sake of chasing dollars, sure. That doesn't mean you can't do a number of things to make tournaments more professional. More tournaments should run on the micropool system. Hell, really, all of them should. The best run tournaments of the year did. That makes it possible to run on a real schedule without having to worry about players not getting to play different games or go get food or whatever. More stream setups should run the pending/playing system so tournaments aren't delayed by button checking. Online brackets make for a better viewing experience than wondering where the tournament is at any given time. There are a lot of things that can be done to make events better for both the spectator and the attendee that events don't do, mostly out of habit. It's good to see some changing for the better, but more need to tag along.
 
Poongko almost got knocked out at EVO too. His Seth was 20 life from elimination against some T.Hawk player.

Funny that you bring that up. I was there, I was literally right behind Poongko and scared shitless that some unknown Hawk player(who is very good BTW) came extremely close to knocking out Poongko. Another funny note is that Filipino Champ came by to check up on Poongko and was showing mad disrespect to the Hawk player and anybody who did any "oohs" and "awes" when the Hawk player did something good. After winning Poongko did tell the guy that he was the best Hawk player that Poongko had ever played.

I don't get the hate for DOA2U; that was a great game. DOA4 on the other hand I can understand.

It doesn't matter if DOA2U was the most critically acclaimed game. The most popular fighting games in the tournament scene were from Capcom and they went ignored for a 3D fighter that sold pretty well but had no scene or one that was no where close to that of the Capcom fighters like 3rd Strike and MvC2 at the time and is but a tiny fraction compared to todays SF4 and Marvel 3.
 
Fighters having bigger payouts would be nice, since the guys that are good at them put in just as much time as any of the other "pro" gamers.

It's too bad the actual games we have to play leave so much to be desired.
 
Fighters having bigger payouts would be nice, since the guys that are good at them put in just as much time as any of the other "pro" gamers.

It's too bad the actual games we have to play leave so much to be desired.

i don't mean to sound like a troll or anything, cos i did enjoy sf4 for around 2 years, but i'd just be happy if more fighters were as successful as sf4 in sales and in the competitive scene, rather than sf4 getting any bigger.
 
i don't mean to sound like a troll or anything, cos i did enjoy sf4 for around 2 years, but i'd just be happy if more fighters were as successful as sf4 in sales and in the competitive scene, rather than sf4 getting any bigger.

That's a legitimate want. I can understand where you're coming from, though I don't have anything against SF getting bigger. I just wish that other games could foster bigger communities. It'd be nice if "fighting games" didn't mean "Capcom fighters" to so many people.
 
i don't mean to sound like a troll or anything, cos i did enjoy sf4 for around 2 years, but i'd just be happy if more fighters were as successful as sf4 in sales and in the competitive scene, rather than sf4 getting any bigger.

What current gen fighting game would have been a better fit for that slot than the SFIV series though? I can't think of any personally.

I'd love to see Skullgirls hit it big though. Seems like they want to do things right from a competitive standpoint.
 
Funny that you bring that up. I was there, I was literally right behind Poongko and scared shitless that some unknown Hawk player(who is very good BTW) came extremely close to knocking out Poongko. Another funny note is that Filipino Champ came by to check up on Poongko and was showing mad disrespect to the Hawk player and anybody who did any "oohs" and "awes" when the Hawk player did something good. After winning Poongko did tell the guy that he was the best Hawk player that Poongko had ever played.
http://www.youtube.com/watch?v=3sDCamETbjs
Fighters having bigger payouts would be nice, since the guys that are good at them put in just as much time as any of the other "pro" gamers.

It's too bad the actual games we have to play leave so much to be desired.
Have any top players said how much and what hours they practice per day? Mostly applies to NA players than I'm familiar with in SF IV and Marvel.
 
http://www.youtube.com/watch?v=3sDCamETbjs

Have any top players said how much and what hours they practice per day? Mostly applies to NA players than I'm familiar with in SF IV and Marvel.

I've heard that Daigo plays a lot, all day basically, because this is what he does and that's his work ethic to win. I think I've heard that Justin is the same, he'll spend tons of time practicing when the game is new to learn. People that place consistently have to play a lot, because that's the only way you get that good, though I don't know how much most people actually play.
 
If I was in the SRK Illuminati, I'd be doing everything I could to get a pro league together before someone else does. That way I could make sure that it was designed as a complement to the community-run tournaments, and integrate it into the EVO season as well.

I'd love to see a proper league that featured:

- A sensible schedule (read: no grand finals at midnight)
- Only top players
- Longer sets (FT5s?)
- No team tournaments
- Tight structure
- Guaranteed compensation for players

People love high-level play. I think the US FGC would be wise to find a way to leverage that better than it does before some outside entity starts a league by signing a bunch of the top players to exclusive contracts and splits the community by force.

Yeah.

No. Let there be general pool play so an unknown warrior can fight their way up to face the top bosses. If they're good enough, they will deserve to be in the top 16. Reputation determines too much nowadays.

Not a fan of this, but wouldn't cry too much. Kind of conflicts with your first point.

Easy to say.

Easy to say. Where will the money come from?
 
It's hard for me to go in on Scoots too hard since I know he's a big supporter of fighting games and has the best intentions, but I don't know why he thinks it's a good idea to look down his nose at the FGC. The FGC is much, much older and has a much deeper heritage than any other competitive gaming community and has accomplished more than any other community ever did before they were backed by major corporations.

But while I disagree with his verbage and his holier-than-thou attitude, I do think his major points, that the FGC needs more support from Capcom and that the attitude of some in the community and general fear of change stands in the way of that to an extent, are accurate.

But I don't think the thing the FGC should automatically be striving for is to be assimilated into pre-existing organizations. Especially when those organizations have a terrible track record when it comes to fighting games. We've come this far on our own, so we don't need to piggyback on the new kids to get to the point where our players can realistically make a living being pro fighting game players.

I don't think we'll get there any time in the next few years, however. SF4 is a revolutionary game that breathed some much-needed life in the FGC, but that game is getting old. It's too late for that game to be the standard-bearer for fighting games. UMVC3 won't do it, either. That game is new and fun, but too random to be taken that seriously as a competitive fighter. I think we'll have to wait until SF5 for a chance to get the kind of cash in our events that the SC2 community gets in theirs.
 
I agree that the FGC needs more dev support and that it doesn't need to join with any existing organization. As you said many have problems of their own.

I mean, WCG held US qualifiers for StarCraft, then told the players who won that they needed to buy their own tickets at one point.
 
If I was in the SRK Illuminati, I'd be doing everything I could to get a pro league together before someone else does. That way I could make sure that it was designed as a complement to the community-run tournaments, and integrate it into the EVO season as well.

And that's probably why the people at SRK wanted to sabotage the deal with MLG a year ago. I wish we could get the scoop about what really happened and who was responsible, because it still makes me angry.

Capcom was ready to sign the deal and put the game on the circuit. But someone somewhere convinced Capcom that this would ruin the "grassroots" FGC community. Bullshit. Remember all the fearmongering that went around about MLG signing players to contracts and forcing them to wear their jerseys? How silly does that look now, seeing how much MLG & SC2 have benefited each other without any of that crap coming up? A year later, and I'm still seeing people point to those incidents in 2005 & 2007 as proof that everyone's looking to screw over fighting games. Get real. Who the hell was responsible for that bullshit in Orlando? The GAMME tournament where the guy ran off with everyone's money? It sure wasn't some eSports big whig.

Imagine for a second if Team Liquid had the power to submarine the MLG deal and kept SC2 from appearing on the ciruict, because they thought their TSL tournament was enough for starcraft and the community was right where it needed to be. How different would things be now? If SRK was responsible for killing that deal, then that might be one of the biggest tragedies for the FGC and they don't even know it. The community deserved that chance to see SF4 in a major setting and decide for themselves. If it wasn't the right fit, then it would have fizzled out like Tekken did, and things would be the same as they are now. If it had worked... Oh well.
 
That's a legitimate want. I can understand where you're coming from, though I don't have anything against SF getting bigger. I just wish that other games could foster bigger communities. It'd be nice if "fighting games" didn't mean "Capcom fighters" to so many people.

It's something that has to be overcome by all members of the community including commentators and pro players. At least we've mostly gone past the days of 100 percent capcom or nothing games for fighters at the bigger majors.
 
Imagine for a second if Team Liquid had the power to submarine the MLG deal and kept SC2 from appearing on the ciruict, because they thought their TSL tournament was enough for starcraft and the community was right where it needed to be. How different would things be now? If SRK was responsible for killing that deal, then that might be one of the biggest tragedies for the FGC and they don't even know it. The community deserved that chance to see SF4 in a major setting and decide for themselves. If it wasn't the right fit, then it would have fizzled out like Tekken did, and things would be the same as they are now. If it had worked... Oh well.

Depends on the nature of the deal. If MLG wanted for example exclusive tournament rights, that would've crushed grassroots stuff pretty effectively. If they wanted that without that being their aim, asking for it is silly.

That's just arguing a hypothetical of course..
 
It's something that has to be overcome by all members of the community including commentators and pro players. At least we've mostly gone past the days of 100 percent capcom or nothing games for fighters at the bigger majors.

Honestly, I think it needs to start with the games first. If KOF had better online, it could be making a bigger dent. This isn't really Arc's fault, but if instead of BB this gen we got another GG, it would probably be huge, definitely bigger than the BB scene is now. MK is trash, from a competitive stand point. Brawl has Sakurai pissing on the tournament scene. Tekken isn't doing anything wrong I think, but it's a 3D fighter, and those are fundamentally different than 2D fighters. Plus it can be boring to watch at a high level.

Everyone needs to do their part if the scene is going to get bigger, whether that's higher payouts or more people playing or whatever, but I think it honestly has to start with the games, because they're why we play in the first place.
 
MLG funded grassroots Smash competitions out of their own pockets for god sakes. Grassroots FG tourneys wouldn't go anywhere if one of the games was picked up by MLG.

Capcom fighting games for MLG 2012 omg please
 
I support the FGC reaching the level of popularity of eSports and whatnot but if reaching that level means that streams and commentary will start adopting a more serious and formal approach I guess I'd have to argue, I love this community over any other videogame community because of what it is right now, it looks all informal and friendly that you can easily be a part of it and feel the hype everyone else feels when watching streams and being a part of them so if these little things that make the FGC great have to be sacrificed in order to reach eSport status I'd rather say no and keep things the way they are now.
 
Here is the interview with Sundance where he candidly talks about the sabotage done in the deal with Capcom: http://blip.tv/onemoregame/live-on-three-52-part-2-mlg-s-ceo-sundance-digiovanni-3711039 Starts around 14:30.

How would Evo fare?

I doubt Evo would go away because of some MLG events. Outside of Halo, there are no contracts or exclusive rights with MLG that would prevent players from attending both events.

Maybe there could be a scheduling conflict like there was this year. That happens in SC2 as well, and the players typically go to the better tournament. I'm sure the Evo people aren't afraid that the players would rather go to MLG? That would only happen if it was the better tourny... Competition should be good for them.

But you cant, even as a top SC2 player: http://ehcg.djgamblore.com/

First, that's old. Second, I see a list of 50 players who have made at least $10,000. How long does it take other games to reach over $500,000?? The total amount of prize money in the past year is much much more than that.
 
Fucking christ, that's terrible. I don't want fighting game events to turn into anything remotely like that.

The coaches yelling at the players is one of the most rediculous things I've ever seen.

But if you tone it down a bit, you get this:

http://www.thestream.tv/4/ultimate-marvel-vs-capcom-3-pen/

1080p, cameras galore, interviews between sets... that's the best presentation for a fighting game tournament I've ever seen. If sponsors could get us more tourneys with that kind of presentation, I'd be all for it.
 
First, that's old. Second, I see a list of 50 players who have made at least $10,000. How long does it take other games to reach over $500,000?? The total amount of prize money in the past year is much much more than that.

Was just pointing out its nearly imposable to make a sustain a living of esports as it stands unless your a top 10 person. Plus all those Koreans paying 2k+ a flight to USA for MLG, they are taking a statical chance for the prize money...
 
That's a legitimate want. I can understand where you're coming from, though I don't have anything against SF getting bigger. I just wish that other games could foster bigger communities. It'd be nice if "fighting games" didn't mean "Capcom fighters" to so many people.

Ultimately, this is up to the player base though? If the masses don't want to play KOF13, isn't that just the truth of it? At that point you are advocating something that people hate, in pushing a game on people that they don't want.

The communities that play the niche games have to become bigger through the basic means of more people wanting to play them and go out to tournaments for them and to watch them on stream.

I too would like to see other fighting games take hold, but hey, if people don't want to play them, they don't want to play them. Maybe they don't find them fun.

How come we americans don't get into Tekken/VF like asia? Who knows, just player base taste.

It's like, people try to push soccer in America, but it will never take over American football.

capcom games are american football. And you know what? I love me some NFL. I also watch soccer, so I am in the minority.
 
Was just pointing out its nearly imposable to make a sustain a living of esports as it stands unless your a top 10 person. Plus all those Koreans paying 2k+ a flight to USA for MLG, they are taking a statical chance for the prize money...
Teams and Events often help cover the flight. I've seen $500 and $1000 flight reimbursals from tournaments.
 
Was just pointing out its nearly imposable to make a sustain a living of esports as it stands unless your a top 10 person. Plus all those Koreans paying 2k+ a flight to USA for MLG, they are taking a statical chance for the prize money...
That's why there are teams and sponsors, both things that exist because of the size of the Starcraft pro sports scene. One player, MarineKing, had his way to MLG paid for by fans. It's not perfect, but it has more opportunity than the fighting game scene currently.
 
Was just pointing out its nearly imposable to make a sustain a living of esports as it stands unless your a top 10 person. Plus all those Koreans paying 2k+ a flight to USA for MLG, they are taking a statical chance for the prize money...

It makes me wonder how Laugh and Infiltration get around. They're both great players but lack the popularity like that of there fellow countryman Poongko who has had his travel expenses taken care of for every international tournament he has attended with the exception of EVO. They've attended several US majors this year and have had bad luck of running into and losing to Japanese players(mainly Infil). This time they got it right by going to Dreamhack where there only threats were the top European players. And those guys are good but Infiltration proved he was better. But still, I wonder how Laugh and Infiltration were able to travel to the US and back about 4 times this year. That's a shit load of money spent without the results to even cover the cost of travel let alone profit from it.
 
I don't know if you wanna call these isolated cases but Chris G and MarlinPie being knocked out relatively at Evo is some of that, both acknowledged as some of the best.

Marlinepie rarely gets into the top 8 of majors and has never been as good as what some people think he is. Chris G was freaking awful during EVO, was playing sloppy all day and got the result he deserve to get. To blame the game for them getting knocked out by players who work hard to outplay them is ridiculous.
 
The fact the ppl got offended by such a slight (and obviously not ill meaning) comment means that the community clearly lacks maturity.

Other communities like SC are extremely self deprecating because it is funny. Buttom mashing heroes is funny. Just like how SC players are called nerd ballers or cheesers, etc. It is all in good fun and it is embracing the nature of competitive esports.

Of course gamers know that fighting games are more than just blind button mashing at the highest level. Yet again, that is what the best players to. They are mashing buttons in meaningful ways that are better than their opponents. The fact that the term is associated with noobs or with a bad game does not mean ppl should take offense. It is all in good fun.

Fighting games should be a part of esports.
I definitely do not play games competitively, yet I watch SC2. Why? It is entertaining. Not because I enjoy watching little aliens kill each other, but because I enjoy the casting, I enjoy the players, and I enjoy the strategies. Same reasons I like watching basketball and football.
 
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