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ESRB Watch: Marvel Vs. Capcom 2 rated for the Xbox 360/Playstation 3 (!!!)

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Agent X

Gold Member
Wow, there's a demo on PSN this week! :D

Too bad my PS3's still in repair (4 weeks and counting), so I won't be able to play it just yet. Now I really wish they'd hurry up with my repair!
 

Cerberus

Member
http://kotaku.com/5230220/marvel-vs-capcom-2-confirmed-with-hd-online-support-demo-coming

It's been rumored. It's been practically verified. Now it's announced: Marvel VS Capcom 2 will be coming to the Playstation 3 and Xbox 360 this summer with a new visual filter and online matching modes.

The game, which was developed for the PS3 and 360 by Foundation 9, will sell on the Playstation Network Store for $15 and on Xbox Live for 1,200 Microsoft Points.

During their event in Monte Carlo last week, Capcom said that a demo of the game will be coming to the Playstation Network on April 30 in North America and shortly thereafter in the UK. No demo for the 360 was announced.

It features an optional visual filter that smooths out the game's graphics and new online modes, including Ranked Matches and the Quarter matches found in Super Street Figher II Turbo HD Remix, which allows up to four people to watch and chat while two others fight.

The original, and this latest version, features 56 brawlers from the Capcom and Marvel universes. It also features 3 on 3 tag-teammatches and four button controls.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
_dementia said:
oh man I'm so jealous of PSNers!
XBLA probably is getting the beta (If there is one) :/

15$ is too expensive for me... im fail.
 
doyourjob.gif
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
The Faceless Master said:
is the demo only available to gold members?

capcom loves us enough to foot the bill and put up a demo on the PSN!
Where is your god now?! :lol
 

Foov

Member
I don't get the GT comment about needing to rework the control for the ps3 and 360 pads - the game only required 2 punch and 2 kick buttons, what needs to be reworked?
 

kuYuri

Member
There probably isn't a demo for Xbox 360 because I've never heard of demos being released in advance for XBLA games, they are only available when the actual game releases.
 

Shard

XBLAnnoyance
http://www.capcom-unity.com/sven/blog/2009/04/27/wheres_yo_curleh_mustache_yes_mvc2_is_real

Where’s Yo Curleh Mustache? Yes, MVC2 is Real!
Monday, April 27, 2009, 07:12 PM [General]



In what will inevitably go down as the worst kept industry secret in recent years, I’m very happy to finally be able to confirm that Marvel vs. Capcom 2 will be coming to Xbox Live Arcade and PlayStation Network this summer.

The deal took a good while but it’s probably our most requested title to bring back, so Marvel and I and a few other people here at Capcom rolled up our sleeves and got it done. I can’t stress enough, if you ask for something loudly enough and long enough, we’ll work very hard to make it happen.

So while you may have been able to surmise that something was going on with MvC2, we do still have a few surprises up our sleeves. Let me tell you a little more about how and why this version of MvC2 will be the definitive version.

1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.

2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.

3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.

4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.

5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).

6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.

And as an added bonus, some of you will get to play it sooner than you think. The US PlayStation network will have the demo available for download this week (Europe’s PSN should follow not far after). Surprise. :)

Now that it's announced, if you'd like to see the trailer in HD or a few other nifty little things, head over to www.tu4ar.com after 6PM PST tonight. Lastly, we'd love to hear your thoughts in the Marvel vs. Capcom 2 Forums, so please do come and participate. I hope you're all looking forward to it as much as we are.

F the Knicks...

-Sven

Teaser Trailer up on the Capcom site.
 

Chorazin

Member
Strider2K99 said:
There probably isn't a demo for Xbox 360 because I've never heard of demos being released in advance for XBLA games, they are only available when the actual game releases.

Yeah, they'd have to call it a Beta and do some stupid shit to get it into people's hands on the 360. A damn shame.

Hey, you there, sexy ass TE stick hooked up to my PS3 and used only for SFIV. Looks like you and me are gonna try some new experiences this week....hot webbing shot all over your face buttons. You'll love it baby!
 
Chorazin said:
Yeah, they'd have to call it a Beta and do some stupid shit to get it into people's hands on the 360. A damn shame.

Hey, you there, sexy ass TE stick hooked up to my PS3 and used only for SFIV. Looks like you and me are gonna try some new experiences this week....hot webbing shot all over your face buttons. You'll love it baby!

Hey, I played Commando 3....once.
 

Bernbaum

Member
Countdown site finally loaded for me.

Damn, that would have been far more effective if the site didn't crash after reaching zero

and the fact that everyone knew this was as good as confirmed anyway
 

Shard

XBLAnnoyance
http://g4tv.com/thefeed/blog/post/695056/Marvel-Vs-Capcom-2-Hands-On-Preview.html

Marvel-Vs-Capcom-2-Hands-On-Preview

Here’s a tip from your Uncle Paul: if you want to keep it secret that you’re re-releasing a classic game, don’t put up a teaser website that plays the game’s recognizable theme song. But then, maybe Capcom wasn’t trying to be that secretive about their plans to bring their classic 2000 arcade brawler Marvel Vs. Capcom 2 to the Xbox Live Arcade and PlayStation Network this summer.

Still, it was a pleasant surprise when we got some hands-on time with the game at Capcom’s Captivate 09 press event in Monte Carlo last week.


For those who missed the game when it hit arcades in 2000, the Dreamcast or PlayStation 2 in 2002, or the Xbox in 2003, this is a cartoon-looking 2D brawler with a line-up that features some of Marvel’s best loved characters and Capcom’s own favorite sons and daughters. Which means you can pit Wolverine against Chun-Li or Iron Man against Mega Man. Or, for that matter, Wolverine against Iron Man or Chun-Li against Mega Man, if you like.

But the game also has a couple of odd character choices, most notably Iron Man’s pal War Machine, The X-Men’s Cable, and Mega Man’s Servbot. In total, the game boasts more than 50 playable characters, all of whom will be unlocked from the get-go.


Needless to say, all of the characters move as you’d expect them to, complete with such signature moves as Spider-man’s web attacks and Cammy’s sex-with-legs-ish spin move. But Marvel Vs. Capcom 2, both then and now, has some changes from earlier versions of this fighting series. Battles are 3-on-3, as opposed to 2-on-2, the game uses fewer buttons, which makes the combos (relatively speaking, of course) easier than in past games, and this installment in the series was also the first not to feature character-specific endings.

Like other classic games brought back to life recently, Marvel Vs. Capcom 2 is virtually identical to the classic game (the Dreamcast version, for those of you keeping score). We say “virtually” because this adds online multiplayer, courtesy of the same systems that powered the same modes in Street Fighter HD Remix. You’ll even be able to play six-player round robin tourneys, with you and three of your friends watching as two other people beat each other senseless.


Fans of the earlier games might also need a few moments to get adjusted to the controls. While all the button combos are the same as they were before, they’ve been reworked to fit the PS3’s and 360’s controllers. Though anyone who’d rather kick it old school can actually just play with the Street Fighter IV arcade stick controller they bought a few months ago, since it will work for this game as well.

Otherwise, everything in this fighting game is how you remember it, from the taut controls and the ’80s-style Marvel character designs to the vintage music and sound effects. Sure, it may be the Dreamcast edition of the game, but playing it will bring you back to those days of yore, when you spent every afternoon in your local arcade. Just don’t make your living room all dark and smoky without asking your spouse first.
 
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