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Eurogamer: Chat with Wii U developer about the general performance of the system

Thrakier

Member
Meh, I'm sure all of the next gen games that is known like watch dogs and gta V can be done on it. That being said. I want to see mind blowing stuff pass the launch window. Zelda and metriod please.

That won't happen. Well, it'll happen but not on WiiU.
 
Whatever the producer blurts out considering tech he knows only because he heard it from the coders. Producers are the last people on the team to downplay anything...
So you are disappointed because the producer says Wii U CPU is weak, but you think he is blurting out things that shouldn't be taken seriously... OK
 
Not sure why anyone is trying to over rationalize what was said. It matches all previous rumors we've had lately to a T.

CPU is less powerful outright than PS360, easily imaginable since the CPU is much lower TDP. Devs also say they think they can get more out of it. This also makes sense because it's a different architecture than PS360 and no launch window game is going to push a system.

Finally, he says that the graphics power is significantly better and that there are a lot of uses for all that extra ram. The latter we knew for a fact, the former has been heavily hinted at since the console was announced.

Why are people trying to take more out of this than what was said? Sure, Warriors Orochi and by extention dynasty warriors games all look like shit and Tecmo-Koei is terrible at pushing a system in those games but they never said "We don't think anyone can make games prettier than us" or "everyone is having problems working this CPU to make anything better than current gen". Only that they were still having problems with it.

This article breaks down to this... "A developer says the Wii U processor is slower than PS360, but that they haven't fully tapped into the system yet. The developer goes on to say the GPU is noticably more powerful and plenty of extra RAM." I think that's as clear cut as we're going to get until the system is launched.
 

LeleSocho

Banned
Nintendo is dumb.
Because of course the CPU isn't worse than the ps360 but because of its different nature it doesn't perform as well if you are porting games/it's the first time developing on it but Nintendo had to do everything possible that this console out of the box even if handled by the worst developer on earth should've performed at least like the 360...
Nintendo it's saying that is trying to bring third parties on board but in the end they aren't doing that much and it's only babbling for the fans.
 

v1oz

Member
As I said in another thread, the Warriors series isn't exactly home to bleeding edge visuals. So I'm skeptical of their claims the CPU is not enough when the series itself looks like shit. Couple that with the other better performing Wii U games.
Well the visuals don't really tell you the whole story about what is going on under the hood. They are Unreal Engine games that look like crap, even though they have a powerful engine under the hood.

I'm sure the first thing this guy did, when he saw the dev kit, was write some internal benchmarks and tests to figure out how bhp the CPU has.

Yeah, I guess the energy saving is a huge deal to Japan because I always see Nintendo focus on it when talking specs. In fact, those seem to be just about the ONLY specs they will give out.

Meanwhile in America, it's like FUCK THE ENERGY GIVE IT MORE POWAH or something?
OT but saving energy is a global issue. We have finite resources. We all need to do our bit to make things more sustainable. Think of the world wide success of Japanese cars that were efficient and used less fuel. That's probably how the Big N is thinking.
 
Nintendo is dumb.
Because of course the CPU isn't worse than the ps360 but because of its different nature it doesn't perform as well if you are porting games/it's the first time developing on it but Nintendo had to do everything possible that this console out of the box even if handled by the worst developer on earth should've performed at least like the 360...
Nintendo it's saying that is trying to bring third parties on board but in the end they aren't doing that much and it's only babbling for the fans.

What even is this?

----------------------------
Anyways - all this is just more to say the CPU is a bit tricky; its different. Some devs will likely manage better than others; but it might be good to be careful preordering some games before reviews come in. Least until some devs are trusted with the hardware
 

OryoN

Member
Each time these statements arise, I keep waiting to hear something definitive, but I usually get some disclaimer or the other - like X game is a port, or not enough time to optimize, or in this case, the developer admitting that they don't yet know how best to harness the power of the console.

Wii U's CPU is clocked slower. That's the only sure statement I get from all these comments, but we know clock-speed doesn't tell the whole story. I don't think we know enough to so boldly state that Nintendo gimped the CPU, as some are doing. Eversince GameCube, Nintendo have been very picky about having balanced hardware. I'm sure everyone remembered when the downgraded Flipper, and boosted Gekko's clock solely for that reason. Obviously, they are aware of the unique strengths of Wii U's CPU and how they intended it to be used. Is the code highly optimized for the OoOE CPU? Is the sound processing offloaded to the DSP? Are the GPGPU functions being exploited? These questions are never addressed in these comparison, and is likely too early for them to be adressed.

It's still very early in the console's life(heck, it's not even out yet), and it seems that impressions vary a bit - naturally. While this developer seems to be blaming a weak CPU for the (lower)number of animated characters they are able to manage on screen in comparison to what they can do on PS3/Xbox360, this next developer implies that such a feat is a breeze for the console.

"The Wii U hardware has a great architecture and, most importantly, it is easy for developers to utilise its power. For instance, we have a very action-heavy game with literally thousands of animated objects, but had no problems rendering the complete gameworld, twice, for the Wii U controller display in two-player mode."
http://digi.vg/topics/214723/shinen...etro-wii-games-in-hd-would-look-better-than-m

Thousands of animated objects? No problems rendering world twice? Easy to utilize it's power? What is this developer doing differently with Wii U that others are not? Could be a host of things! Point is, these types of statements are much better appreciated once the developer had enough time to utillize the strengths of the hardware.
 

manueldelalas

Time Traveler
LOL, we are now discussing next gen graphics based on a Warriors game... the game with the best graphics ever made by the most technically capable developer out there...

I think the Wii U is in the best position right now, will probably dominate Japan completely (as it has DQ and MH confirmed exclusives, if they are not in the future, it doesn't matter, because right now they are), just like the 3DS, and it will probably dominate next gen.

It will also help that gamers have unrealistic expectations about the next PS and Xbox, so Sony and MSFT are on a loose loose situation here; they are launching much later (are there even dev kits out there?) with a ridiculously expensive machine to try to meet those expectations (they won't); and they'll have a stupid high price or loose billions of dollars launching at a good price. Either way they loose.

Next generation is going to be interesting, because studios will stop pursuing graphics; games will be more about innovation and new markets. Sure, a few developers will push graphics, but they will be not important at all; just like what happens with 3DS and VITA. The VITA is more capable, but you struggle finding games there that look better than RE Revelations, and nobody cares about that.
 
Each time these statements arise, I keep waiting to hear something definitive, but I usually get some disclaimer or the other - like X game is a port, or not enough time to optimize, or in this case, the developer admitting that they don't yet know how best to harness the power of the console.

Wii U's CPU is clocked slower. That's the only sure statement I get from all these comments, but we know clock-speed doesn't tell the whole story. I don't think we know enough to so boldly state that Nintendo gimped the CPU, as some are doing. Eversince GameCube, Nintendo have been very picky about having balanced hardware. I'm sure everyone remembered when the downgraded Flipper, and boosted Gekko's clock solely for that reason. Obviously, they are aware of the unique strengths of Wii U's CPU and how they intended it to be used. Is the code highly optimized for the OoOE CPU? Is the sound processing offloaded to the DSP? Are the GPGPU functions being exploited? These questions are never addressed in these comparison, and is likely too early for them to be adressed.

It's still very early in the console's life(heck, it's not even out yet), and it seems that impressions vary a bit - naturally. While this developer seems to be blaming a weak CPU for the (lower)number of animated characters they are able to manage on screen in comparison to what they can do on PS3/Xbox360, this next developer implies that such a feat is a breeze for the console.

"The Wii U hardware has a great architecture and, most importantly, it is easy for developers to utilise its power. For instance, we have a very action-heavy game with literally thousands of animated objects, but had no problems rendering the complete gameworld, twice, for the Wii U controller display in two-player mode."
http://digi.vg/topics/214723/shinen...etro-wii-games-in-hd-would-look-better-than-m

Thousands of animated objects? No problems rendering world twice? Easy to utilize it's power? What is this developers doing differently with Wii U that others are not? Could be a host of things! Point is, these types of statements are much better appreciated once the developer had enough time to utillize the strengths of the hardware.

.

Excellent post.
 

PhantomR

Banned
Nintendo is dumb.
Because of course the CPU isn't worse than the ps360 but because of its different nature it doesn't perform as well if you are porting games/it's the first time developing on it but Nintendo had to do everything possible that this console out of the box even if handled by the worst developer on earth should've performed at least like the 360...
Nintendo it's saying that is trying to bring third parties on board but in the end they aren't doing that much and it's only babbling for the fans.

LOL, NeoGAF.
 

SmokyDave

Member
This guy is obviously an artificial human created by the fearsome and all-powerful Wii-U CPU in order to stop us learning about the filthy plan it has to enslave us all.

I see you, Wii-U CPU. I see you.
 

TheD

The Detective
Wii U's CPU is clocked slower. That's the only sure statement I get from all these comments, but we know clock-speed doesn't tell the whole story


Is the code highly optimized for the OoOE CPU?

Durante already covered both in this thread.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Damn, it's kinda scary how closely Wii U resembles the Wii when compared with current gen. consoles at the time.

Wii = Double RAM of Xbox
Wii-U = Double RAM of Xbox360

Wii = CPU weaker than Xbox's CPU
Wii-U = CPU weaker than Xbox 360's CPU.

:/
 

gofreak

GAF's Bob Woodward
Anyways - all this is just more to say the CPU is a bit tricky; its different.

As an OoOE processor, should it not be more forgiving of less-than-optimised code than those CPUs in 360 and PS3?

I never heard developers complain about performance deficits when porting back multiplat games to PC because the CPUs there are also 'different'.

I'm sure there's more optimisation to be done than many launch game devs can afford right now, but architecturally I doubt we're talking about some Cell level of esotericness, where with time devs will find a lot of headroom to tap. It's probably a fairly vanilla symmetric multicore Power.

I think in the heel of the hunt it sounds like there is underlying performance gap on the CPU side. That would have been unsurprising vs PS3 with heavy compute workloads (indeed, other new systems' CPUs are unlikely to be roundly better than Cell here), but it's slightly more surprising vs 360. It is not too surprising in light of the power draw Iwata mentioned, though.
 

LeleSocho

Banned
What even is this?

LOL, NeoGAF.

huh? Don't tell me that you guys are thinking that this situation doesn't affect even a little the will of third parties to develop on WiiU? It's not the first time we've heard that the cpu is giving developers some troubles...
The first thing you do to appeal developer on your machine is to make it easy as fuck to develop for it, now we have developers that thankfully are good enough to port their games in matters of days and others that are struggling to have performance they would
how can you even argue with this is beyond me...
 

wsippel

Banned
The CPU is "weaker" because it isn't meant to do what CPUs used to do on PS3 and 360. If your code is heavily CPU dependent, you'll run into issues. It's a different, more modern design. And that's pretty much it.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Remember when I said that I was keeping my expectations low and that it wouldn't surprise me if Nintendo gimped their system to the point that it may be even weaker than the PS360 and you guys said I was out of my mind, that there was no reason to believe this even though precedent was already set?

Well what now, bitches?
 

v1oz

Member
Eversince GameCube, Nintendo have been very picky about having balanced hardware. I'm sure everyone remembered when the downgraded Flipper, and boosted Gekko's clock solely for that reason. Obviously, they are aware of the unique strengths of Wii U's CPU and how they intended it to be used. Is the code highly optimized for the OoOE CPU? Is the sound processing offloaded to the DSP? Are the GPGPU functions being exploited? These questions are never addressed in these comparison, and is likely too early for them to be adressed.
That was pure marketing BS. The main reason they down clocked the GPU was because of yield issues at NEC manufacturing. So they up clocked the CPU to compensate.

And as of late Nintendo has been making some odd design choices. Recent Nintendo hardware like the 3DS has not been as elegant as the Gamecube was.
 

mrklaw

MrArseFace
I wonder who actually buys a Wii-u for multiplats. Some of the multiplats in the first year will have a slight edge over the PS4 and XBOX720 if devs take the extra effort. But it will not look and play any different to 99,99% of the gaming population. You buy a Wii-U because you want to play Nintendo games in HD and some exclusive third party games, on a new controller. The first party Nintendo games will look stunning. To get the most out of next gen multiplat games, you will have to buy a PS4, a Xbox720 or a good gaming PC. Simple as that.

sure. You buy one for Nintendo games first, and perhaps in the first year you might buy some of the multiplatform games for it, but then likely switch to PS4/720 in 2014.

For those that are single console buyers though, they are potentially in a better position with WiiU. If they're Nintendo fans first and foremost, then with Wii they've suffered with lack of access to most 3rd party multiplat titles. At least they're starting on the right foot this time. If you're willing to accept that your multiplatform titles won't be the most beautiful, you'll be fine. Thats similar to having a lower end PC that you like to game on - you accept the compromises
 

The M.O.B

Member
The CPU is "weaker" because it isn't meant to do what CPUs used to do on PS3 and 360. If your code is heavily CPU dependent, you'll run into issues. It's a different, more modern design. And that's pretty much it.

This man is well informed and makes a very reasonable statement.
 

Perkel

Banned
Each time these statements arise, I keep waiting to hear something definitive, but I usually get some disclaimer or the other - like X game is a port, or not enough time to optimize, or in this case, the developer admitting that they don't yet know how best to harness the power of the console.

Wii U's CPU is clocked slower. That's the only sure statement I get from all these comments, but we know clock-speed doesn't tell the whole story. I don't think we know enough to so boldly state that Nintendo gimped the CPU, as some are doing. Eversince GameCube, Nintendo have been very picky about having balanced hardware. I'm sure everyone remembered when the downgraded Flipper, and boosted Gekko's clock solely for that reason. Obviously, they are aware of the unique strengths of Wii U's CPU and how they intended it to be used. Is the code highly optimized for the OoOE CPU? Is the sound processing offloaded to the DSP? Are the GPGPU functions being exploited? These questions are never addressed in these comparison, and is likely too early for them to be adressed.

It's still very early in the console's life(heck, it's not even out yet), and it seems that impressions vary a bit - naturally. While this developer seems to be blaming a weak CPU for the (lower)number of animated characters they are able to manage on screen in comparison to what they can do on PS3/Xbox360, this next developer implies that such a feat is a breeze for the console.

"The Wii U hardware has a great architecture and, most importantly, it is easy for developers to utilise its power. For instance, we have a very action-heavy game with literally thousands of animated objects, but had no problems rendering the complete gameworld, twice, for the Wii U controller display in two-player mode."
http://digi.vg/topics/214723/shinen...etro-wii-games-in-hd-would-look-better-than-m

Thousands of animated objects? No problems rendering world twice? Easy to utilize it's power? What is this developers doing differently with Wii U that others are not? Could be a host of things! Point is, these types of statements are much better appreciated once the developer had enough time to utillize the strengths of the hardware.

You forgot to add that those thousand diffrent animatad object means nothing if they are the same or are ruled y same AI for groups.

For example Heavenly Sword had xxxx enemies on screen but only closest to played had individual AI.
Lair had in one moment above 10k and most of them had only group AI.

GPU can render it as he said but CPU is the one that process AI. If you gimp on CPU it will create problem because GPU can't utilize it's power to full extend.
For my HD4850 on PC i need something like 3Ghz dual core for my HD6870 i need something like 4core 4Ghz to be used fully in high res.

And aside from those comments of Wii U CPU we simply see gameplay for Wii U which isn't anything above this generation.

If Wii U had power it would run Darksiders 2 in 60FPS@720p or 30FPS@1080p. resolution isn't something hard to change which means it just doesn't have power above this generation and looks like it is only small improvement.

We see Zombii U as best looking game for Wii U and it isn't best looking console game currently. Name it as you want early game , 1st gen developers don't know hardware yet but truth is that when Wii U will release it;s second gen games there should be next generation on market already and all that graphical upgrade with 2nd gen games will be meaningless.

Trust me if Wii U had power to begin with Nintendo wouldn't run Nintendo land in 720p.

In my opinion Wii U controller is problem here. Game need to render something for Wii U controller and it's taking it's tool for overall performance of system. Without it games would look a notch better but overall it would be a lot better with this notch already.
 
Remember when I said that I was keeping my expectations low and that it wouldn't surprise me if Nintendo gimped their system to the point that it may be even weaker than the PS360 and you guys said I was out of my mind, that there was no reason to believe this even though precedent was already set?

Well what now, bitches?

did you read the entire article?

"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."
 
What is the benefit of low power consumption though? This isn't a handheld device.. and isn't the content on the controller screen just streamed to it from the base console?

Cheaper electricity bills (which is also good for the environment).

I guess this doesn't register as a bullet point for most people, unfortunately.
 

Speevy

Banned
I don't know why the capabilities of the WiiU are so important, beyond our urge to move on to a new generation.

Nintendo won't fully use what's there, and third parties will be developing their best looking games for the future systems.
 
did you read the entire article?
I am convinced some people are just desperate to use whatever possible as approval to their obviously uninformed and hypothetical knowledge which were initially based even on more expectations from Nintendo's archaic hardware direction.

Basically no one here knows shit about Wii U CPU and specially development for Wii U, yet they state their opinions/biased beliefs as scientific facts.
 

User Tron

Member
GPU can render it as he said but CPU is the one that process AI. If you gimp on CPU it will create problem because GPU can't utilize it's power to full extend.
For my HD4850 on PC i need something like 3Ghz dual core for my HD6870 i need something like 4core 4Ghz to be used fully in high res.

This is the exact reason to go gpgpu. Use the gflops of the gpu.
 
The CPU is "weaker" because it isn't meant to do what CPUs used to do on PS3 and 360. If your code is heavily CPU dependent, you'll run into issues. It's a different, more modern design. And that's pretty much it.

What? This may be true for the PS3, but not so much for the Xbox 360. Of course there is a trend to utilize the GPU more, but that does not mean that PS4 and Xbox 3 won't have a powerful CPU which absolutely destroys current CPUs including the Wii U. And having such a weak CPU certainly does not help the Wii U with getting PS4/Xbox 3 ports.
 

The M.O.B

Member
Remember when I said that I was keeping my expectations low and that it wouldn't surprise me if Nintendo gimped their system to the point that it may be even weaker than the PS360 and you guys said I was out of my mind, that there was no reason to believe this even though precedent was already set?

Well what now, bitches?

..........
 
Gemüsepizza;42383553 said:
What? This may be true for the PS3, but not so much for the Xbox 360. Of course there is a trend to utilize the GPU more, but that does not mean that PS4 and Xbox 3 won't have a powerful CPU which absolutely destroys current CPUs including the Wii U.
Honestly, I would be totally surprised if Nexbox/PS4 doesn't destroy Wii U graphic capabilities even if they use a 360/PS3 CPU, merely their GPUs may be powerful enough to ensure 3x jump. It's just a given the CPU will be quite more powerful too.

However, it doesn't contradict what he says, which is basically that Wii U CPU may not actually be a bottleneck for the system if the codes are optimized for its architecture.
 
Remember when I said that I was keeping my expectations low and that it wouldn't surprise me if Nintendo gimped their system to the point that it may be even weaker than the PS360 and you guys said I was out of my mind, that there was no reason to believe this even though precedent was already set?

Well what now, bitches?

You're out of your mind.
 

wsippel

Banned
Gemüsepizza;42383553 said:
What? This may be true for the PS3, but not so much for the Xbox 360. Of course there is a trend to utilize the GPU more, but that does not mean that PS4 and Xbox 3 won't have a powerful CPU which absolutely destroys current CPUs including the Wii U. And having such a weak CPU certainly does not help the Wii U with getting PS4/Xbox 3 ports.
I doubt either system will have a CPU that "completely destroys" CELL or Xenon in all areas. And let me tell you why: When it comes to pure single precision floating point, CELL even "destroys" a much more modern Nehalem (Core i7).
 

Oblivion

Fetishing muscular manly men in skintight hosery
did you read the entire article?

I did actually, I was strictly referring to the CPU. As I said, we know the Wii-U has double the RAM, and if we're lucky, maybe a more powerful GPU.

I am convinced some people are just desperate to use whatever possible as approval to their obviously uninformed and hypothetical knowledge which were initially based even on more expectations from Nintendo's archaic hardware direction.

Basically no one here knows shit about Wii U CPU and specially development for Wii U, yet they state their opinions/biased beliefs as scientific facts.

I'm generally pro-Nintendo, for the record.
 

Haunted

Member
What is the benefit of low power consumption though? This isn't a handheld device.. and isn't the content on the controller screen just streamed to it from the base console?
I had to buy a new freezer because my old one just used up energy like some sort of black hole. Will get that cost back within 5 years with the new machine. Electricity is fucking expensive, man. :(


That said, since consoles are luxury items that aren't on all day I'd rather take a hit on power consumption if it means more power.


"Not nearly as strong" we don't know anything about next gen consoles. Not nearly can be changed in future to far worse..
Then just go with

Better GPU
Gimped CPU
More RAM
 

Majukun

Member
so basically it's the "wii" of the next gen?

of course if we take for granted that sony and microsft will do a "gen leap" with their new consoles...

if that's the case,even with my beloced bayo,i will not get a wii u no matter what..it's the wii all'over again...
 
I did actually, I was strictly referring to the CPU. As I said, we know the Wii-U has double the RAM, and if we're lucky, maybe a more powerful GPU.



I'm generally pro-Nintendo, for the record.
I didn't say you are hating Nintendo or have some agenda, but disregarding the last paragraph of the interview while clinging to "compared to PS3 and Xbox 360 is the CPU power is a little bit less", stated by a producer of a team that is known NOT to be technically efficient with hardware, sounds illogical.

I don't believe being pro-Nintendo means approving whatever bullshit they pull-off, it may actually be more discouraging for some fans
 
Do people in here honestly believe that Wii U will be lead platform for next gen titles? Are you out of your fucking minds? Have you not read the writing on the wall? Just look at the Stars Wars 1313 thread update, that's all you really need to know. Keep your expectations in check.
 

zoukka

Member
So you are disappointed because the producer says Wii U CPU is weak, but you think he is blurting out things that shouldn't be taken seriously... OK

You need to l2read. Let me make it as clear as possible.

Producers usually aren't good with specs.
If they indeed comment on them, they have learned this from their team.
Producers don't want to piss off anyone.

=

Why would a producer downplay the WiiU?
 

Perkel

Banned
so basically it's the "wii" of the next gen?

Or should we call it just current gen ? It's not like most of people will notice difference between games for Wii U and standard x360/PS3 games.

I think Nintendo is trying to recreate succes of Wii introducing new gamepad and gimping hardware. Problem is people don't care now for montion gaming or touch screen as they used too.

2 years ago that move would be amazing that would coexist with new tablets but now when most of casual gamers are just buying games for 0.99$ and are feed with games for their tablets and phones i don't see them jumping on Wii U like it was hot new thing.
We see that already Wii as console lost it's apeal and x360 and Ps3 are still going strong.

What will decide thought fate of Wii U as good console overall will be third party support. Publishers and devs right now are in difficult position:

Wait a year and focus right now on current platforms or change dev pipe to Wii U and hope that next consoles will be not that much different.

One thing is sure if new consoles from both MS and Sony will be vastly more powerfull it will only mean one thing for Wii U. Shitty ports as we saw that on Wii.
 

tnaden

Member
It needs to be said again that the Wii U GPU is a GPGPU (and that it has a standalone DSP which, if properly used, saves a lot of CPU power).
I.e. a GPU that can do what is traditionally CPU work.
I.e even if the CPU is slower it doesn't matter until we know what the GPU is capable of.

This source isn't very reliable either. It does seem to further confirm that the CPU is on the weaker end however.

EDIT: Fixed spelling and wrong assumptions.
 

onQ123

Member
so basically it's the "wii" of the next gen?

of course if we take for granted that sony and microsft will do a "gen leap" with their new consoles...

if that's the case,even with my beloced bayo,i will not get a wii u no matter what..it's the wii all'over again...

it's not the Wii all over again because the Wii was just a revision of the GameCube.

Wii U is a "Gen leap" over the Wii but the problem is the Wii wasn't a "Gen Leap" over the GameCube.
 

ElFly

Member
It needs to be said again that the Wii U GPU is a GPGPU (and that it has a standalone DSP).
I.e. a GPU that can do what is traditionally CPU work.
I.e even if the CPU is slower it doesn't matter until we know what the GPU is capable of.

This source isn't very reliable either. It does seem to further confirm that the CPU is on the weaker end.

EDIT: Fixed spelling and wrong assumptions.

Hahaha I like this idea. Last gen, PS3's GPU was so weak that it regularly needs help from the CPU to perform like the 360.

Now the WiiU has the opposite problem.
 

mrklaw

MrArseFace
[Clark Gable];42383877 said:
Do people in here honestly believe that Wii U will be lead platform for next gen titles? Are you out of your fucking minds? Have you not read the writing on the wall? Just look at the Stars Wars 1313 thread update, that's all you really need to know. Keep your expectations in check.

what update? From what I saw at E3, I think the WiiU could pull off a nice console version of that
 

Culex

Banned
Damn, it's kinda scary how closely Wii U resembles the Wii when compared with current gen. consoles at the time.

Wii = Double RAM of Xbox
Wii-U = Double RAM of Xbox360

Wii = CPU weaker than Xbox's CPU
Wii-U = CPU weaker than Xbox 360's CPU.

:/

Wii had 88 mb of memory. Xbox had 64. Last I checked....not double!
 
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