MadeInBeats
Banned
Story translation = Don't come to us for Wii U development advice.
Meh, I'm sure all of the next gen games that is known like watch dogs and gta V can be done on it. That being said. I want to see mind blowing stuff pass the launch window. Zelda and metriod please.
So you are disappointed because the producer says Wii U CPU is weak, but you think he is blurting out things that shouldn't be taken seriously... OKWhatever the producer blurts out considering tech he knows only because he heard it from the coders. Producers are the last people on the team to downplay anything...
Well the visuals don't really tell you the whole story about what is going on under the hood. They are Unreal Engine games that look like crap, even though they have a powerful engine under the hood.As I said in another thread, the Warriors series isn't exactly home to bleeding edge visuals. So I'm skeptical of their claims the CPU is not enough when the series itself looks like shit. Couple that with the other better performing Wii U games.
OT but saving energy is a global issue. We have finite resources. We all need to do our bit to make things more sustainable. Think of the world wide success of Japanese cars that were efficient and used less fuel. That's probably how the Big N is thinking.Yeah, I guess the energy saving is a huge deal to Japan because I always see Nintendo focus on it when talking specs. In fact, those seem to be just about the ONLY specs they will give out.
Meanwhile in America, it's like FUCK THE ENERGY GIVE IT MORE POWAH or something?
Nintendo is dumb.
Because of course the CPU isn't worse than the ps360 but because of its different nature it doesn't perform as well if you are porting games/it's the first time developing on it but Nintendo had to do everything possible that this console out of the box even if handled by the worst developer on earth should've performed at least like the 360...
Nintendo it's saying that is trying to bring third parties on board but in the end they aren't doing that much and it's only babbling for the fans.
Each time these statements arise, I keep waiting to hear something definitive, but I usually get some disclaimer or the other - like X game is a port, or not enough time to optimize, or in this case, the developer admitting that they don't yet know how best to harness the power of the console.
Wii U's CPU is clocked slower. That's the only sure statement I get from all these comments, but we know clock-speed doesn't tell the whole story. I don't think we know enough to so boldly state that Nintendo gimped the CPU, as some are doing. Eversince GameCube, Nintendo have been very picky about having balanced hardware. I'm sure everyone remembered when the downgraded Flipper, and boosted Gekko's clock solely for that reason. Obviously, they are aware of the unique strengths of Wii U's CPU and how they intended it to be used. Is the code highly optimized for the OoOE CPU? Is the sound processing offloaded to the DSP? Are the GPGPU functions being exploited? These questions are never addressed in these comparison, and is likely too early for them to be adressed.
It's still very early in the console's life(heck, it's not even out yet), and it seems that impressions vary a bit - naturally. While this developer seems to be blaming a weak CPU for the (lower)number of animated characters they are able to manage on screen in comparison to what they can do on PS3/Xbox360, this next developer implies that such a feat is a breeze for the console.
"The Wii U hardware has a great architecture and, most importantly, it is easy for developers to utilise its power. For instance, we have a very action-heavy game with literally thousands of animated objects, but had no problems rendering the complete gameworld, twice, for the Wii U controller display in two-player mode."
http://digi.vg/topics/214723/shinen...etro-wii-games-in-hd-would-look-better-than-m
Thousands of animated objects? No problems rendering world twice? Easy to utilize it's power? What is this developers doing differently with Wii U that others are not? Could be a host of things! Point is, these types of statements are much better appreciated once the developer had enough time to utillize the strengths of the hardware.
Nintendo is dumb.
Because of course the CPU isn't worse than the ps360 but because of its different nature it doesn't perform as well if you are porting games/it's the first time developing on it but Nintendo had to do everything possible that this console out of the box even if handled by the worst developer on earth should've performed at least like the 360...
Nintendo it's saying that is trying to bring third parties on board but in the end they aren't doing that much and it's only babbling for the fans.
These CPU statements are dumb. Why do developers think launch titles are indicative of a console's potential?
Wii U's CPU is clocked slower. That's the only sure statement I get from all these comments, but we know clock-speed doesn't tell the whole story
Is the code highly optimized for the OoOE CPU?
Anyways - all this is just more to say the CPU is a bit tricky; its different.
What even is this?
LOL, NeoGAF.
That was pure marketing BS. The main reason they down clocked the GPU was because of yield issues at NEC manufacturing. So they up clocked the CPU to compensate.Eversince GameCube, Nintendo have been very picky about having balanced hardware. I'm sure everyone remembered when the downgraded Flipper, and boosted Gekko's clock solely for that reason. Obviously, they are aware of the unique strengths of Wii U's CPU and how they intended it to be used. Is the code highly optimized for the OoOE CPU? Is the sound processing offloaded to the DSP? Are the GPGPU functions being exploited? These questions are never addressed in these comparison, and is likely too early for them to be adressed.
I wonder who actually buys a Wii-u for multiplats. Some of the multiplats in the first year will have a slight edge over the PS4 and XBOX720 if devs take the extra effort. But it will not look and play any different to 99,99% of the gaming population. You buy a Wii-U because you want to play Nintendo games in HD and some exclusive third party games, on a new controller. The first party Nintendo games will look stunning. To get the most out of next gen multiplat games, you will have to buy a PS4, a Xbox720 or a good gaming PC. Simple as that.
The CPU is "weaker" because it isn't meant to do what CPUs used to do on PS3 and 360. If your code is heavily CPU dependent, you'll run into issues. It's a different, more modern design. And that's pretty much it.
Each time these statements arise, I keep waiting to hear something definitive, but I usually get some disclaimer or the other - like X game is a port, or not enough time to optimize, or in this case, the developer admitting that they don't yet know how best to harness the power of the console.
Wii U's CPU is clocked slower. That's the only sure statement I get from all these comments, but we know clock-speed doesn't tell the whole story. I don't think we know enough to so boldly state that Nintendo gimped the CPU, as some are doing. Eversince GameCube, Nintendo have been very picky about having balanced hardware. I'm sure everyone remembered when the downgraded Flipper, and boosted Gekko's clock solely for that reason. Obviously, they are aware of the unique strengths of Wii U's CPU and how they intended it to be used. Is the code highly optimized for the OoOE CPU? Is the sound processing offloaded to the DSP? Are the GPGPU functions being exploited? These questions are never addressed in these comparison, and is likely too early for them to be adressed.
It's still very early in the console's life(heck, it's not even out yet), and it seems that impressions vary a bit - naturally. While this developer seems to be blaming a weak CPU for the (lower)number of animated characters they are able to manage on screen in comparison to what they can do on PS3/Xbox360, this next developer implies that such a feat is a breeze for the console.
"The Wii U hardware has a great architecture and, most importantly, it is easy for developers to utilise its power. For instance, we have a very action-heavy game with literally thousands of animated objects, but had no problems rendering the complete gameworld, twice, for the Wii U controller display in two-player mode."
http://digi.vg/topics/214723/shinen...etro-wii-games-in-hd-would-look-better-than-m
Thousands of animated objects? No problems rendering world twice? Easy to utilize it's power? What is this developers doing differently with Wii U that others are not? Could be a host of things! Point is, these types of statements are much better appreciated once the developer had enough time to utillize the strengths of the hardware.
Remember when I said that I was keeping my expectations low and that it wouldn't surprise me if Nintendo gimped their system to the point that it may be even weaker than the PS360 and you guys said I was out of my mind, that there was no reason to believe this even though precedent was already set?
Well what now, bitches?
"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."
What is the benefit of low power consumption though? This isn't a handheld device.. and isn't the content on the controller screen just streamed to it from the base console?
Bam, make it a sticky.Better GPU
Gimped CPU
More RAM
Not nearly as strong as PS4/720
I am convinced some people are just desperate to use whatever possible as approval to their obviously uninformed and hypothetical knowledge which were initially based even on more expectations from Nintendo's archaic hardware direction.did you read the entire article?
GPU can render it as he said but CPU is the one that process AI. If you gimp on CPU it will create problem because GPU can't utilize it's power to full extend.
For my HD4850 on PC i need something like 3Ghz dual core for my HD6870 i need something like 4core 4Ghz to be used fully in high res.
The CPU is "weaker" because it isn't meant to do what CPUs used to do on PS3 and 360. If your code is heavily CPU dependent, you'll run into issues. It's a different, more modern design. And that's pretty much it.
Remember when I said that I was keeping my expectations low and that it wouldn't surprise me if Nintendo gimped their system to the point that it may be even weaker than the PS360 and you guys said I was out of my mind, that there was no reason to believe this even though precedent was already set?
Well what now, bitches?
Bam, make it a sticky.
Honestly, I would be totally surprised if Nexbox/PS4 doesn't destroy Wii U graphic capabilities even if they use a 360/PS3 CPU, merely their GPUs may be powerful enough to ensure 3x jump. It's just a given the CPU will be quite more powerful too.Gemüsepizza;42383553 said:What? This may be true for the PS3, but not so much for the Xbox 360. Of course there is a trend to utilize the GPU more, but that does not mean that PS4 and Xbox 3 won't have a powerful CPU which absolutely destroys current CPUs including the Wii U.
Remember when I said that I was keeping my expectations low and that it wouldn't surprise me if Nintendo gimped their system to the point that it may be even weaker than the PS360 and you guys said I was out of my mind, that there was no reason to believe this even though precedent was already set?
Well what now, bitches?
I doubt either system will have a CPU that "completely destroys" CELL or Xenon in all areas. And let me tell you why: When it comes to pure single precision floating point, CELL even "destroys" a much more modern Nehalem (Core i7).Gemüsepizza;42383553 said:What? This may be true for the PS3, but not so much for the Xbox 360. Of course there is a trend to utilize the GPU more, but that does not mean that PS4 and Xbox 3 won't have a powerful CPU which absolutely destroys current CPUs including the Wii U. And having such a weak CPU certainly does not help the Wii U with getting PS4/Xbox 3 ports.
did you read the entire article?
I am convinced some people are just desperate to use whatever possible as approval to their obviously uninformed and hypothetical knowledge which were initially based even on more expectations from Nintendo's archaic hardware direction.
Basically no one here knows shit about Wii U CPU and specially development for Wii U, yet they state their opinions/biased beliefs as scientific facts.
I had to buy a new freezer because my old one just used up energy like some sort of black hole. Will get that cost back within 5 years with the new machine. Electricity is fucking expensive, man.What is the benefit of low power consumption though? This isn't a handheld device.. and isn't the content on the controller screen just streamed to it from the base console?
Then just go with"Not nearly as strong" we don't know anything about next gen consoles. Not nearly can be changed in future to far worse..
I didn't say you are hating Nintendo or have some agenda, but disregarding the last paragraph of the interview while clinging to "compared to PS3 and Xbox 360 is the CPU power is a little bit less", stated by a producer of a team that is known NOT to be technically efficient with hardware, sounds illogical.I did actually, I was strictly referring to the CPU. As I said, we know the Wii-U has double the RAM, and if we're lucky, maybe a more powerful GPU.
I'm generally pro-Nintendo, for the record.
So you are disappointed because the producer says Wii U CPU is weak, but you think he is blurting out things that shouldn't be taken seriously... OK
so basically it's the "wii" of the next gen?
Or should we call it just current gen ?
so basically it's the "wii" of the next gen?
of course if we take for granted that sony and microsft will do a "gen leap" with their new consoles...
if that's the case,even with my beloced bayo,i will not get a wii u no matter what..it's the wii all'over again...
It needs to be said again that the Wii U GPU is a GPGPU (and that it has a standalone DSP).
I.e. a GPU that can do what is traditionally CPU work.
I.e even if the CPU is slower it doesn't matter until we know what the GPU is capable of.
This source isn't very reliable either. It does seem to further confirm that the CPU is on the weaker end.
EDIT: Fixed spelling and wrong assumptions.
[Clark Gable];42383877 said:Do people in here honestly believe that Wii U will be lead platform for next gen titles? Are you out of your fucking minds? Have you not read the writing on the wall? Just look at the Stars Wars 1313 thread update, that's all you really need to know. Keep your expectations in check.
Damn, it's kinda scary how closely Wii U resembles the Wii when compared with current gen. consoles at the time.
Wii = Double RAM of Xbox
Wii-U = Double RAM of Xbox360
Wii = CPU weaker than Xbox's CPU
Wii-U = CPU weaker than Xbox 360's CPU.
:/