phosphor112
Banned
Once again spot on with that insider info. You don't mess around.
8 chips on 512mb. 4Gbit chips are going into production this quarter.4gb of GDDR5 doesn't sound too insane either. It's 16 chips @ 256mb
That target was more about finding the lowest IQ they could put out before consumers started to complain about it. And it probably has some margin in it.I said nothing about running a specific game or engine at any frame rate, but if you want to target 1080P @ 60fps you are pushing more pixels, simple math. Sony and the developers it works with have a target and they have to design the system towards it.
This gen you had sub-HD games running under 30fps and 1080P games near 60fps. But the target most would agree was 720P 30fps.
Jesus.
Considering the compromises MS is making (if these rumors are true) on the gaming side, Sony is doing the right thing and MS can't see the forest through the trees anymore apparently.LMAO at peeps downing MS for seeming to make a machine that can do more than just games. If the machine can do games + more, why is that a bad thing? lol.
Kill the "pure gaming machine" noise. That ship clearly sailed out this gen and is never coming back.
Yeah 1080P is probably not in the cards. People underestimate the raw bandwidth requirements that are necessary to push that kind of power.
720p @ 30fps is going to remain the target. Probably with a good amount of AA though, and hopefully some AF too.
Devs will lead on the Durango....and multiplats will look similar on both consoles (with a few 3rd party devs taking advantage of Orbis's faster ram)
Microsoft's multiplat games will have exclusive features because of their OS memory. And Microsoft will advertise this on commercials.
This makes no sense. If you only need to free up 200MB for Netflix, why would you have load back up 3.5 GB? Also, if they're smart with a SSD cache, the speeds would be much faster. It would only need a few seconds to empty 200MB, and then to refill it again when you want to get back in the game.
Go on then. I'm intrigued.
SuperDAE posted his phone number: (08) 9467 6018
Anyone want to try calling him to learn anything about Durnago?
Any apps besides gaming will not take a lot of memory. An iPad can juggle between lots of apps with only 512MB of memory.Of course, but the OS has no idea what you are going to do in the future, why not cache the whole game state and then you are free to jump to another game or app.
so are we going to get 2.5tflops?
so are we going to get 2.5tflops?
so are we going to get 2.5tflops?
In terms of absolute performance? I don't really think so. You could run multiplat games in the 360's launch window on PC at higher framerates and resolutions if you spent enough. Xenos didn't feature a more advanced shader model that could do effects the PC couldn't or anything like that.
It was both. The lead-free solder became brittle due to high temperatures over extended periods of times. A slower 360 could have RROD'd in the same way, but a slower 360 would probably run cooler.
I like how everyone ignores the customization done to the components.
-Trophies
-In game XMB
-Background downloading
-Motion controls (move)
-Triggers on the DS3
-Ingame music
Thats off the top of my head and the big ones. I'll write another list with some other ones I think about.
Either way, 1080p seems very likely.Well, DDR5 is very expensive, and I am still not convinced that SONY is willing to waste 521MB of such expensive ram for the OS. It may the case that the OS will run on a separate pool of cheap memory and there may also be an ARM processor taking care of OS, I/O and security tasks.
Doubt it. They'll lead on PC and port to both I suspect. The architecture is there; they just need to restructure dev teams behind it.
If MS has actually got that OS down then they should be comparable, personally am quite excited to see the PS3 stuff, its sounding like the better system to me.
Though am sure this will be all dependent on individual games as oppose to 'lead' platform stuff.
Uhm...we don't know this at all. Can't pluck things like that from thing air.
It is Sony who supposedly have been looking at a touch screen controller after all.
EDIT: People are coming in too strong for 1080p, that jump from 720 will use up a lot of resources, with the competition to appear the best the resolution will fall. Some launch games 'might' be since they were probably developed for lower specs just because of the constantly changing hardware as it gets pinned down.
I assume your not just talking about the gpu alone? I'm wondering about that as well.
Last week Epic Games CEO Tim Sweeney told DICE 2012 attendees that the tech demo of Unreal Engine 3 released last year, called "Samaritan," required 2.5 terraFLOPS to run at a 1920 x 1080 resolution, 30 frames per second and with 48 operations per pixel (that rig was a monster in size too). By comparison, Microsoft's Xbox 360 console is only capable of .25 terraFLOPS, meaning Microsoft will need to generate a new console at least ten times more powerful in order to run the UE3 demo smoothly.
Sure but that doesn't mean they couldn't also program for these 680 sli systems. So if what you are saying is true. Nothing changes because the older cards still exist. Of course I don't believe that. But I just haven't seen a good example of anything that proves that point. I am not saying NOTHING does. I was just asking the question because I actually don't know the information.
MS have brought PC functionality to consoles. Their biggest innovation has been digital, where I'd say Sony remains behind.
Any apps besides gaming will not take a lot of memory.
When Sweetvar leaked information about Jaguar, he also mentioned code names THEBE, KRYPTOS way before anybody else had jaguar on their brain. And only recently, Jeff found out that those same previously non-existent chips as now existing with HWinfo as AMD chips under the fusion banner. I thought it was pretty definitive, but now we have Liverpool. And eight cores. And underclocked mobile gpus in a SoC config, not APU, even though the article makes it sound like an APU.
Oooh. Secret sauce 'compute hardware'. That kind of came out of nowhere.
And they say only 512MB is reserved for the OS. (They say 2 sources say 3GB is reserved for Durango's)
And same CPU as Durango. 8 Jaguars @ 1.6Ghz.
It's only likely to be a standard if 1080p games look better to mainstream consumers than 720p games with better graphical effects or framerates. In other words, it's only likely if it's still worth it when considering the compromises needed to run at that resolution.Either way, 1080p seems very likely.
Fishy!
On the scale they're going to be using?
Millions.
With current gen consoles still not below $200 across the board, I think hoping for $399 next-gen is nuts. MAYBE as a lower SKU, but $499 is definitely the right spot. People will buy it for the first few months regardless. Cut the price later if you have to, but you launch at 500.
Yes, but you could chose to go from Game A to Netflix to Hulu to Web to Facebook to Game B to Game A. The memory is going to get fragmented and you may corrupt your game if either the memory or the HD cache has a issue. Seems like a nightmare IMO, but I don't code OSes.
With current gen consoles still not below $200 across the board, I think hoping for $399 next-gen is nuts. MAYBE as a lower SKU, but $499 is definitely the right spot. People will buy it for the first few months regardless. Cut the price later if you have to, but you launch at 500.
Only thing that I'd say Sony is behind MS on digital are PSN download speeds
8850 is not even high-end of 2013 (8950-8970)...
I know this was unrealistic, I'm just a little bit gutted by those specs. The software will look good I suppose but I expected sooo much more specs wise.
At least things will good on the PC side. -
I wonder what will be the lowest common denominator developers will end up coding for?
The limited ram availability (PS4) or the limited ram bandwidth (Xbox)?
Yeah 1080P is probably not in the cards. People underestimate the raw bandwidth requirements that are necessary to push that kind of power.
720p @ 30fps is going to remain the target. Probably with a good amount of AA though, and hopefully some AF too.
If you're swapping between games, you'll expect longer loading times. But just between a game and other "apps", not so much. The OS "Apps" can all be cached into a small part of memory.Yes, but you could chose to go from Game A to Netflix to Hulu to Web to Facebook to Game B to Game A. The memory is going to get fragmented and you may corrupt your game if either the memory or the HD cache has a issue. Seems like a nightmare IMO, but I don't code OSes.
I wonder what will be the lowest common denominator developers will end up coding for?
The limited ram availability (PS4) or the limited ram bandwidth (Xbox)?
so are we going to get 2.5tflops?
Basic process, threading, etc. mechanisms ensure that you can put a process/thread to sleep and start right back where you left off. Of course writing all the information to the HDD can take a while but nothing gets lost or fragmented IF basic rules have been followed. It happens on nearly every OS - the scheduler gives a task time and then in a context switch registers, states, etc are saved and the next one gets some time.
Even I could code (with success, speed was a minor issue) that so the people at MS/Sony who gets paid should be fine ;-)
The thing the mainstream people really aren't going to see all that power if it's hidden behind a 720p resolution either. What's the point of all that RAM if you aren't going target 1080p. Just look at something like Dark Souls, the textures are pretty good but you can't see shit because of the crappy resolution. 720p makes sense if devs are targeting 60fps.It's only likely to be a standard if 1080p games look better to mainstream consumers than 720p games with better graphical effects or framerates. In other words, it's only likely if it's still worth it when considering the compromises needed to run at that resolution.
They are probably pushing some stupid version of windows.Why would MS need 3 GBs of ram and 1-2 cores for its OS? Sounds too cray.