gamerforever
Banned
I still don't think anyone will release an upgraded console. Maybe slimmer, with 4k capabilities, but no chance of better hardware. Best way to destroy their fanbase overnight. Consoles aren't ipads!
More power to help out VR is a good move
That New 3DS though....I still don't think anyone will release an upgraded console. Maybe slimmer, with 4k capabilities, but no chance of better hardware. Best way to destroy their fanbase overnight. Consoles aren't ipads!
Wouldn't the standard be the current SKU and the 4K be the high end model?
The only way PS4K would be the standard is if they stop selling the current SKU and leave only the 4K version on shelves.
Having a high end model likely means it will be priced as such.
Just read basics of coordinate systems and you are done.Where can I read more about uprendering. Tried to google it but not much came up.
This is happening because technology advancements allowed it to happen with thedie shrink & new generation of hardware it's not happening because Sony wants to sell a high end PS4.
Yeah I'm not sure that they do either. Polaris 10 may be the NX GPU.
I do think they will up power but stay within the same architecture family
Wow. Good show, man.I remember making similar thread back in 2015, everyone was laughing at the idea.
http://www.neogaf.com/forum/showthread.php?t=1068117
Now its a reality.
Wow. Good show, man.
Also, it's crazy how rude and douchey some Gaffers can be. That first page is brutal. Wall of shame unto itself. Bump that thread once this is all confirmed.
Two VR hardware profiles for devs to target is a bad move. It's not as if they will leave the "old" ps4's unable to play the VR games. They have to make the game playable on those too. So the extra power doesn't help out the devs in anyway. It just brings them extra work if they want to make use of the new PS4. If they don't use it, than the new hardware is useless.
I'm against PS4K if it brings extra performance for gaming that is not a generational leap. 4K media is something Sony should invest in, mid-cycle.
I still don't think anyone will release an upgraded console. Maybe slimmer, with 4k capabilities, but no chance of better hardware. Best way to destroy their fanbase overnight. Consoles aren't ipads!
Two VR hardware profiles for devs to target is a bad move. It's not as if they will leave the "old" ps4's unable to play the VR games. They have to make the game playable on those too. So the extra power doesn't help out the devs in anyway. It just brings them extra work if they want to make use of the new PS4. If they don't use it, than the new hardware is useless.
I'm against PS4K if it brings extra performance for gaming that is not a generational leap. 4K media is something Sony should invest in, mid-cycle.
Why would there be two profiles? Write for the standard console, with inbuilt hardware detection & performance scaling (as happens on PCs with the recommended settings thing) to detect & take advantage of a PS4K.
If it can mean fewer games relying on reprojection to get to 120fps, or more running at native 90fps with better graphics & effects, bring it on.
I don't think devs have to do anything for the new hardware to render at 4K.
That's some magic hardware and software layer to do that for the devs (if we're talking about native 4K renders and not scaling), even if we think the PS4K will come with a GPU 4x the performance of the current, that 4x increase in performance, like the cpu example, have to be across the board, for the dev to not worry about two profiles. (And I'm assuming future titles having to be programmed so that the render target sizes can be scaled accordingly, and nothing should be set in stone in the code, previous titles wouldn't be able to make use of the new resolutions without patches.)
You really think that most publishers are going to neglect 37+ million PS4 owners in favor of an upgraded console just because of more graphics? Ha, ha ha ha, ha!
Just read basics of coordinate systems and you are done.
http://learnopengl.com/#!Getting-started/Coordinate-Systems
http://www.scratchapixel.com/lesson...endering-3d-scene-overview/visibility-problem
Basically you give different sized render target and rest is automatic.
The method he describes is not the most feasible thing in most cases. (From new patent.)
I don't think it would hurt Sony to remain vigilant and test ideas like this. Also, I won't be surprised in the slightest at the next Xbox supporting the Rift.
I remember making similar thread back in 2015, everyone was laughing at the idea.
http://www.neogaf.com/forum/showthread.php?t=1068117
Now its a reality.
I would at least hope there would be some sort of upgrade program. Trade in your old PS4 for $200-$300 toward the PS4K.It's going to be interesting to read game reviews:
PS4K: 1080p, 60FPS, Ultra textures
PS4: 1080p, 30FPS, High Textures
Or whatever the case will be. It's really going to make the current owners feel kind of crappy if -- and that's a big if -- they are really increasing the graphical horsepower of the console and not just focusing on 4K media output.
It's going to be interesting to read game reviews:
PS4K: 1080p, 60FPS, Ultra textures
PS4: 1080p, 30FPS, High Textures
Or whatever the case will be. It's really going to make the current owners feel kind of crappy if -- and that's a big if -- they are really increasing the graphical horsepower of the console and not just focusing on 4K media output.
Textures don't really have a meaningful impact on performance unless their size exceeds available video memory. The increased framerate is very likely though.
would at least hope there would be some sort of upgrade program. Trade in your old PS4 for $200-$300 toward the PS4K.
This is a great example of why I put very little credence into any particular posts on GAF.I remember making similar thread back in 2015, everyone was laughing at the idea.
http://www.neogaf.com/forum/showthread.php?t=1068117
Now its a reality.
Sometimes I feel like Jeff Rigby and onQ123 are the same person...
You're goddamn right. Dedicated co-processors need direct access to the GDDR5 memory pool (that's where 15 min videos are recorded).We disagree about where the DPUs are, I say that it's on the APU with the CPU & GPU (Starsha) & he say it's on the South bridge ( Aeolia )
Why doesn't anybody talk about what the price of the OG PS4 will be once this PS4K is released?
If this is a meaningful upgrade then the current PS4 has to be $250 in the stores right?
Probably passed out in a pool for his own spooge.Jeff Rigby post if you're ok
My guess is: Old PS4 at $299, PS4K at $399-$449
(if there is a $100 trade-in for an old PS4 that would be great but I doubt it)
There's no way there's just a $100 difference between these 2 consoles if the new one can really play 4K games.
There's no way there's just a $100 difference between these 2 consoles if the new one can really play 4K games.
I still don't think anyone will release an upgraded console. Maybe slimmer, with 4k capabilities, but no chance of better hardware. Best way to destroy their fanbase overnight. Consoles aren't ipads!
There are plenty of people happily playing on the Xbox One despite PS4 typically getting the better looking/performing versions of the same games. There are plenty of people happily playing on PS4 despite PC owners being able to play the multiplat games at a higher fidelity than them.Or whatever the case will be. It's really going to make the current owners feel kind of crappy if -- and that's a big if -- they are really increasing the graphical horsepower of the console and not just focusing on 4K media output.
The PS4K won't be natively rendering 4K video, just like the PSVR isn't natively rendering 120 frames per second.
PS4.5 will most likely have cheaper parts than the older PS4 but newer parts. it's a Slim they will be saying a lot of money making it or they wouldn't waste their time redesigning it.
Huh?! I thought the some games will be rendered at 120 fps in PSVR.
There's no way this is possible. I don't understand the economics of this at all. I won't accept that a PS4K that can run games naively at 4k resolutions can cost Sony less than the current PS4 after a redesign.
It won't.There's no way this is possible. I don't understand the economics of this at all. I won't accept that a PS4K that can run games naively at 4k resolutions can cost Sony less than the current PS4 after a redesign.
I said cheaper parts I didn't say that every thing will be cheaper
If PS4 was $399 at launch & it's $349 going close to it's 3rd year & this there is a die shrink for the slim it's going to be cheaper parts in this console.
It won't.
The APU alone will make it more expensive.
But Sony will waste way less R&D with PS4.5 than wasted with PS4... in this point PS4 was more expensive than PS4.5 to Sony.
Huh?! I thought the some games will be rendered at 120 fps in PSVR.
I guess PS4 can get there at the end of it life but I don't expect to go below that.I guess what I'm trying to figure out is, are you guys saying that the days of a $199 console may be over?
If it is rendered at 120fps then it is native 120fps.Just because something is rendered at 120fps doesn't make it native.
What you described is targeting multiple-hw profiles. Performance scaling doesn't create itself - and it most definitely doesn't come free for the developer. Costs also scale with number and complexity of said options.kyser73 said:Write for the standard console, with inbuilt hardware detection & performance scaling (as happens on PCs with the recommended settings thing) to detect & take advantage of a PS4K.
If it is rendered at 120fps then it is native 120fps.
What PSVR will have are games rendered in 60fps or 90fps retroprojected to 120fps.
Well there are 3 option to devs.
- 120fps rendered/native
- 90fps rendered/native retroprojected to 120fps
- 60fps rendered/native retroprojected to 120fps
The APU alone will make it more expensive.