"Xbox's showcase last night was bookended by a gameplay demo of Halo Infinite - a very tangible prospect, to be fair, but one which you will be able to play on Xbox One and which was reportedly captured on PC - and a teaser reveal for a new Fable that, while cute, had little to add to the rumours of its existence that have circulated for years. Much of what filled the space between them was interesting, exciting or both, from the emotional lockdown trailer for Tetris Effect: Connected to the news that Fatshark was taking its trademark co-op chaos into the Warhammer 40K realm with Darktide. But most of it was frustratingly opaque.
Stalker 2's debut trailer was, it turned out, target footage. Forza Motorsport was present as a graphics demo with an ominous note that it was "early in development". Rare's Everwild, on second showing, remained as mysterious as it is lovely to behold. Xbox Studios prospects State of Decay 3 and Avowed got CG teasers only. There was, overall, a striking lack of gameplay footage - and, astonishingly, we still can't be sure that we have seen a game running on Xbox Series X.
Bearing in mind Halo Infinite's underwhelming looks, all of a sudden Xbox's pro-cross-gen stance sounds less like a strategy than like a rationale to explain away a last-gen game that got itself delayed into the launch window for the next console, and thus had to release on both - Zelda: Breath of the Wild style. (To be fair, we should note that PlayStation 5's launch game, Spider-man: Miles Morales, is an update and extension of a PS4 hit. Maybe you just can't launch with a proper generational exclusive in 2020.) But then, this view doesn't square with developer 343's assertion to IGN that Halo Infinite is a "platform for the future" that should last 10 years without getting a traditional sequel.
It is hard to believe that, as a new console generation approaches, Microsoft is once again fluffing its lines. The hardware reveal went well - unsurprisingly, since it had been so carefully rehearsed with Xbox One X a couple of years previously. But we have yet to see anything that shows those impressive stats in action, and corporate strategy seems once again to be getting in the way of what players want to see and hear."
Stalker 2's debut trailer was, it turned out, target footage. Forza Motorsport was present as a graphics demo with an ominous note that it was "early in development". Rare's Everwild, on second showing, remained as mysterious as it is lovely to behold. Xbox Studios prospects State of Decay 3 and Avowed got CG teasers only. There was, overall, a striking lack of gameplay footage - and, astonishingly, we still can't be sure that we have seen a game running on Xbox Series X.
Bearing in mind Halo Infinite's underwhelming looks, all of a sudden Xbox's pro-cross-gen stance sounds less like a strategy than like a rationale to explain away a last-gen game that got itself delayed into the launch window for the next console, and thus had to release on both - Zelda: Breath of the Wild style. (To be fair, we should note that PlayStation 5's launch game, Spider-man: Miles Morales, is an update and extension of a PS4 hit. Maybe you just can't launch with a proper generational exclusive in 2020.) But then, this view doesn't square with developer 343's assertion to IGN that Halo Infinite is a "platform for the future" that should last 10 years without getting a traditional sequel.
It is hard to believe that, as a new console generation approaches, Microsoft is once again fluffing its lines. The hardware reveal went well - unsurprisingly, since it had been so carefully rehearsed with Xbox One X a couple of years previously. But we have yet to see anything that shows those impressive stats in action, and corporate strategy seems once again to be getting in the way of what players want to see and hear."
Microsoft still hasn't made the case for Xbox Series X
Yesterday's Xbox showcase failed as a pitch to buy a new games console - but perhaps Microsoft is playing a different game altogether.
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