I feel like some people don't bother to actually read the article and instead only go after the bolded parts of the quotes - which is pretty much the reason these filtered quotes with filtered, bolded parts do a massive misservice to most articles. There's a reason articles have a certain length and that's because that length is required to give the reader all necessary information. Picking out a few parts and ignoring others (without any ill-will, mind you) doesn't actually help you understanding what the article is saying, it does pretty much the opposite.
Sucks that I have to counter this with pulling even more quotes out of the article, but that seems to be the only way:
People in this thread are doing exactly what the interviewee of the article they are commenting on criticises and denies.
Sucks that I have to counter this with pulling even more quotes out of the article, but that seems to be the only way:
Microsoft is commonly blamed for Rare's transformation into a so-called "casual" studio, but Price feels this is a step too far. "Phil Spencer taking the mantle of Xbox is one of the best things that could have happened for Rare," he comments. "Because he's always said to people at Rare [as general manager of Microsoft Studios], 'Do what you want to do and we'll back you,' and he's always stayed true to his word in that regard. It was people in Rare's management at the time who said: 'Well, Kinect is a great opportunity for the studio - go all in on it.' So when executives at Microsoft see that the management team are passionate about doing that, they back them. Microsoft to their credit did that, and perhaps the story online isn't quite reflective of the truth.
"Every company makes mistakes, and people forgive certain companies more than others. We all love Nintendo so much we can forgive them for whatever they do. We'll always forgive them, the day the next Zelda comes around. Everybody likes to create this narrative that Microsoft are evil, but that's not the case - they were very supportive. I guess there were a few people who have since left who thought: 'I wanted to be working on this game or my pet project, and I didn't get to.' And they've kind of painted a picture that it's all Microsoft's fault."
People in this thread are doing exactly what the interviewee of the article they are commenting on criticises and denies.