I figured this would happen with Oculus.
I'm not sure they really have a choice, tbh. They're going to need to cling to their differentiators. Hopefully they don't compound the problem for us by going on a spending spree to buy themselves exclusive support. That's what I'd do if I were them.
The battle against Steam, specifically, is going to be rough sledding.
The differentiator should be price. I think they will be able to come in under the price of Vive with the CV1.
If they think they can come out with their own PC marketplace separate from Steam, they are going to get destroyed.
I've heard many people say that Oculus is the leader in the VR space right now, but honestly I think this couldn't be farther from the truth. Yes, they were the first name in the game, but they still haven't come out with a consumer product, and it looks like Valve (who has been a name in the PC game far longer) will be releasing before them. I just don't see them having much leverage to do this kind of shit.
If it's oculus exclusive that means oculus paid to have it that way.
Which means that oculus can get fucked as far as I'm concerned.
VR hasn't even gotten out of the gate and shitty coprorations are already working on trying to hinder the competition.
I hope people keep these kind of anti competitive, anti consumer practices in mind when they decide on what VR headset they want to buy.
Well the idea is full exclusive rather than timed. If that's the case then that sucks and sets a bad precedent. Valve's already said that their SteamVR platform will support as many HMDs as possible including the Rift, which removes fragmentation cause by having games exclusive to headsets.What the fuck or you on about? They are publishing the game on PC, why wouldn't they expect the game to come to their platform first if their funding it.
What the fuck or you on about? They are publishing the game on PC, why wouldn't they expect the game to come to their platform first if their funding it.
I can see why the Vive would have exclusive games (or at least exclusive features) since it's doing advanced tracking stuff. But how in the heck do you make a display-exclusive game? It's a damn display. Gonna put my anti-Facebook bias into play if this crap starts happening.
I guess someone will have to work around this sillyness. Shouldn't be too hard really.
I guess someone will have to work around this sillyness. Shouldn't be too hard really.
He's saying that because Vive offers the room scale experience while rift doesn't, so if games support that then it makes sense that that feature/game is exclusive to Vive since the rift isn't capable of using it.Wait... so you'd be ok with Valve having VR exclusives but not Oculus?
Also I think people are forgetting that VR is more then just the display. Oculus will have their own API's and software rendering.
I think I'm going Morpheus to kick off then, sometime in the medium-future when I can persuade my wife to let me have a room for it, build a ninja VR set-up using Vive. I might even be able to afford one of those shiny new Titan Xs by that point...
Until we get to a common VR standard (like 'TV' is a standard, but individual devices have extra features) this is bound to happen. Sucks for early adopters.Oh boy, now exclusives for PC too? So people will have to own both headsets if they want to play all the games?
Man some people are overreacting.The funny thing: while Oculus shops around for first person exclusives, the company they're fighting against actually OWNS the most important first person franchises on PC (and also: the entire gaming pc marketplace, more or less).
If it's going to be a war of exclusives and anti-consumer formats... let's say i know on whom to bet there.
Sucks for the others but rift did pay for the game, they get their exclusive.If you don't see what's wrong with software being proprietary to one specific headset on pc then idk what to tell you.
I think what will happen is that this will be exclusive to the Oculus Store, but will be compatible with the Vive headset.I'm pretty sure it's just exclusive because nobody knew Valves thing existed until the event. this game was also 'exclusive' to Oculus/PC until Morpheus got announced.
Well, it was Valve's choice to enter the game the way they did and try to steal Oculus's thunder. They are also taking advantage of a developer community that Oculus built over the last couple of years.
I guess someone will have to work around this sillyness. Shouldn't be too hard really.
What on earth are you talking about?I never liked the Facebook deal and this only compounds it. Defending the Facebook deal as merely a means to create VR ubiquity and tech is looking harder and harder. They went from pioneers to looking like Microsoft forcing their way into the console market with bought exclusives and studios ...
At the very least these boards will have VR drama to talk about.
They're not 'doing' anything. This was 'done' a while ago.I have firm belief that valve will cut similar sorts of deals, but not doing it first was important I think, strategy wise. To be honest, I think that Valve are better placed to push their hardware over Oculus' so I don't 100% understand why Oculus is doing this
That has become very apparent from the day Valve announced the Vive.People are just waiting for a reason to say fuck you to them.
How this could be? PC is not consoles - it is open platform, you can play with every controllers you want and this should be true for VR headsets too. Maybe Eve will have some special features for Oculus Rift (just like nvidia with physx), but it can't be exclusive too Oculus Rift.
Like Durante said, this is likely something that could be worked around even if the devs don't include official support.How this could be? PC is not consoles - it is open platform, you can play with every controllers you want and this should be true for VR headsets too. Maybe Eve will have some special features for Oculus Rift (just like nvidia with physx), but it can't be exclusive too Oculus Rift.
Like Durante said, this is likely something that could be worked around even if the devs don't include official support.
But Oculus could make it exclusive to the Oculus Store, which seems more likely to me than being exclusive to a specific headset.