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Ever wonder how much Miyamoto and Iwata make?

But failure isn't always a failure.

Saying "This company deserves to fail" is just plain useless, because those who caused it to fail made loads of money from its failure. The CEO doesn't really care if the company fails, because he's made his money. Once he sees a company might not make him as much as before, he drops it and moves over to another company.
 
I think that the financial extrapolation is just referring to a set amount of money paid to the board of directors, Takeda, Miyamoto, and Nagai.

I don't think it justifies Shigeru Miyamoto's exact salary. After all, how would it be fair for Shinji Hatano to make the exact amount of money as Shigeru Miyamoto. After all, if Nintendo employees get paid bonuses, I believe Miyamoto should be getting bonuses (just alone for Mario, Dk, Zelda royalties) that guys like Hatano don't.
 
Mael said:
Seriously why should someone handling the 10 biggest projects of you company have the same salary as your best engineer who's at most on 1 project at a time?

Your entire argument falls apart once you realize engineers aren't easily disposable grunts. If an engineer is talented enough, he will be the one to make the project work; that's all there is to it. Thinking that you can easily replace engineers, scientists and investigators is a very naive idea from someone that doesn't understand the workings of research and development.

Castor Krieg said:
Some said engineers should be compensated as much as management. Again, engineer looks after his work, manager has to look after 10-15 engineers.

The engineer is directly responsible for his work, the manager isn't. Why shouldn't an engineer be compensated for creating a quality product?
 
Mael said:
huh?
a coding monkey is disposable as fuck, you can find them a dime a dozen.
A junior manager usually how the work is done and they're way less common to boot.
Now if people hire bad managers, it's pretty much their problems if they want to waste their money.

With statements such as this, you are merely revealing the fact that you've never worked in the tech industry and furthermore, do not know anything about software engineering or business management.

Simply put:

Q: Should those that shoulder more responsibility get paid more money?
A: Yes, of course.

Q: Does management shoulder more responsibility than engineering?
A: Not necessarily. Sometimes yes, sometimes no.

Q: Should Todd Hollenshead get paid more than John Carmack?
A: I have no clue but I suspect the answer is not as simple as "Yes, of course. Hollenshead is management and Carmack is engineering."
 
balladofwindfishes said:
But failure isn't always a failure.

Saying "This company deserves to fail" is just plain useless, because those who caused it to fail made loads of money from its failure. The CEO doesn't really care if the company fails, because he's made his money. Once he sees a company might not make him as much as before, he drops it and moves over to another company.

Huh not all companies are run by soulless moneygrubbing drones.
Usually the boardds of directors is supposed to chose the guy with the best interest of the company in mind to run the company.
If they chose someone only there to take his golden parachute while leaving everyone in shite :-/
Heck most smaller companies (which are probably the biggest chunk of the companies out there, don't quote me on that though :D) are run by the founders who have ZERO interest in seeing his companies fold.

With statements such as this, you are merely revealing the fact that you've never worked in the tech industry and furthermore, do not know anything about software engineering or business management.

:lol :lol :lol :lol :lol
you keeep bringing the lols
you do know what I was referring to coding monkey?
they are REALLY the most disposable kind of people you can find this side of call center people that follows prompt on their screen.
And you're the one saying this?

Simply put:

Q: Should those that shoulder more responsibility get paid more money?
A: Yes, of course.

Q: Does management shoulder more responsibility than engineering?
A: Not necessarily. Sometimes yes, sometimes no.

Q: Should Todd Hollenshead get paid more than John Carmack?
A: I have no clue but I suspect the answer is not as simple as "Yes, of course. Hollenshead is management and Carmack is engineering."
Seeing as I have litterrally zero interest in what Carmack as ever done and don't who the other guy even is. I don't see how I could even respond to the last part.
Sorry I really have no interest in the US part of the pc game business, actually game business is boring as off late.

Anyway if your engineer is that important in your project that is in the prpject that is the only thing keeping you out of bankrupcy or something, chances are he should have a team he should manage anyway.
 
Seriously why should someone handling the 10 biggest projects of you company have the same salary as your best engineer who's at most on 1 project at a time?

I honestly think, Miyamoto is more dispensable from a design point of view than one of their best engineers (Keizo Ota). I mean, without a guy like Keizo Ota there is no Super Mario Galaxy, Wave Race, F-Zero X, Wii Sports....

From a PR point of view. Miyamoto is GOD.
 
balladofwindfishes said:
But failure isn't always a failure.

Saying "This company deserves to fail" is just plain useless, because those who caused it to fail made loads of money from its failure. The CEO doesn't really care if the company fails, because he's made his money. Once he sees a company might not make him as much as before, he drops it and moves over to another company.

Sticky waters. This is veering quite a ways from Nintendoland, but failing corporations do not happen over night. It is when the interest rate on the loans can not be paid back, or another (and another) loan can not adequately cover the rising interest. This is from the banking perspective, and there are no failures as long as profits are made. Profits derived from debt. Nintendo, at this point, is truly 'Too Big To Fail' though this is typically reserved for federal or central designation due to insolvency in relation to goods and services deemed necessary for the overall 'economic good and stability' as in DISASTER!....excuse me, I have to go throw up.
 
Shikamaru Ninja said:
I honestly think, Miyamoto is more dispensable from a design point of view than one of their best engineers (Keizo Ota). I mean, without a guy like Keizo Ota there is no Super Mario Galaxy, Wave Race, F-Zero X, Wii Sports....

From a PR point of view. Miyamoto is GOD.

I'm shocked that you think this.
 
I'm shocked that you think this.

You know Japanese culture is very famous for creating early retirement positions for staff within the company. Easy jobs for the senior staff basically, while the younger staff basically produce all the horsepower to the company.

Iwata is a cerebral genius managing the company. And Miyamoto is basically the company spokesman and marketing vessel. I think Miyamoto and Tezuka have positives and negatives when it comes to how they manage the staff.

But if you read enough interviews, you can kind of pick up theres a good 20+ really, really, really, talented guys working at Nintendo. I mean they are all talented i'm sure, but theres a couple guys who portfolio wise are really doing some unprecedented things.
 
Shikamaru Ninja said:
You know Japanese culture is very famous for creating early retirement positions for staff within the company. Easy jobs for the senior staff basically, while the younger staff basically produce all the horsepower to the company.

Iwata is a cerebral genius managing the company. And Miyamoto is basically the company spokesman and marketing vessel. I think Miyamoto and Tezuka have positives and negatives when it comes to how they manage the staff.

But if you read enough interviews, you can kind of pick up theres a good 20+ really, really, really, talented guys working at Nintendo. I mean they are all talented i'm sure, but theres a couple guys who portfolio wise are really doing some unprecedented things.

I just wanted to say that I enjoy everything you write on Nintendo. :)
 
Shikamaru Ninja said:
Easy jobs for the senior staff basically, while the younger staff basically produce all the horsepower to the company.
More like, the old people who can't keep up with the rampant technical changes are in charge of management and advice while the younger people who can't manage due to lack of experience, do all the technical and demanding work. You make this out to be really crappy towards younger people when they come crying to Miyamoto with emails every day.

And Miyamoto is basically the company spokesman and marketing vessel.
Like I said, we know from the only true insider source, Iwata Asks, that Miyamoto sits at his computer giving the younger people advice until 2 am. You're saying what you think he is without any proof.
 
Shikamaru Ninja said:
I honestly think, Miyamoto is more dispensable from a design point of view than one of their best engineers (Keizo Ota). I mean, without a guy like Keizo Ota there is no Super Mario Galaxy, Wave Race, F-Zero X, Wii Sports....

From a PR point of view. Miyamoto is GOD.
Miyamoto is God in all points of view.
 
Shikamaru Ninja said:
I think that the financial extrapolation is just referring to a set amount of money paid to the board of directors, Takeda, Miyamoto, and Nagai.

I don't think it justifies Shigeru Miyamoto's exact salary. After all, how would it be fair for Shinji Hatano to make the exact amount of money as Shigeru Miyamoto. After all, if Nintendo employees get paid bonuses, I believe Miyamoto should be getting bonuses (just alone for Mario, Dk, Zelda royalties) that guys like Hatano don't.

I'm not sure how their royalty strucutre or contract works...But I would guess that since Miyamoto created those while being an employee of Nintendo, that he does not actually receive any royalties for these.
 
If it's sub $200k, it's really not that amount of money. People in my position make $125-150K a year and we are just Directors in Silicon Valley Tech Companies. The one year I did work at a video game company I had to take a 15K pay cut; they don't pay all that well. I reported into the executive team, and I know most of those guys were easily being paid around $180-200k. So, this is really low considering the money Nintendo makes.
 
More like, the old people who can't keep up with the rampant technical changes are in charge of management and advice while the younger people who can't manage due to lack of experience, do all the technical and demanding work. You make this out to be really crappy towards younger people when they come crying to Miyamoto with emails every day.

No. That's not entirely true. Especially when there are still jobs open for promotional artists. I won't go into specifics. But there are lots of good japanese interviews for you to read. Especially at the older staff working at the presidents office. They are all Miyamoto's and Takeda's circa ~ age.


Like I said, we know from the only true insider source, Iwata Asks, that Miyamoto sits at his computer giving the younger people advice until 2 am. You're saying what you think he is without any proof.

You know what you know my friend. Or at least what you can extrapolate. But at best, that scenario would be during crunch time or maybe during a significant milestone. Giving advice through an e-mail doesn't argue against any point anyone has made, and certainly not one i've made.
 
Datschge said:
You are thinking purely in terms of money. Think in terms of cooperate climate, try to give everyone the best possible environment for each to achieve the best possible productivity. Reading "Iwata laughs" should make it abundantly clear that this is what Nintendo tries to achieve and/or preserve. Once a company gets there in a sufficient way, money won't matter as much anymore. But greed can easily break such a climate again if it's not applied in a consistent way which everyone in there can consider fair.

I did consider corporate climate and I'm sure it is good because their most valued employees aren't putting any pressure on them to get paid a lot of money so there is no pressure from shareholders. All the more power to Nintendo if they can convince their best employees to not worry about getting paid in comparison to what they are worth to the company because the culture is so great.

I guess that my point is this, first I don't believe that Miyamoto only makes around 200K a year (and maybe that is why Iwata laughs). Second, if he does I have no idea how that is fair.
 
MikeE21286 said:
I'm not sure how their royalty strucutre or contract works...But I would guess that since Miyamoto created those while being an employee of Nintendo, that he does not actually receive any royalties for these.
Nope, it would be a work for hire.

I think the company has given him a large chunk of shares though, and they are pretty genuineness when it comes to dividends.
 
Nirolak said:
Actually Japanese companies as a whole have a relatively small salary gap between their lowest and highest paid employees.

Mind you, I could be completely wrong about this - but I recall reading somewhere that Japanese companies are not allowed a huge salary gap. Essentially, it was something like, the highest paid employee can make (at most) 10 or 20 times more than the lowest paid employee. So if the highest paid employee were to receive a raise, the lowest paid employee would automatically have to get one as well.

Again, I could be wrong about it, but I definitely remember hearing that somewhere - either on the news or back when I was in Japan.
 
Vinci said:
Mind you, I could be completely wrong about this - but I recall reading somewhere that Japanese companies are now allowed a huge salary gap. Essentially, it was something like, the highest paid employee can make (at most) 10 or 20 times more than the lowest paid employee. So if the highest paid employee were to receive a raise, the lowest paid employee would automatically have to get one as well.

Again, I could be wrong about it, but I definitely remember hearing that somewhere - either on the news or back when I was in Japan.

That's actually way more effective than the minimum salary bar we have....
 
Maybe Iwata is going all Oprah and shit and gives all EAD employees golden businesscards or something from all the mad profit.

I'm actually more interested in what those regular EAD employees make, because they are responsible for all dat good N-crack that is in my DS right now :lol

I don't know about Japanese bonus-culture but to me it seems very low-key compared to western business practice
 
Not sure where this thread has headed, seems like into the depths of fanboy hell. But generally Japanese executives are paid much less than their American counterparts, even after including performance based compensation (bonuses, stocks etc)

The real issue to me is not Japan but the out of control compensation culture in American companies where the top executives get bonuses almost guaranteed, short of sinking the company, and they may still get some of their bonuses, while employee salaries are frozen. And the amount of pay they get is disproportionate to their effort/contribution. An executive isn't worth a thousand times salary of a front line employee.

Nintendo also gives subsntantial bonuses to rank and file employees, based on company performance.
 
Mael said:
That's actually way more effective than the minimum salary bar we have....

Yeah, sounds like a good system.

Anyway I'm sure if he wasn't happy with his wages he wouldn't have stayed with Nintendo for all this time. He's obviously getting enough money (from his point of view) and enjoying what he's doing, so why worry about it?
 
Mael said:
That's okay I think you're a jerk too ;-)
(seriously what was the point of that?)
Offensive was harsh, I'm in a bitchy mood today :P My apologies for starting conversation in such a blatantly bad manner.

The point was you completely undervalue each individual's contribution to a project. Managers may manage people but the programmers and their ilk actually create said project. Not only this, this is done by constant language between the manager and said programmers; the managers and designers are hardly the only ones making decisions about how said project should move forward. I am biased as someone who has worked multiple programming positions (and a few artistic ones), but that is how it went. The manager will sit there with their programmers and bounce ideas back and forth on how things could work. Pushing the envelope requires a lot of out of the box thinking and a good sense of design (architecture-wise, not gradient vs solid color), both skills being not easy to find.

There are a LOT of programmers out there, I will give you that. But just slotting in any old programmer does not make work get done. Finding programmers, or code monkeys as you elegantly put it, that are capable of carrying a lot of work due to a small team size and pushing the envelope in efficiency, graphics and carrying out your design ideas (such as Mario Galaxy's planetoid worlds) to bring your game forward is not a simple thing anyone can do. There are a lot of programmers, but a lot of them do not have what it takes (nearly completely devoid of knowledge of standards, not a team player, unable to think outside of the box). You don't just sit there and say "make my game run faster" and the programmer pushes the make game run faster button. Any programmer could find some ways to do that, but to find someone who can truly push the envelope requires someone who can visualize and think outside the box. This isn't even to mention the fact that you are hardly guaranteed that the person you replace someone with could even understand what you have done so far.

/nonsensical rant likely

EDIT: I'm not saying I undervalue managers either. A strong-minded, creative manager can very easily be the difference between a AAA team and a D+. I'm just saying that programmers unfairly get a bad rap (a lot being done by programmers themselves who just sit around and are less useful than the coffee machines on floor 2) and it makes me sad.
 
Puncture said:
B7LR2.jpg

The United Steak is amazing!
 
bunbun777 said:
Sticky waters. This is veering quite a ways from Nintendoland, but failing corporations do not happen over night. It is when the interest rate on the loans can not be paid back, or another (and another) loan can not adequately cover the rising interest. This is from the banking perspective, and there are no failures as long as profits are made. Profits derived from debt. Nintendo, at this point, is truly 'Too Big To Fail' though this is typically reserved for federal or central designation due to insolvency in relation to goods and services deemed necessary for the overall 'economic good and stability' as in DISASTER!....excuse me, I have to go throw up.
Are you confusing Nintendo with Sony?
 
Kunan said:
Offensive was harsh, I'm in a bitchy mood today :P My apologies for starting conversation in such a blatantly bad manner.

No problem I took it as a joke (that I didn't get, but I understand jokes </homer>)

Kunan said:
The point was you completely undervalue each individual's contribution to a project. Managers may manage people but the programmers and their ilk actually create said project. Not only this, this is done by constant language between the manager and said programmers; the managers and designers are hardly the only ones making decisions about how said project should move forward. I am biased as someone who has worked multiple programming positions (and a few artistic ones), but that is how it went. The manager will sit there with their programmers and bounce ideas back and forth on how things could work. Pushing the envelope requires a lot of out of the box thinking and a good sense of design (architecture-wise, not gradient vs solid color), both skills being not easy to find.

Well ideally, the devs would be indeed the ones providing the solutions.
A good programmer is really valuable, a good manager is also very valuable.
Still a bad programmer impact can be mitigated if the other progs take the slack or if the one managing is that good (be it project leader or what have you). If the manager suck balls, in my experience, everything becomes way harder than it should be.
Heck I'd prefer bad programmers to a bad manager any day.
Then again I guess nobody would like to chose :D.
Still generally speaking the one managing the team should help buffer the pressure on the team so they could actually get the job done in time.
And a project is usually not even sure to have a 'good ending' (last I checked 50% of IT projects ended in failures, most of the time the reason given was lack of confidence from the hierarchie).
My point is that I'm kind optmistic and believe that there's plenty of talented people out there wanting to do the job given the chance, the solution they'd provide to problems would certainly be interesting even if not optimal.
Now good managers on the other hand, they're harder to find I guess.

Kunan said:
There are a LOT of programmers out there, I will give you that. But just slotting in any old programmer does not make work get done. Finding programmers, or code monkeys as you elegantly put it, that are capable of carrying a lot of work due to a small team size and pushing the envelope in efficiency, graphics and carrying out your design ideas (such as Mario Galaxy's planetoid worlds) to bring your game forward is not a simple thing anyone can do. There are a lot of programmers, but a lot of them do not have what it takes (nearly completely devoid of knowledge of standards, not a team player, unable to think outside of the box). You don't just sit there and say "make my game run faster" and the programmer pushes the make game run faster button. Any programmer could find some ways to do that, but to find someone who can truly push the envelope requires someone who can visualize and think outside the box. This isn't even to mention the fact that you are hardly guaranteed that the person you replace someone with could even understand what you have done so far.

To be fair I took the worst possible case ever, untrained people doing coding all day.
Now a good programmer is hard to replace but it still can be done (like everything there's a cost).
Let's not even go as far as talk about video games, they're fiendishly hard to finish and the ROI is way too low for the amount of work I'd say.
Still if you can train the guy you hire to take the position of the one who left, you can mitigate the loss more easily than if you lose the guy that was leading the project from the start it's usually not a good sign for where the project is heading.

Kunan said:
/nonsensical rant, apologies
I don't see a reason for apology

EDIT: I'm not saying I undervalue managers either. A strong-minded, creative manager can very easily be the difference between a AAA team and a D+. I'm just saying that programmers unfairly get a bad rap (a lot being done by programmers themselves who just sit around and are less useful than the coffee machines on floor 2) and it makes me sad.

Well unless we're speaking of something else, I don't believe programmers are getting a bad rap either.
I mean they're not exactly known as lazy coffee machines emptier.
At least not in my mind.
Like for everything there's bad apples, I doubt that they're even a significant number at all (then again graduating from a tech school is not mission impossible either I guess :lol).
 
Mael said:
You're presenting this like there's a side of managers and another of engineers
In big companies, there usually 'is' (at least gaming ones).
It's true lots of people gravitate towards management with experience, but not everyone is fit to be in management, nor does everyone desire it. Generally companies will have managerial and specialized career progression paths for engineers(and other fields), because senior people on both sides are valuable.
 
Mael said:
Still if you can train the guy you hire to take the position of the one who left, you can mitigate the loss more easily than if you lose the guy that was leading the project from the start it's usually not a good sign for where the project is heading.

The guy leading the project is not a corporate, money-minded, manager, the guy leading the project is usually an artistic director or a senior engineer. What do you consider a "manager", anyway?
 
the distribution of wealth in a capitalist society is deeply flawed. Miyamoto has taken it upon himself to help mitigate the effects of this system as well as being a game-making genius.
 
As someone else has said, some of you are really drinking the kool-aid. I really hope some of you take a business class or two, and find out that while upper management might look like they get a meager salary, they make it up in bonuses. My VP 'only' gets about 200k as a salary, but between the sales quota bonuses, fiscal budget bonuses, company car, company fuel card, sporting event tickets, concert tickets, and free product he gets every year, he makes shy of half of a million dollars annually. None of that gets listed. Just his salary.

I'm sure Miyamoto is sitting very comfortably right now.
 
domlolz said:
the distribution of wealth in a capitalist society is deeply flawed. Miyamoto has taken it upon himself to help mitigate the effects of this system as well as being a game-making genius.

Good point he's taking money from his pocket and giving it to rich Nintendo shareholders he truly is a god among men
 
cosmicblizzard said:
Japan sounds a lot less intimidating than America in terms of big business people. Can't really imagine a CEO riding his bike to work here in the US unless it's some small company.

The owner of my company rides a golf cart to work (I work in the US).
 
the nightman cometh said:
Good point he's taking money from his pocket and giving it to rich Nintendo shareholders he truly is a god among men
he's like a real life robin hood.
 
upandaway said:
Are you kidding? He's working until 2 am every day giving advice to everyone (Iwata Asks reveals this).

For sure, when he said he does what he wants all week, he was telling the truth. But that doesn't mean he's not working.


That's kind of a given because Nintendo has among the highest ratios of income/no. of employees.


wow really?, So nintendo really are the good guys in the industry.
 
I heard Masahiro Sakurai still lives in a one-room apartment even post Brawl. He actually wrote up a big article somewhere about how the gaming industry is wearing him down by constantly clamoring for sequels.. He said something like how game developers in Japan don't make millions and mainly do it because it's their passion and that they feel so happy when they finally release an amazing finished product and then people are immediately expecting sequels and pointing out 'what could be better next time'.

Sakurai also did not want to make another Smash Bros. game after Melee. When Iwata announced it at E3 he did not tell Sakurai about it ahead of time. Sakurai basically got on board because Iwata begged him and Sakurai felt they would fuck up the franchise without him. I mean, to me that shows he has a genuine attachment to that franchise. It really can't be all about the money when most Japanese game devs make about as much as a bar tender.

EDITED: for sounding too weeaboo.
 
SuperAngelo64 said:
I heard Masahiro Sakurai still lives in a one-room apartment even post Brawl. He actually wrote up a big article somewhere about how the gaming industry is wearing him down by constantly clamoring for sequels.. He said something like how game developers in Japan don't make millions and mainly do it because it's their passion and that they feel so happy when they finally release an amazing finished product and then people are immediately expecting sequels and pointing out 'what could be better next time'.
Sakurai originally left Nintendo because he wanted to make new games and not just Kirby and Smash Bros. sequels.

After Meteos he agreed to make Brawl as a one time project without becoming a full-time Nintendo employee. But yeah, it's a bit hard to resist when Iwata gives you your own studio where you can do whatever you want with a big budget so now he's with Nintendo again for the time being.
 
I can't imagine Miyamoto really needing money. I'd be surprised if almost everything in his life isn't expensed in some way. Plus, he's part of the Nintendo family - he'll be taken care of.
 
iwata is running one of the most successful companies in the world and he's making just 760k a year?

THAT IS AWESOME.
 
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