Polygon - 9/10
PSN Stores - 9/10Polygon said:This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It's a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful.
Vandal Online - 8.6/10PSN Stores said:Everything strips out what typically drives us towards the types of games we play. Theres no objective, rules, or scores; theres just Everything. It presents a toy-box thats there to simply be fun to play with and, potentially, something thatll get you thinking about your own life and how you fit into this bizarre universe that weve all found ourselves in. Its not without faults, some parts of the tutorial segments can be unclear or a bit slow for my liking, but none of that detracts from the wild journey I went on. Everything is odd, thought provoking, and quite unlike anything else Ive ever played.
PushSquare - 8/10Vandal Online said:An essay on philosophy takes the shape of a video game. It will make you think, question and see the world with different eyes, but apart from that, it will also make you explore and discover with gameplay mechanics beyond the mere interactive experience.
PlayStation Lifestyle - 8/10PushSquare said:Everything is not for everyone, and thus it's a hard game to score. This existential experience is not quite as pretentious as it appears to be, but it will still leave you mindful of your worth to the world and the universe as a whole. Honestly, if you've ever found yourself enchanted by the sheer scale of space itself, then this game does an incredible job of communicating that through rudimentary interactivity alone.
PlayStation Universe - 7/10PlayStation Lifestyle said:No matter if I was playing or watching, every hour I spent with Everything was an interesting one. Much like life itself, there were moments of beauty and laughter, but also sadness. It's undoubtedly a strange creation, but no other game can allow players to listen to Alan Watts discuss the interplay of difference while watching 10 outhouses perform a dance that results in a baby outhouse somehow being born. There's something special about these moments, and it's why Everything will be on my television screen for a long time to come.
Destructoid - 7/10PlayStation Universe said:Everything provides a mellow environment to explore, with the perfect auditory compliments for your journey. The experience may be lost on some, but that's okay. Others will thoroughly enjoy getting lost in the experience, despite minor frustrations like the needle-in-a-haystack search.
God Is A Geek - 7/10Destructoid said:Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
Cubed3 - 6/10God Is A Geek said:The sheer scope of Everything is an incredible achievement, and it does offer at least a few hours of entertainment, before it inevitably becomes a bit stale.
Gamespot - 6/10Cubed3 said:Everything will no doubt be included in the "Is it or is it not a game?" debate, but it is an interesting space to explore. It's exactly as odd as it sounds, and many may walk away from it begrudgingly. If you stick it out, though, you may find something here that really scratches an itch you never knew you had. The problem is: how long can it be scratched before the itch goes away?
Gamespot said:There is no unifying theory of Everything. If the point is to invoke a sense of existentialist zen, it accomplishes that, but it subsequently undercuts the accomplishment with a sense of lame, abstract humor. If the point is to invent a wild playground where everything that exists has a self-centered consciousness all its own, its that as well--in which case, it's almost taking Alan Watts' ideas to Looney Tunes levels of ridiculousness. When those two elements are at odds, the game seems to lose all meaning.
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