
(Click for general game info.)
System requirements:
Latest drivers: (as at 21/12/2017)
Nvidia: 388.71
AMD: 17.12.2
Intel: Depends on your processor; download the driver update utility
Tips and tricks:
Various CPU/GPU benchmarks and data: See this GameGPU article.
Note: The article is in Russian, but the data is presented via graphs.
Cap the framerate/potentially improve frametimes: Download RivaTuner Statistics Server, input your desired framerate limit in the "Framerate limit" box, and hit enter (the program comes bundled with MSI Afterburner and earlier versions of EVGA PrecisionX). Alternatively, those with an Nvidia GPU have the option of Nvidia Inspector, which can also be used to impose a framerate cap, either in a similar manner to RTSS or by way of forcing a different vsync interval (click the small tool icon to open the game profile section).
Note: Useful if you your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frametimes. The greater window the engine has to render a given frame, if you're imposing a lower framerate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Stop the game from crashing after 15 minutes on touch-capable systems running Windows 10: Open the task manager, switch to the Services tab and disable TabletInputService.
Enable motion blur: Navigate to steamapps\common\EvolveGame, create a new text file and name it autoexec.cfg, and input r_MotionBlur = 1. (Credit to Dictator93.)
Set your desired framerate cap: If you haven't already done so, create an autoexec.cfg file in the root of the game's installation folder following the instructions above and input sys_MaxFPS = xxx, where xxx is your desired cap. (Credit to Dictator93.)
Graphics settings:
Texture detail: Low; Medium; High; Very High
Shader detai: Low; Medium; High; Very High
Model detail: Low; Medium; High; Very High
Shadow quality: Low; Medium; High; Very High
Particle quality: Low; Medium; High; Very High
Anti-aliasing: None; SMAA 1x; SMAA 1TX; FXAA; TXAA
Vsync: Off/On