SEGAvangelist
Member
This and TitanFall are all I wanted on XB1, and I have TF on PC. Shame I will never get to play this
I'm sure you could find some way to try the game, but if not, I'll play twice as much just for you.
This and TitanFall are all I wanted on XB1, and I have TF on PC. Shame I will never get to play this
This and TitanFall are all I wanted on XB1, and I have TF on PC. Shame I will never get to play this
SwiftDeath, I would love to answer all of your questions. They're good and reasonable ones.
But I can't yet. Soon?
I've probably missed a few that have done this, but I can't really recall seeing radiosity so prominent in the light engine since Source had it. It makes the lighting look much more believable, so I'm glad to see it being used.
probably looks better in motion
Animated PNG:
Bounce light is too exaggerated, but otherwise it looks great.
Probably to show off the effect clearly, though.
Also, what the hell is Fable Legend? Is it a proper entry, or another gimmick spin off like that one with Kinect?
i defend Fable the Journey every chance i get. its a great game. separating Fable TLC from my nostalgia for it, its probably my favorite Fable game. great characters and a better continuation of the series' story than 3.
i defend Fable the Journey every chance i get. its a great game. separating Fable TLC from my nostalgia for it, its probably my favorite Fable game. great characters and a better continuation of the series' story than 3.
Really? I kind of want to try it now.
Kinect is not perfect. not even going to pretend it is. but i found the game to be very fun (if short) and very well written with good performances. i think its on rails structure and limited cast really helped the narrative stay focused and effective.
if you have an old kinect laying around (or can borrow one off someone) i think its worth finding the game used.
Okay, I've lost patience. What black magic are you people referring to when you say Animated PNG? Nothing is animating, and I've tried it in 2 different browsers. Are you guys just trolling me?
i defend Fable the Journey every chance i get. its a great game. separating Fable TLC from my nostalgia for it, its probably my favorite Fable game. great characters and a better continuation of the series' story than 3.
This is the big news to me. If there were only some way to make this generally available, or maybe some very motivated amateurs following a general technical approach, that might solve one of the few big things UE4 is lacking for independent developer use.I feel like people who say this isn't impressive just don't understand what is actually going on here and instead are just looking at the art style. Their GI solution is looking extremely good in these screens.
Bounce light is too exaggerated, but otherwise it looks great.
Probably to show off the effect clearly, though.
Also, what the hell is Fable Legend? Is it a proper entry, or another gimmick spin off like that one with Kinect?
It is a part of UE4 now, meaning anyone with access to UE4 can use it.
Hopefully it'll show up at this E3.It's apparently a full fable, open world and all, but a different kind of fable that is much more geared towards 4 player co-op gaming, or just multi-player in general. It isn't an MMO style game, but apparently it will be supported like one, or something to that effect. You can also play the entire Fable Legends experience single-player if you wish.
You can even choose to be the villain apparently, placing enemies strategically, telling them how to ambush human players, what abilities to use, who to attack, that kinda thing. You even get to choose what types of enemies ambush players. The focus seems to be moving in a unit with a combo of AI controlled characters or human controlled characters, or all of a specific type. I guess you pick a squad to move out with or something each time you go on a mission. I'm sure there could be instances where you can choose to go solo, but I guess to maximize your effectiveness, it may be better to move as a team.
I thought someone else said it was just a Lionhead-specific engine change? They don't have to release changes back to Epic.Wait, is unreal4 open source now? Gamechanger.
It's apparently a full fable, open world and all, but a different kind of fable that is much more geared towards 4 player co-op gaming, or just multi-player in general. It isn't an MMO style game, but apparently it will be supported like one, or something to that effect. You can also play the entire Fable Legends experience single-player if you wish.
You can even choose to be the villain apparently, placing enemies strategically, telling them how to ambush human players, what abilities to use, who to attack, that kinda thing. You even get to choose what types of enemies ambush players. The focus seems to be moving in a unit with a combo of AI controlled characters or human controlled characters, or all of a specific type. I guess you pick a squad to move out with or something each time you go on a mission. I'm sure there could be instances where you can choose to go solo, but I guess to maximize your effectiveness, it may be better to move as a team.
I think Epic announced that they officially integrated this tech into the engine. Phil Spencer said it was Black Tusk originally but it turns out it was Lionhead's solution.I thought someone else said it was just a Lionhead-specific engine change? They don't have to release changes back to Epic.
Does anyone have any confirmation links about this being merged into the UE4 baseline?
UE4 is open-source in the sense that you can pay a subscription and modify the source, but I don't think it's GPL style in that you have to release mods back.
I've kinda lost faith in the Fable games, used to be good fun and went downhill. Would be interested to see how this shapes up.
Strange that other companies had to do the work to help UE catch up to Cry Engine's gi.
That's what I was thinking. UE4 didn't have a cheaper GI solution?
When I read about the system resources needed for just the SVOGI tech demos I honestly couldn't believe they even considered it as a primary effect of the engine. Wasn't it something like half of an entire 680's resources just for 30fps SVOGI in a controlled demo?It didnt have dynamic GI at all. It has prebake system [Lightmass] and they had very expensive, but totally awesome SVOGI that they scraped, because performance bracket was too high.
Yeah, I felt the same after learning it was a co-op game, but it apparently has single player mode too.
Its sad that the game wont look like this unless we get a PC version.
That's what I was thinking. UE4 didn't have a cheaper GI solution?
It is a part of UE4 now, meaning anyone with access to UE4 can use it.
This is a pretty good summary of high level points we've talked about when the game was announced last August. It's not 100% percent accurate to what we're building, but that's not your fault.
I do need to caveat one thing you said here - Fable Legends is not a full "open world" as you describe it. The experience will be more like the first Fable in which you take on a quest and go on an adventure.
More information to show and say soon.
When I read about the system resources needed for just the SVOGI tech demos I honestly couldn't believe they even considered it as a primary effect of the engine. Wasn't it something like half of an entire 680's resources just for 30fps SVOGI in a controlled demo?
Still a pretty brutal requirement. It sucks that it got taken out all the way but it would basically require multiple lighting models to scale across systems so it's understandable.Probably less and in unoptimized state with highest precision they had. The whole demo run in 30hz in 1080p on 680.