Kralamoonard
Member
Fallout 4: Is It Next-Gen Or Not?
https://www.youtube.com/watch?v=JCI-I7LADdM
Frame Rate Tests
Fallout 4 PS4 vs Xbox One Frame-Rate Stress Tests
Fallout 4 PS4 vs Xbox One Frame-Rate Test
Graphical Comparisons And Technical Analysis
Fallout 4 Console vs PC Graphics Comparison
Fallout 4 PS4 vs Xbox One Graphics Comparison
Fallout 4 HDD's Improving Performance On Consoles
http://www.eurogamer.net/articles/d...d-drives-boost-xbox-one-fallout-4-performance
What Does It Take To Run Fallout 4 At 1080p60?
http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-fallout-4-4023
Read The Full Article For More Info
http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-face-off
...but to summarise:
"Fallout 4 is a game at odds with itself; an arresting open-world adventure with a staggering number of moving parts, but also one where its engine trembles under its demands. Having picked apart all three versions at length, it's fair to say PlayStation 4 and Xbox One each have unshakeable performance issues that can't be ignored. However, in visual terms they fall very close to one another - and at its top settings, PC adds some interesting touches over the console experience.
Let's rattle off the basics first: the 1920x1080 checkbox is readily ticked for both consoles, and pixel-counting gives us the precise same return. It's a state of affairs that perhaps points to Xbox One as the focus for Bethesda at the start of Fallout 4's development, and visuals are almost entirely matched with PS4. We have an accomplished implementation of temporal anti-aliasing on each console too, while texture map quality, shadows and even the quality of specular mapping in rain are a direct match...
Overall, while visuals on all three formats are closely matched at a micro level, PC's broader draw distances, higher shadow quality and more refined god rays set it apart, while the ability to run at custom resolutions and higher frame-rates clearly improves the overall experience. As for PS4 and Xbox One, parity is achieved at just about every visual setting; from the native 1080p image, to texture quality, effects and shadows. Even LOD settings are identical, save for one long-distance shot of Lexington - a one-off example of Xbox One resolving more geometric detail. We cast a wide net out to find any other contrasts, but in every other area, each console is even.
The frame-rate situation on console is disappointing though. Scenarios such as an empty corridor producing a locked 20fps are just one example among many of a title that could really use some thorough optimisation. Fallout 4's stutters and hiccups only add to the trouble here, especially on Xbox One when switching weapons mid-fight. PS4 has its own struggles though, with effects-heavy battles taxing the hardware to a greater degree, despite holding a better frame-rate while traveling the world at large. And of course, our tests can't feasibly factor in the state of play with hundreds of hours on the clock - though we hope that lessons have been learned from Skyrim here.
The game's stability also bears mention. We've suffered numerous crashes on each format; three times on PS4, and twice on PC and Xbox One. Thankfully, the game auto-saves regularly, though in one case our latest save file appeared corrupt on return. Elsewhere, we've been caught several times in an infinite loop of loading screens, having died a split-second after auto-saving. It's the unpredictability in the glitches that adds to the issue - there are variables that will create frustrating situations unique to each player. Technically, it's a disappointing result, but only because there's a high-quality game underneath the technical issues..."
TLR
- Both consoles have graphical parity, and with PC they have graphical parity at ultra settings (such as the ambient occlusion method, alpha effects, motion blur, water shaders, screen-space reflections, texture quality and filtering), except the god rays, draw distances, shadows and resolution/frame rate, which can all be higher on PC.
- Frame rate sees drops down to the 20's on both consoles w/microstutters, PS4 drops when heavy alpha effects are seen (e.g. shooting) whereas X1 sees more drops in general open world traversal.
- Both consoles run a native 1080p display with a good implementation of texture filtering (~8x AF?) and a good AA solution (they use TAA, temporal anti-aliasing).
- Poor shadow draw distances however with a cascade effect exacerbating shadow pop-in, and pixelation can creep around volumetric light shafts producing a stair-stepping effects, and are rendered at 480x270.
- Low resolution textures, coupled with low level implementation of ambient occlusion, basic tessellation of some objects and low shadow draw distances means the game can look rough in places.
Screenshots Comparing The Graphics
A Quick GIF Highlighting The Difference Between Console And PC [Thanks Li1quid]*
*I just thought I'd add some perspective to the GIF above, courtesy of Tom from Digital Foundry:
From a distance like that, obviously, a lot is cut away on PS4 - but it's all there on the ground level. That's just the most extreme case of LODs at play.
Personal Thoughts
Of course Bethesda's Fallout 4 is bigger and better than ever, and a tangible upgrade over its predecessor is certainly evident. Although some questionable changes to the various systems can prove to be controversial, one cannot deny the sheer scope, scale and atmosphere of the world. However, since this is strictly a technical thread, let's keep the topic about that.
Despite looking better than Fallout 3 (which one should naturally expect from last-gen game compared to a current-gen game), the graphics and technical performance leaves a lot to be desired. To simply put it, Fallout 4 feels graphically unimpressive in 2015. This is apparent when you notably have other open worlds that are just as open, yet more graphically impressive than Fallout 4 (Witcher 3 for example). But these issues are bigger than just the graphical fidelity; it's a problem that is at the core of Bethesda's engine. You have animations that still have the same 'Bethesda jank' to them, and in 2015, this is simply not acceptable. You can also clearly see in the videos above that the Gamebyro/Creation engine just does not cut it anymore, doing the hardware at hand a great disservice. The engine on consoles and varying PC's is actually struggling in many areas of the game where there isn't even any strain/demand on the hardware at all. And then you have the engine unable to cope with the hard drives of the consoles thus causing noticeable stuttering, which has to be fixed with a SSD hard drive until it's patched.
Whether Bethesda will continue using this engine for the next Elder Scrolls game remains to be seen, but I can guarantee one thing: the reception will be even less amicable if the same problems and issues plague the next game (even if Fallout 4's issues/bugs/glitches have been reduced compared to Bethesda's last game).