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Face-Off: Fallout 4 - Digital Foundry

I really hope Bethesda is listening to these complaints in particular. Drops like that with nothing going on are clearly some kind of rendering bug. From what I hear, fixing those would make a big difference.

Any form of alpha-blending effect, no matter how small or primitive, seems to make the renderer nose-dive into hell. Those two gifs have them too (in the form of fire/smoke and water spray). Sadly, any form of fire fight, as well as many areas as part of their decoration, involve these. That said, it's not the only reason the frame rate drops. Just a very predictable and reproducible one.
 
I really hope Bethesda is listening to these complaints in particular. Drops like that with nothing going on are clearly some kind of rendering bug. From what I hear, fixing those would make a big difference.

Has there been any response from Bethesda at all about these issues - have they at least admit they are aware of them?
 
Has there been any response from Bethesda at all about these issues - have they at least admit they are aware of them?

As far as I know, not even that. Which most other developers who released high-profile games with performance-issues (and significantly more ambitious visuals...) have done.
 
Actually, it's not that well optimized for PC either.
Just look at that 3600+ posts in the PC performance thread. Most people are still tinkering their settings for the best performance.

Eh, that thread tends to be a vocal minority. It's run flawlessly for me on a 970 since day one.

Fallout 4 is a beautiful game.
 
Because its not a minor thing, 25 hours in and the framerate for a lot of areas is damn near unplayable especially in any combat situations.

GdblMFp.gif


AlOzdZJ.gif


2 completely empty areas and they turn into slideshows and this happens all too often throughout the game. People are not asking for much to expect a game that looks like Fallout 4 to run at a consistent framerate and yet people are acting like it is.

It is a sad thing when one can demonstrate poor frame rate with a gif.
 
I would love to see a shot of PS4/XBO Fallout 4 that looks like this, to be honest.

You're not gonna get a reply unfortunately mate, since that screenshot is from a PC, screenshotted, probably downsampled to oblivion with a few filters and sprinkles added on top to try and pass it off as normal playable gameplay.
 
You're not gonna get a reply unfortunately mate, since that screenshot is from a PC, screenshotted, probably downsampled to oblivion with a few filters and sprinkles added on top to try and pass it off as normal playable gameplay.
That doesn't look like something that I can't achieve in real time gameplay to be honest.
 
Especially in downtown Boston, right? :/
there is something wrong with the occlusion culling. Turn the shadow distance down to medium and try it again, if that doesnt get you to 60 then turn down the other draw distances just a tad. After that Iw as getting steady 60 with barely a loss in quality in wide open areas, cities looked the same
 
It isn't, reshade is all that's needed. People are just upset about the state of FO4.

I think people are right to be upset when they get an out-dated engine that isn't fully delivering on the current-gen hardware. Again, its state on consoles leaves a lot to be desired. Don't get me wrong, it's not the worst thing in the world, but it's not hard to see why people are upset from a technical perspective.
 
Because its not a minor thing, 25 hours in and the framerate for a lot of areas is damn near unplayable especially in any combat situations.

GdblMFp.gif


AlOzdZJ.gif


2 completely empty areas and they turn into slideshows and this happens all too often throughout the game. People are not asking for much to expect a game that looks like Fallout 4 to run at a consistent framerate and yet people are acting like it is.

Thank goodness I've never run into anything like that. The biggest hitches I get are in the save menu because I make too many saves.
 
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