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Face-Off: Fallout 4 - Digital Foundry

Sometimes i don't get the comments made by the authors. You don't need to see the PC and PS4 versions side by side to notice the glaring lack of shadows on consoles.

Uh so? This is a Face-Off, it's supposed to be a direct comparison lol.

Yes we know about the "Ignorance is bliss" aspect of consoles.
 
Sadly, if Bethesda's line of thinking was that spending extra time on the PS4 version wouldn't make a difference on sales, they were right.

Why the hell did I buy this on console...
 
Seriously, PC is obviously much more powerful but this is a disastrous port on consoles, it's hard to draw any conclusions and comparisons other than Bethesda messed up.
Going a little far with that one.
Disappointing? Yes.
Disastrous? Not even close.
 
Sadly, if Bethesda's line of thinking was that spending extra time on the PS4 version wouldn't make a difference on sales, they were right.

Why the hell did I buy this on console...
This is really the crux of it. The game doesn't look amazing on consoles because it really doesn't have to
 
On another note, how do people feel about the layout of the OP? I tend to use it for other DF threads that I made (here and here) and I was just wondering if people like/dislike it, find it easily readable, and if it can be improved in any way? Thank you.

Back on topic though, I added my personal thoughts to the OP:

Of course Bethesda's Fallout 4 is bigger and better than ever, even if many people don't see a tangible upgrade over its predecessor with some controversy surrounding the omission or change of some of Fallout 3's systems. However, as this is a technical thread, lets strictly talk about that.

Despite looking better than the Fallout 3 (which you should naturally expect from a last-gen ---> current-gen game, the graphics and technical performance leaves a lot to be desired. Even the animations have the same Besthesda trademark jank to them, and in 2015, this is not acceptable, particularly when you look at ambitious open worlds like The Witcher 3 looking much better. Hell, it doesn't even have to look as good as The Witcher 3, but I feel it just needs to reach that current-gen graphical standard. Unfortunately, the Gamebyro/Creation engine does not cut it anymore, and it's clear the consoles (and even some PC's) are struggling in many areas of the game, which should not be the case, particularly in areas where there isn't any strain/demand on the hardware at all.

Whether Bethesda will continue using this engine for the next Elder Scrolls game remains to be seen, but I can guarantee one thing: the reception will be even less amicable if the same problems and issues plague the next game, even if they have been reduced from Bethesda's last game.
 
Half the game is missing in the console version
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$400 console can't keep up with PC on ultra. More at 11.

The game obviously has some serious technical issues but let's not pretend that the PC they're running the game on cost anywhere near the price of a PS4. Using this as an example of "lol Bethesda" is as bad as people using modded Skyrim with mega high res textures running at 2fps to show how bad Fallout 4 looks.
 
The fact that New Vegas got slammed so hard for its technical issues in reviews even though it was the vastly better game is hugely disappointing, especially since Fallout 4 is out on next gen consoles only.
 
It would depend greatly if he is traditionally a console developer. It should be simple to port between DirectX and GNMX, but not so to GNM. That would be akin to porting between DX11 and DX12 (or any other low level api).

This is all happening through Unreal 4's pipeline, so that probably does ease the process somewhat.
 
the shadow draw distance is the biggest culprit between PC Ultra and consoles IMO. The rest looks surprisingly close.

weird set of circumstances; we finally got a decent console version from Bethesda, just in time for the engine itself to really show its age. I'm not as bothered as some others – to me it looks sort of like an interesting variant of the Source engine – quite flat, not flashy (like the Witcher 3, which definitely looks the most dramatic to me), but at least mostly consistent, and the new lighting engine is really quite good.

and, y'know, I built two villages with defensive traps and lasers and shit last night. So there's that.

if they fix the alpha bug plaguing PS4 and maybe bring the shadow draw distance out more I'd be pretty happy personally.
 
Not really, it has a lot of FPS issues as well. If you check out the performance thread you will see people getting a lot of sub 30 FPS drops in cities and anywhere with a lot of geometry.

Not really, actually. While performance on PC has some quirks to iron out, even a very budget-oriented PC is performing much better than either console at equal or slightly better settings.
 
Mobile CPU's can't handle this kind of open world stress. Even with GPGPU's. I hope the NX uses an entry level desktop level CPU.
 
Technical issues aside, the parity in yet another Microsoft "marketing" deal game is bizarre.

Whatever game is amazing and I'm glad at least everyone can play it.
 
Well I got Batman & Watchdogs on pc which didn't work out well.

This time round I considered X1/PS4 but went with pc due to price. Thank god.
 
the gameplay is largely hampered during shootous / fights, a bit more on PS4 than XB1 it seems, 20 fps gunplay is not fun at all... thanks God for PC, but Bethesda having a free pass for this is inexcusable.
 
You would think there was some genuine generation hardware gap between PS4 and Xbox with some of these comments. How much better did you honestly expect it to be?

Apologises if I'm wrong but isn't the GPU better on Ps4 and CPU better on Xbox?
 
Not really, actually. While performance on PC has some quirks to iron out, even a very budget-oriented PC is performing much better than either console at equal or slightly better settings.

I never said anything about it not being better than consoles, I was specifically speaking towards the FPS drops that happen in a lot of areas.

Dropping down from +60 FPS to 30 because I turned my camera towards 4 bodies is more than a little quirk.

Like I said, look at the PC thread and you will see a lot of people getting huge FPS drops.

http://www.neogaf.com/forum/showpost.php?p=185295659&postcount=3060

http://www.neogaf.com/forum/showpost.php?p=185410478&postcount=3197

http://www.neogaf.com/forum/showpost.php?p=185359280&postcount=3149

And that's from just looking around for less than a minute.

That's pretty terrible performance on the PC. (Again, not comparing it to the consoles but speaking JUST about the PC performance.)
 
You would think there was some genuine generation hardware gap between PS4 and Xbox with some of these comments. How much better did you honestly expect it to be?

Apologises if I'm wrong but isn't the GPU better on Ps4 and CPU better on Xbox?

Not a generation, but a very notable one. Check out the many games that run at higher resolution and have better performance on the PS4. There are plenty of no-effort ports on the Xbox 1 too that are just as infuriating.
 
You would think there was some genuine generation hardware gap between PS4 and Xbox with some of these comments. How much better did you honestly expect it to be?

Apologises if I'm wrong but isn't the GPU better on Ps4 and CPU better on Xbox?

Yes XB1 cpu is a little faster and has use of an extra core.
Ps4 has faster ram and better graphics chip.
 
Not much to say here. Not the prettiest game and it struggles on just about all hardware. Playing on PC and its a marked improvement over previous Bethesda games in terms of stability (thank god for 64 bit memory addressing), but it still goes crazy with draw calls that kill my old i7 950 in extremely dense areas. These areas are more dense than anything in their previous games (and any other game I've played), I just wish the tradeoff wasn't poor performance. Would be nice to see SLi support in the future as well, a single GTX980 struggles at 1440p in a lot of areas where I'm not CPU bound.

None of this has been enough to hamper my enjoyment of it, though. Have been up all night playing it and stopped for a bit too get some food just now (no crashes all night long). I'm going to get back to it after I finish eating, Bethesda gets a pass from me for that reason.
 
No attempt to push higher visual settings for PS4's higher GPU-memory spec.

Yet, we'll see.

I mean I'm not expecting a custom GPGPU rewrite or anything but I bet there's some more low hanging fruit they can grab.

Honestly considering how it performs on PC, I'm sort of impressed with the consoles. It takes a ridiculous beast PC to even hit 60 FPS and it can't keep that consistently.
 
You would think there was some genuine generation hardware gap between PS4 and Xbox with some of these comments. How much better did you honestly expect it to be?

Apologises if I'm wrong but isn't the GPU better on Ps4 and CPU better on Xbox?
There's a gap it's obvious but some people here think the ps4 is a monster able to run any game at 1080p 60fps.. Hilarious comments to be honest. These lazy devs!
 
Full crashes and save corruption??
How the fuck does this shit get through certification??

Sony and MS should have just went "this isnt releasing, and no the day 1 patch excuse wont wash this damn time."

AFAIK it's not up to MS or Sony to determine how well a game plays, if it crashes, corrupts your save, or is full of bugs. They only test that it doesn't cripple/brick their system when played.
 
$400 console can't keep up with PC on ultra. More at 11.

The game obviously has some serious technical issues but let's not pretend that the PC they're running the game on cost anywhere near the price of a PS4. Using this as an example of "lol Bethesda" is as bad as people using modded Skyrim with mega high res textures running at 2fps to show how bad Fallout 4 looks.

Exactly...if you have a high end PC,why would you buy it on consoles,especially since it has no multiplayer(for friends who own a console lets say)...if your PC is equal strenght,or a little less for now,like mine(GF660,early i7 proc,etc etc)then the console is an equal choice.
 
There's a gap it's obvious but some people here think the ps4 is a monster able to run any game at 1080p 60fps.. Hilarious comments to be honest. These lazy devs!

Nobody expects it to crush the Xboxone but most third party games (minus a very few Microsoft marketing deal games) have had no issue out performing it's Xbox one version.
 
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.
 
Nobody expects it to crush the Xboxone but most third party games (minus a very few Microsoft marketing deal games) have had no issue out performing it's Xbox one version.
It did outperformed the Xone version right? It's running at 1080 p vc 900p, framerates are unstable as any other game. Consoles target is 30lock with ocasional dips
 
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.

PS4/XBO are pretty much identical.
 
First, I don't game on a pc, so that's out. As a console gamer, and playstation gaming primarily, Bethesda games are pretty indefensible. Yes, I'm sure the game overall is fun and cool. But as a console gamer, how are games with poor framerates, crashes, etc acceptable? Maybe it's just me, but I'm not going to spend money and put time into something that feels unfinished. This isn't acceptable in other mediums, why should it be acceptable in gaming?
 
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.

It's pretty much even, they just struggle in different locations. PS4 has frame rate issues in high alpha effect situations smd Xbox has frame rate issues when switching guns and in some other open world areas.

Honestly it's a roll of the dice. Just get whatever version you want
 
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.

They're both equally bad. All versions are janky as hell. Game should be called Jankout.
 
Both shadows and LoD are tied to CPU performance.
Theres a lot more going on than shadow and geometry rendering, the latter of which isn't very impressive even on the top PC setting.

And even with dynamic ToD, we've seen plenty of solutions for long-distance shadow rendering. They don't even have to be updated once a second.
 
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.

Why is hardware power such a big thing now? Don't get wrong I'm not being critical, I'm just interested in the mind set as it didn't seem that big of a deal previously. Look at the PS2, it was outpaced hardware wise by some of its competition and it didn't matter to many as it's still lauded as the best machine of all time.
 
I have an unopened PS4 version of Fallout 4. Should I trade it in for the Xbox One version?... or are both equally bad?..

Also, honestly, I am willing to pay $600 for a next gen console just please make it powerful.

Get a decent PC for $600 instead
 
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