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Face-Off: Fallout 4 - Digital Foundry

There is no excuse for this in a day and age when open world games can look, play and run as well as MGSV.

And yet 12M shipped already.

hecan'tkeepgettingawaywithit.gif
 
Rofl

The engine is just crap. Even if they dropped consoles to 720p it wouldn't have mattered, you'd still have many spots with 20fps drops or worse.

At least the PC can brute force the fuck out of it, I guess it will be the ideal place to get Bethesda games on for a while.

No, the hardware is crap and the snail race between consoles leads to posts who think Bethesda should've made one version look like pc while it's also bad hardware but less worse than the other.
 
No, the hardware is crap and the snail race between consoles leads to posts who think Bethesda should've made one version look like pc while it's also bad hardware but less worse than the other.

Huh? It's clear from all the videos and articles that Bethesda's engine is outdated and shoddy, which leads to sub-part performance on consoles AND some PC's. There are areas where we should not see consoles locking to 20fps (e.g. indoors as mentioned in the OP) yet it occurs. The engine just can't cope under this much stress, and it should honestly run much better on console hardware.

There are other open worlds that are just as technically ambitious and open, yet run better AND look better.

I'm not saying the consoles are not under powered, but THIS GAME is not the reason this maybe true nor does it prove that sentiment, as it's just shoddy optimisation all around the out dated engine.
 
Disappointing frame rates on consoles.

How is it possible that the Xbox One and PS4 perform the same when the PS4 is a lot more powerful. It sucks.
I'm not going to support a dev that does this.

Not truly optimized for either console. Seems to be the obvious culprit again this gen. I still enjoy the game regardless, but having to accept it as the norm for Bethesda is tiring.

There is no excuse for this in a day and age when open world games can look, play and run as well as MGSV.

And yet 12M shipped already.

hecan'tkeepgettingawaywithit.gif

Apples and oranges. Basically no open world games don't look, run, or play like MGSV. This game does things MGSV doesn't even come close to touching in terms of size and detail. I keep seeing MGSV thrown around as some holy benchmark for 60FPS open world, and while the framerate is impressive, it's world is largely barren compared to most all open world games.
 
Wow, he even managed to run it in 60fps on better settings than consoles.

Yep...which makes me think that if it wasn't for the engine or the sub-par optimisation, these consoles could have easily ran at 1080p 60fps (or at least an unlocked frame-rate at 60) with a few things, like the AA solution, dialed back.
 
Yep...which makes me think that if it wasn't for the engine or the sub-par optimisation, these consoles could have easily ran at 1080p 60fps (or at least an unlocked frame-rate at 60) with a few things, like the AA solution, dialed back.

No, because game is CPU limited on consoles. 60 is out of question even on the better engine.

Ps. This Potato Masher PC also runs Mad Max in 60fps.
 
Disappointing frame rates on consoles.

How is it possible that the Xbox One and PS4 perform the same when the PS4 is a lot more powerful. It sucks.
I'm not going to support a dev that does this.
PS4 is hardly 'a lot more powerful'. Besides, this is Bethesda. We were never going to get cutting-edge graphics/performance.
 
No, because game is CPU limited on consoles. 60 is out of question even on the better engine.

Ps. This Potato Masher PC also runs Mad Max in 60fps.

60 isn't out of the question mate, just look at MGSV - runs on a better engine and at a rock solid 60fps and at 1080p, and looks miles better.

Even if Bethesda's world is 'more detailed', an unlocked frame rate shouldn't be out of the question.

I don't see why you're so adamant at not entertaining the thought of the consoles possibly running this average looking game at 60fps (with a few things dialed back).
 
Anyone able to achieve a completely stable 30fps on PC?

I can't hold 60fps on my rig in many of the bigger areas and would rather play at 30fps with maxed details but there are noticeable frame-pacing and skipping issues that don't appear at 60fps even with the normal tricks. :\
 
What broken AO ? HBAO+ works very well on my end, fired up the game today.
AO in this game is not bugged or whatever.

It is. It starts flickering after a while. I'm about 50 hours into it right now and have had to turn it off completely to avoid the flickering.
 
60 isn't out of the question mate, just look at MGSV - runs on a better engine and at a rock solid 60fps and at 1080p, and looks miles better.

Even if Bethesda's world is 'more detailed', an unlocked frame rate shouldn't be out of the question.

I don't see why you're so adamant at not entertaining the thought of the consoles possibly running this average looking game at 60fps (with a few things dialed back).

MGSV is completely different game, so is GTAV.

The point with Bethesda games is item persistence and Radiant AI. Basically it means that NPCs are alive and items stay way they are all the in comparison to other games, like GTA 5 where NPCs/cars are randomly generated as You approach a street.
Could Creation Engine work better? Sure, but i think that 60fps is out of question.
 
Anyone able to achieve a completely stable 30fps on PC?

I can't hold 60fps on my rig in many of the bigger areas and would rather play at 30fps with maxed details but there are noticeable frame-pacing and skipping issues that don't appear at 60fps even with the normal tricks. :\

What's your rig?
 
Looks like when I get this game it will be PC. I recently upgraded my slim PC to a sub-entry level gaming PC so there's no way it will run, but for Black Friday I might get/make a mid-level gaming PC. Kind of sucks that the minimum specs for most AAA games are so high now a days.
Edit-$350 PC looks tempting AF
 
There is no excuse for this in a day and age when open world games can look, play and run as well as MGSV.

And yet 12M shipped already.

hecan'tkeepgettingawaywithit.gif

Stop with the comparisons with MGSV, it's getting annoying. The most demanding MGSV has to do is render tumbleweeds.
 
There is no excuse for this in a day and age when open world games can look, play and run as well as MGSV.

And yet 12M shipped already.

hecan'tkeepgettingawaywithit.gif

Well it's quite clear Kojima spent most of the budget on the engine rather than the game....

...fix your shit Bethesda.
 
What's your rig?
Still just an i5 3570k@4.5GHz + GTX780 + 16gb ram. I can get mostly 60, but I have to cut down some settings and the larger areas still manage to drop. I just want a completely stable frame-rate even if it's only 30, to be honest.
 
It is. It starts flickering after a while. I'm about 50 hours into it right now and have had to turn it off completely to avoid the flickering.

HBAO+ flickers very little, it is actually one of its perk and what sets it apart from the other AO tech out there. You must be confusing with the game's default AO.

HBAO+ shines in Watch Dogs, excellent implementation.

Again, I've the game installed and been replaying it, no flicker with HBAO+, but it does with other AO options.
 
Call me an idiot, but I can't play a game with horrible slow downs and a whole world with objects with no shadows. That looks just wrong.
 
MGSV is completely different game, so is GTAV.

The point with Bethesda games is item persistence and Radiant AI. Basically it means that NPCs are alive and items stay way they are all the in comparison to other games, like GTA 5 where NPCs/cars are randomly generated as You approach a street.
Could Creation Engine work better? Sure, but i think that 60fps is out of question.

Forget 60fps, a solid 30fps with better shadows/LOD would be ideal for consoles, as opposed to what it is now.

Don't think many would complain if Bethesda managed to do even that much.
 
HBAO+ flickers very little, it is actually one of its perk and what sets it apart from the other AO tech out there. You must be confusing with the game's default AO.

HBAO+ shines in Watch Dogs, excellent implementation.

Again, I've the game installed and been replaying it, no flicker with HBAO+, but it does with other AO options.

You can try searching google "flickering shadows Watchdogs"/"blinking shadows Watchdogs". Example: http://youtu.be/FMuQO5gbOaI

I'm playing it right now and for the past few weeks and AO at any setting other than off (tried all three) makes shadows start blinking after a while.
 
Seriously, PC is obviously much more powerful but this is a disastrous port on consoles, it's hard to draw any conclusions and comparisons other than Bethesda messed up.

? It runs better on a cheap 750TI and I3 combo than it does on consoles according to digital foundry.

No, because game is CPU limited on consoles. 60 is out of question even on the better engine.

Ps. This Potato Masher PC also runs Mad Max in 60fps.

To be fair, Fallout 4 seems to be poorly optimized for AMD cards, if the min spec difference is anything to go by.
 
I don't get it, why go for 1080p when you can't even maintain 30fps on consoles? I've finished the game on PS4 btw. The performance was generally very poor.

Although, I have to say that the game looks great. There were some stunning areas in the game like the
Glowing Sea.
 
You can try searching google "flickering shadows Watchdogs"/"blinking shadows Watchdogs". Example: http://youtu.be/FMuQO5gbOaI

I'm playing it right now and for the past few weeks and AO at any setting other than off (tried all three) makes shadows start blinking after a while.

Weird. Sorry to hear that, my game never flickered, ever. 35 hours on Nvidia hardware, multiple reinstalls and driver upgrades.
No flickering whatsoever with HBAO+ high engaged.

Maybe something specific to AMD. HBAO+ is optimized for Nvidia after all.

Are you using SweetFX ? The guy in your Youtube video found out this was the culprit.
You can't blame the game for not supporting third-party stuff like the above, anything not officially supported be it reshade or sweetfx can cause issues.
Lower the GPU buffered frames as well to 3, higher can cause flickering.
 
Playing the game on XBO I feel like I would be enjoying it a lot more if it was 60fps.

I also feel like a more technically competent developer could have got this game working on consoles with these graphics at 60fps. Technically it doesn't seem to be doing much which should be straining the engine so much. Kinda reminds me of The Evil Within in that sense.
 
not this shit again.... Yes it's all the hardware and has nothing to do with the shit engine and the extreme lack of effort put into porting it.

No, of course it's only the shit engine that didn't really fly on the top notch hardware that was built to last for ten years.
Seriously, it's always not just one factor.
 
I don't get it, why go for 1080p when you can't even maintain 30fps on consoles? I've finished the game on PS4 btw. The performance was generally very poor.

Dropping it to 720p won't make a difference. It's a poorly made game. I don't remember a game that suffer massive drops in an indoor environment and not look good as well (no shadows/ao).
 
Weird. Sorry to hear that, my game never flickered, ever. 35 hours on Nvidia hardware, multiple reinstalls and driver upgrades.
No flickering whatsoever with HBAO+ high engaged.

Maybe something specific to AMD. HBAO+ is optimized for Nvidia after all.

I'm on Nvidia as well, completely new build (i7-6700k, GTX 980 ti). I would be worried except many people are experiencing the same and it isn't happening in other games. A Watchdog's bug on some hardware unfortunately, but that aside it runs wonderfully.

EDIT: Not using SweetFX and I've tried lowering GPU max buffered frames to anything..
 
I'm on Nvidia as well, completely new build (i7-6700k, GTX 980 ti). I would be worried except many people are experiencing the same and it isn't happening in other games. A Watchdog's bug on some hardware unfortunately, but that aside it runs wonderfully.

Try what I said, lower your GPU buffered frame (5 is too high, 3 is fine). Because HBAO+ in this game is by no means "broken".
 
Sorry then, no idea what could be causing it. Thankfully it does not affect everyone.

I've tried every solution from the first many results in Google. No dice unfortunately, but other than that it works very well. I'm living with it :)
 
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