Kenzodielocke
Banned
you forgot the "better than consoles" part.
Embarrissing Bethesda.
What does this even mean?
Rofl
The engine is just crap. Even if they dropped consoles to 720p it wouldn't have mattered, you'd still have many spots with 20fps drops or worse.
At least the PC can brute force the fuck out of it, I guess it will be the ideal place to get Bethesda games on for a while.
To be fair engine has enormous advantage to the community - moddability with some backward compatibility.
No, the hardware is crap and the snail race between consoles leads to posts who think Bethesda should've made one version look like pc while it's also bad hardware but less worse than the other.
Disappointing frame rates on consoles.
How is it possible that the Xbox One and PS4 perform the same when the PS4 is a lot more powerful. It sucks.
I'm not going to support a dev that does this.
There is no excuse for this in a day and age when open world games can look, play and run as well as MGSV.
And yet 12M shipped already.
hecan'tkeepgettingawaywithit.gif
Wow, he even managed to run it in 60fps on better settings than consoles.
Wow, he even managed to run it in 60fps on better settings than consoles.
Yep...which makes me think that if it wasn't for the engine or the sub-par optimisation, these consoles could have easily ran at 1080p 60fps (or at least an unlocked frame-rate at 60) with a few things, like the AA solution, dialed back.
Well I got Batman & Watchdogs on pc which didn't work out well.
Watchdogs works very well on PC now, aside from the broken ambient occlusion you unfortunately have to turn off![]()
PS4 is hardly 'a lot more powerful'. Besides, this is Bethesda. We were never going to get cutting-edge graphics/performance.Disappointing frame rates on consoles.
How is it possible that the Xbox One and PS4 perform the same when the PS4 is a lot more powerful. It sucks.
I'm not going to support a dev that does this.
No, because game is CPU limited on consoles. 60 is out of question even on the better engine.
Ps. This Potato Masher PC also runs Mad Max in 60fps.
PS4 is hardly 'a lot more powerful'. Besides, this is Bethesda. We were never going to get cutting-edge graphics/performance.
PS4 is hardly 'a lot more powerful'. Besides, this is Bethesda. We were never going to get cutting-edge graphics/performance.
What broken AO ? HBAO+ works very well on my end, fired up the game today.
AO in this game is not bugged or whatever.
60 isn't out of the question mate, just look at MGSV - runs on a better engine and at a rock solid 60fps and at 1080p, and looks miles better.
Even if Bethesda's world is 'more detailed', an unlocked frame rate shouldn't be out of the question.
I don't see why you're so adamant at not entertaining the thought of the consoles possibly running this average looking game at 60fps (with a few things dialed back).
Anyone able to achieve a completely stable 30fps on PC?
I can't hold 60fps on my rig in many of the bigger areas and would rather play at 30fps with maxed details but there are noticeable frame-pacing and skipping issues that don't appear at 60fps even with the normal tricks. :\
There is no excuse for this in a day and age when open world games can look, play and run as well as MGSV.
And yet 12M shipped already.
hecan'tkeepgettingawaywithit.gif
When two NPCs are scripted to move to each other and talk, it feels like the game is going to crash from a jank.dll runtime error.
There is no excuse for this in a day and age when open world games can look, play and run as well as MGSV.
And yet 12M shipped already.
hecan'tkeepgettingawaywithit.gif
Still just an i5 3570k@4.5GHz + GTX780 + 16gb ram. I can get mostly 60, but I have to cut down some settings and the larger areas still manage to drop. I just want a completely stable frame-rate even if it's only 30, to be honest.What's your rig?
It is. It starts flickering after a while. I'm about 50 hours into it right now and have had to turn it off completely to avoid the flickering.
MGSV is completely different game, so is GTAV.
The point with Bethesda games is item persistence and Radiant AI. Basically it means that NPCs are alive and items stay way they are all the in comparison to other games, like GTA 5 where NPCs/cars are randomly generated as You approach a street.
Could Creation Engine work better? Sure, but i think that 60fps is out of question.
HBAO+ flickers very little, it is actually one of its perk and what sets it apart from the other AO tech out there. You must be confusing with the game's default AO.
HBAO+ shines in Watch Dogs, excellent implementation.
Again, I've the game installed and been replaying it, no flicker with HBAO+, but it does with other AO options.
Wow, he even managed to run it in 60fps on better settings than consoles.
Seriously, PC is obviously much more powerful but this is a disastrous port on consoles, it's hard to draw any conclusions and comparisons other than Bethesda messed up.
No, because game is CPU limited on consoles. 60 is out of question even on the better engine.
Ps. This Potato Masher PC also runs Mad Max in 60fps.
You can try searching google "flickering shadows Watchdogs"/"blinking shadows Watchdogs". Example: http://youtu.be/FMuQO5gbOaI
I'm playing it right now and for the past few weeks and AO at any setting other than off (tried all three) makes shadows start blinking after a while.
CPU limited?
I don't get it, why go for 1080p when you can't even maintain 30fps on consoles? I've finished the game on PS4 btw. The performance was generally very poor.
not this shit again.... Yes it's all the hardware and has nothing to do with the shit engine and the extreme lack of effort put into porting it.
I don't get it, why go for 1080p when you can't even maintain 30fps on consoles? I've finished the game on PS4 btw. The performance was generally very poor.
Weird. Sorry to hear that, my game never flickered, ever. 35 hours on Nvidia hardware, multiple reinstalls and driver upgrades.
No flickering whatsoever with HBAO+ high engaged.
Maybe something specific to AMD. HBAO+ is optimized for Nvidia after all.
I'm on Nvidia as well, completely new build (i7-6700k, GTX 980 ti). I would be worried except many people are experiencing the same and it isn't happening in other games. A Watchdog's bug on some hardware unfortunately, but that aside it runs wonderfully.
Try what I said, lower your GPU buffered frame (5 is too high, 3 is fine). Because HBAO+ in this game is by no means "broken".
Tried it already and it doesn't work.
Tried it already and it doesn't work.
Sorry then, no idea what could be causing it. Thankfully it does not affect everyone.
Care to take a screenshot of your Inspector profile with the options selected?