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Facebook has acquired Oculus VR for 2 Billion US Dollars

Honestly if there's anything to watch with this thing it's Carmack. If he bails within the next 6-12 months it's probably a good sign to permanently close the book on the Rift.

Definitely agree with this. If Carmack leaves then all my interest is gone.
 
my fear is that zuck appears to be clueless to how VR works, trying to pitch sporting events as a possible use case.
I think this is not the time to get hung up on down the pipe possibilities, they're examples, not goals.

And this is not the first time people have used sporting events as a possible use, it's been thrown around a lot. Might even be successful, truthfully, when you can sell seats next to coaches, etc.
 
so ahead of it's time it's not even funny

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I thought he left for Oculus because it was an interesting upstart?

I can't see him staying much longer now.

I think it was that and because he really loved what they were doing with VR and wanted to help out. If Facebook doesn't touch the gaming side then he will probably stay but as soon as those suggestions start coming in he'll bounce.
 
I won't even try to predict the impact this will have on the future of OR, or VR, or any other R. I will say this though:

If you ever wonder why it is that The People cannot defeat The Man, look at Oculus Rift. This thing was one of the crowdfunding darlings. Kickstarter mega success. A phenomenom that was wildly successful to the tune of 2.5 million dollars in donations. Facebook comes in and drops almost 1000x as much cash to buy them out.

That is why The Man always wins. Cause The Man is paid.
 
Just heart broken about this. On a gaming disappointment scale of 1 to 10. Where 2 is the Watchdogs Downgrade and 7 is that Dreamcast didn't sell. This is the full 10.


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You got screwed because anywhere else in the normal buisness world you'd be rich. Kickstarter has all the negatives of being an investor but none of the postiives.
Yeah but it's not business world. It's donating, not investing. You donate and you get back what is in the tier you pay for (and devs don't have to put any rewards in if they feel like they don't want to, though of course this makes it less likely to get donators). The donators got their rewards and thus they didn't get screwed.
 
At least Google has experience branching out into all kinds of crazy shit. Facebook? Urgh.
 
Holy crap. Um... Not entirely sure how to take this. First reaction was that 2 billion dollars will be a massive help for Oculus to compete with the likes of Sony and Microsoft in the VR field once those two companies start weighing in.

I didn't put any money towards their kickstarter, but if I had I wouldn't feel betrayed or anything. It's not like it was done under false pretences; they needed that kickstarter to get them off the ground and get people taking VR seriously.

Really though, absolutely bizarre.
 
Well, this is pretty hilarious for me. Sucks for those that are into the whole VR craze but I guess it just makes Sony's VR all the more important in terms of gaming.
 
Quoting myself to share the message.
Yes, but you kind of said it yourself. The in house Oculus development culture shouldn't change too much, but FB will definitely be heavily involved with how the CV is marketed, utilized, and monetized. This is a huge leap for VR as a whole, but again, focus will undoubtably be shifted away from gaming.
 
I wonder how Valve feels right now. They were the ones helping push VR tech for Oculus. Oculus takes that help and uses it as a tool to sell out to Facebook.

Curious to see if this partnership continues anymore.

Valve should have sucked it up and bought them, unless Valve was planning on releasing their own version anyway.
 
People who think that Facebook will somehow not make this tech all about Facebook are dreaming.

They're company is simply a machine designed to get more and more people looking at ads on their website.

They aren't going to make a 2 billion dollar investment that doesn't play into that strategy.
 
Yeah but it's not business world. It's donating, not investing. You donate and you get back what is in the tier you pay for (and devs don't have to put any rewards in if they feel like they don't want to, though of course this makes it less likely to get donators). The donators got their rewards and thus they didn't get screwed.

I was merely explaining why I never did a kickstarter. I understand it's "donating", and that's why I hate it.
 
That's the thing.. who is deciding their fate? Them or Facebook?

Only time will tell.

From the way they are phrasing this though, it seems that everyone there sees the Rift as a modern day television or monitor. They seem to want to produce a product that will replace your current viewing experience.

That will apply to games, movies, television, sports, music, and any other media that you experience now on a television or monitor.

But for here and now, they have confirmed that there will be no change to the first product that OR produces. The same product that people put up money for already.
 
You're putting on rose colored glasses and ignoring how corporate culture works. Oculus isn't in the drivers seat anymore. Facebook is far more massive. Even if the current intent of the creators is one thing, that's not how it's going to end up. FB is a public company - it gets driven by shareholders. Profit is the only motive for Oculus now. There is no other purpose for publicly traded companies other than to maximize shareholder earnings.
Nailed it on the head. This is Arthur Rock and Apple Board vs Steve Jobs type stuff that could happen here.
 
We have had a lot of interest in the past, but only from people who would tear us apart and make us work on their own stuff. We have zero interest in doing that, and there is no number that could convince us otherwise.
Facebook is going to give us access to massive resources, but let us operate independently on our own vision. There are so many things we can do that used to be impossible.
This sounds awesome guys!
 
This is bs, cause that oculus/morpheus rivalry was just a dumb fanboy desire to begin with and actually, it's in the best interest for vr devs, as it was said by both companies, to have a pc and a console market to make profit of their games.

Oculus is no longer going to be an open platform for the PC. Shareholders would never allow tech that was purchased for such a price to be used that way. The prior paradigm with OR/Morpheus would have been best, allowing much more simultaneous development. That's not going to happen now.
 
I guess if you have a 360 camera feed, that would be the only way to account for you actually moving your head

Not farfetched at all the way tech is advancing. Look at the software used to stitch together images for a panoramic view we have today. Now add 10 years of advancements to hardware and software. Should be do-able.
 
Oh yes, the first release will work well on PC. Do you expect the next iteration will target high-end with Facebook in charge?
Oculus have never targeted high-end. They have a minimum spec they want to meet the requirements for 'presence', which will be achieved with their first version. Any subsequent versions will be improvements.
 
Honestly don't bother. The thread has devolved (from the evidence in the last few pages) to hyperbole and funny images/gifs. NeoGAF at its finest.

Couldn't have said it better than you two did.

All big news articles threads on here just spiral out of control with people looking to be negative and post .gifs instead of contributing to actual debate.

There is little to no evidence to suggest that facebook will run Oculus into the ground. They didn't with WhatsApp, they didn't with Instagram. I don't think it'll happen with Oculus. Time will tell though, maybe we will end up eating crow, but given what we've seen thus far with facebook's acquisitions? I think there's more evidence to support the theory this might be alright rather than terrible.
 
Yeah, that amount of money is just obscene. And it's a gross over-payment as well. I really doubt that OR will take off in the mainstream.

But oh well, good for Sony I guess.
 
Honestly, Oculus is a piece of hardware and some software APIs. The things which make it great for gaming also make it great for a lot of other uses, so I can't see a whole lot of reasons to think that this will kill the product at all. The gifs and Farmville jokes are funny, but there is very little substance to any of the concerns being expressed here.
 
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