• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Facebook has acquired Oculus VR for 2 Billion US Dollars

Yeah, that amount of money is just obscene. And it's a gross over-payment as well. I really doubt that OR will take off in the mainstream.

But oh well, good for Sony I guess.

Facebook overpaying for something with little to no revenue? Unheard of! Unheard of I say!
 
Question.

Does Palmer Luckey, a 21-year-old college dropout get to decide the direction of OR? Or do they bring in a "established" former airline CEO who knows all the Harvard frat secret handshakes and shit? Do the public shareholders of FB tolerate Luckey at the helm of a 2 billion dollar arm?

Oh of course Facebook will let Oculus do whatever they want. Obviously you know nothing about how business works.
 
So what, the guys behind OR get off the ground via kickstarter money (donation) and then go and sell the result of that for 2 billion? I have no idea about OR or how it really came about, but if it's anything like that then that seems really dirty.

You can't honestly believe that they had this roadmap planned out when they began the Kickstarter project. And even so, Kickstarter doesn't guarantee anything other than what the project says you'll get. You are not an investor in the traditional sense. You're a backer. Everyone's fine with that arrangement until there is money to be made, and then suddenly people have regrets.
 
You think facebook will spend the money and raise the price of VR equipment, thereby reducing the profit margin for better experience in the future that won't affect their Facebook related features?

There will be a lot of hate for it, and the need for an alternative supplier of VR equipment will rise. And right now, there's only OR and Sony, with Valve being Valve. The enthusiasts who were waiting in support for OR won't be so enthusiastic towards it.
Who's talking about raising prices for VR equipment? Oculus have always been about keeping it as low as possible.
 
Mostly I guess I'm annoyed at Palmer selling out.

In time, perhaps, he would've been standing next to Zuckerberg, not under him, with his name being touted as bringing about the VR revolution.
 
What does this mean for Sony and Project Morpheus? I'm sure their investors are happy about this. VR is the next big thing and Sony got in on this early.
 
What year did video game revenues hit $18.5 billion, surpassing the annual gross revenues of the recording industry and Hollywood, combined? HINT:
1982



The average PC will be powerful enough in 3 years, give or take.

But you'll have to tell me, how does opening the Occulus API to non-gaming applications come at the expense of gaming applications?
You seriously think 3 years? I'm not talking tech savvy people who are buying a new computer. I'm talking when will the new standard Dell Laptop be powerful enough to drive a compelling experience?

As to your second question, it's not the development that won't be gaming focused, but the marketing. If it's not sold as a gaming device, you'll probably have a lower tie ratio. However, I'm gonna provide a counter argument to my own point, if this consumer push can open VR up to an audience as massive as the current smart phone audience, tie ratio will mean diddly shit. But idk if we can achieve that. Just so many variables. I need that Curb gif right now.
 
Gotta say, I've had pretty much zero interest since day 1 for anything related to VR. I just want traditional games on a controller.

This doesn't phase me much at all.
 
The way people here talk, the Rift just became some proprietary device that can only play what Lord Zuckerberg deems appropriate. Why don't you wait for solid proof before making ridiculous generalizations?
I don't get that vibe, only a fool would think that they would want to make it proprietary. They want to capture a wide audience, so why limit themselves? I think a lot of us are merely hurt that what is essentially a fucking monitor is now a device where one might have to worry about data collection concerns and whatnot, or authentication.
 
Yes, but you kind of said it yourself. The in house Oculus development culture shouldn't change too much, but FB will definitely be heavily involved with how the CV is marketed, utilized, and monetized. This is a huge leap for VR as a whole, but again, focus will undoubtably be shifted away from gaming.

No, it won't. VR will be everywhere. You're basically saying that since Facebook is on iPhone, it's the death of games for iPhones. Everybody has iPhones, now (not because of facebook, but), so the audience for games is that much bigger, which means a lot more actors are attracted to that market. With VR being given a huuuge push by FB, it'll be as wide-spread as it would only have been in 30 years, otherwise. This will create a huge leap in VR technology, since other actors will compete with hardware, much like on the smart-phone market. The market will reach satiation so much faster, and there'll be such a bigger push for AAA game makers and indie game makers to make games deliberately for the Oculus, that we'll have such a torrent of content, we won't know what to do with it.

In contrast, without this, I see a slowly growing VR market with small actors creating neat things and other games getting VR support, but nothing huge made especially for it.
 
Here's the Facebook of the future... Might not be called Facebook by then.

Virtual homepage to hang out with all your "friends"
Virtual attendance at nickelback conference.
Telecommuting now will actual involve you sitting in a virtual cubicle.
Facebook version of Netflix/hulu
Premiere movie releases virtual style
Evening inundated with likes and endorsements.
 
The people that backed it got what they were promised. Im happy for the oculus guys, if someone offered me 2 billion id take it. Some of you guys that are pissed in worry of it hurting the product i understand that. But the guys that are mad they made a shit ton of money seem jelly.

Oh I am not jealous at all. The guys at Oculus used the Kickstarter model to perfection. It was a savvy business strategy to raise their starting capital from gullible gamers for free. I feel absolutely no pity for the backers, if you back something like the rift and are angry now you're an absolute fool. To be honest, backing such a product always seemed dumb to me, but to each his own.
 
Who's talking about raising prices for VR equipment? Oculus have always been about keeping it as low as possible.

Price of manufacturing VR equipment. Cost vs Price. Oculus has always been about raising the quality and lowering the price. If you really think Facebook will be about raising the quality AND lowering the price, you're being naive. VR will have to improve even more than what it is now for better gaming experience. Do you honestly think Facebook is about that?
 
Isn't that just 3D then?

It is, although being able to focus on infinity will make it feel more convincing than the average 3D image. Immersion would break the instant you turned your head, though, but it could work as a personal 3D viewer.
 
Exactly my thoughts. They have said they want your Facebook page to be something your kids, grandkids, and generations beyond could go and visit to see how you lived. If VR becomes a viable platform the integration with 3D videos and photos to put you "in the moment" could create memories unlike any we have experienced before. Your descendants could go and be "at" your wedding or "in" the room right after they were born and have a closer connection with their relatives than pictures and iPhone videos offer.

caprica4.jpg
 
What I generally don't like about these acquisitions lately is that it is kind of a trend that there is something cool or new starting to emerge and you can already predict beforehand that it will be bought by either Google, Apple, Microsoft or Facebook.

It's like in 10 years it will only be these 4 companies owning EVERYTHING and any new technology or trendy software start-up is only waiting for one of the 4 to cash in.
 
Couldn't have said it better than you two did.

All big news articles threads on here just spiral out of control with people looking to be negative and post .gifs instead of contributing to actual debate.

There is little to no evidence to suggest that facebook will run Oculus into the ground. They didn't with WhatsApp, they didn't with Instagram. I don't think it'll happen with Oculus. Time will tell though, maybe we will end up eating crow, but given what we've seen thus far with facebook's acquisitions? I think there's more evidence to support the theory this might be alright rather than terrible.

these threads are definitely gaf at it's worse, but you have to take it for what it is. just enjoy the craziness and dont worry about convincing anyone of anything. at the end of the day, occulus rift will live and die by it's final product. im confident that OR is on right track, some people aren't. so be it. we'll still get to enjoy OR at the end of the day.
 
So.. From what i understood there, this is what's happening at best...

facebook will let Oculus guys have fun with their lil pc games (fb doesn't give a shit), while they will help them making the tech future worthy, so they can sell virtual media (sport streams, videoconfs, touristic vists...) to people at some point.

Am i right ?

This is basically what I've taken from it.
 
Honestly, Oculus is a piece of hardware and some software APIs. The things which make it great for gaming also make it great for a lot of other uses, so I can't see a whole lot of reasons to think that this will kill the product at all. The gifs and Farmville jokes are funny, but there is very little substance to any of the concerns being expressed here.

The issue is that Facebook has not demonstrated a desire to branch out as a company, but to tie everything they dip into back into social networking. Which is about the least intriguing part of oculus rift and VR technology. It has applications to gaming, broadcast television/entertainment, engineering, Architecture, interior design, medcine, biology... Facebook isn't likely to pursue these ventures. Nor is Valve. A company like Google, Samsung, IBM, or Microsoft is. Facebook is like... Yahoo or AOL
 
What does this mean for Sony and Project Morpheus? I'm sure their investors are happy about this. VR is the next big thing and Sony got in on this early.

Well they just landed a 2 billion dollar headline about V.R being the future. I guess it will be easier for Sony to justify investment, not doubt.

Doesn't mean anything else.
 
Not really man, it's more like paying a homeless guy for some doodad he made that you really wanted to own...then he gets rich. What's the problem?

Over a thousand people gave them money for no doodads at all, but thanks for playing.
 
Top Bottom