So you would not take 2 billion? Is that what you are saying? Please....
Unless I was on the brink of ruin, with my team on the verge of starving, I wouldn't sell my place in history, no.
So you would not take 2 billion? Is that what you are saying? Please....
This is my problem with kickstarter. Donating to for profit companies.
If I give you money to make a product I want equity.
For you it was the day gaming changed forever.
For me it was Tuesday.
How? Oculus is a technology, and the requirements for VR are pretty similar across different possible applications. What do you envision Facebook doing that would RUIN EVERYTHING FOREVER?
Carmack is working for Facebook now. Carmack is fucking working for Facebook.
I can't even. God damn.
Save us Morpheus.
Notch just killed Minecraft for Oculus Rift because of Facebook:
http://kotaku.com/notch-says-hes-canceled-oculus-rift-minecraft-because-1551568311
Dat blatant astroturfing lol.
The average PC will be powerful enough in 3 years, give or take.
But you'll have to tell me, how does opening the Occulus API to non-gaming applications come at the expense of gaming applications?
The average PC will be powerful enough in 3 years, give or take.
I wonder how Valve feels right now. They were the ones helping push VR tech for Oculus. Oculus takes that help and uses it as a tool to sell out to Facebook.
Curious to see if this partnership continues anymore.
This tweet is so stupid I don't know where to begin
All eternal optimists, please listen to this man. FB didn't spend 2 billion to let Palmer explote his dream. Oculus needs to start making money for FB shareholders, and that's not going to happen by selling $300+ VR hardware to the high end PC market that is like .00001% of the population. The Rift will need to evolve and be targeted at the FB market, and I don't think I need to tell you that that market is not rocking dual titans.
The naïveté in this thread is astounding.
You seriously think 3 years? I'm not talking tech savvy people who are buying a new computer. I'm talking when will the new standard Dell Laptop be powerful enough to drive a compelling experience?
Are you going to tell Stump that to?
Looks like there's suspicion of Facebook astroturfing reddit atm.
What does this mean for Sony and Project Morpheus? I'm sure their investors are happy about this. VR is the next big thing and Sony got in on this early.
So is this great news for Sony? I'm guessing it's bad news for high-end PC gamers?
I wonder if valve will reconsider releasing its own vr hardware now. Someone needs to step in and take the oculas torch.
How is notch being a baby or a moron by not making something that makes him feel uncomfortable, or is something he doesn't believe in?notch is a hyper-baby moron
I just thought about how Valve's VR demos have a news article about FB going public as the walls and floor as textures.
My expectation is that in 2 years, their work in the gaming space is going to be on a noticeable decline.
Here's hoping for the best, but I am not optimistic.
Question.
Does Palmer Luckey, a 21-year-old college dropout get to decide the direction of OR? Or do they bring in a "established" former airline CEO who knows all the Harvard frat secret handshakes and shit? Do the public shareholders of FB tolerate Luckey at the helm of a 2 billion dollar arm?
Brendan was the Chief Product Officer at Gaikai, the innovative GPU cloud streaming company that was acquired by Sony Computer Entertainment in July 2012. Prior to Gaikai, Brendan spent a decade as co-founder and CEO of Scaleform, the #1 user interface technology provider in the video game market, which was acquired by Autodesk. Under his leadership, the Scaleform SDK was adopted by thousands of video game developers worldwide.
That salty Notch tweet is killing me. Packs up his Legos and stomps home.
Maybe he just doesn't like Facebook and has chosen not to work with them? Why does this offend you?notch is a hyper-baby moron
Thousand dollar suit wearers who don't know shit about or care about gaming and want to do nothing more than sell ads/your personal info bought something that was supposed to be a revolution in gaming. They will crush all potential or divert it to something else entirely if gaming doesn't net enough money.
I want you people who say mainstreaming something is a good thing to explain to me how. It has never been the case in the history of any great idea/tech. Check all music/bands who sign to labels that fuck up their original sound, movie franchises that get new screenwriters/actors and are exploited, TV shows that are stretched into as many episodes as possible for ads, gaming franchises that have taken on qualities of other games we're bored with instead of being it's own thing, the # of developers/studios shut down or turned to shit soon after huge companies take over. Every cool new thing for enthusiasts ends up being diluted by these people. Don't even have to get into the NSA bullshit.
Valve feels like the only place left with a direct line to gamers, who know exactly what we're like and what we want and have no problem enacting that vision. I like Sony but their device will likely not be as friendly to PC or open for everyone who wants to tinker with it.
This is so dumb and sad.
Yea, I basically suggested that here right before your reply:No, it won't. VR will be everywhere. You're basically saying that since Facebook is on iPhone, it's the death of games for iPhones. Everybody has iPhones, now (not because of facebook, but), so the audience for games is that much bigger, which means a lot more actors are attracted to that market. With VR being given a huuuge push by FB, it'll be as wide-spread as it would only have been in 30 years, otherwise. This will create a huge leap in VR technology, since other actors will compete with hardware, much like on the smart-phone market. The market will reach satiation so much faster, and there'll be such a bigger push for AAA game makers and indie game makers to make games deliberately for the Oculus, that we'll have such a torrent of content, we won't know what to do with it.
In contrast, without this, I see a slowly growing VR market with small actors creating neat things and other games getting VR support, but nothing huge made especially for it.
This is my problem with kickstarter. Donating to for profit companies.
If I give you money to make a product I want equity.