gutterboy44
Member
Well, as a side effect, our "likes" on Facebook will be ultra low latency from now on.
Why did the owners need 2 billion? The company was on the fast-track to success long before Facebook stepped in.
Nowhere in that post did I ever say that VR is JUST games. And you still havent explained why you came to a gaming enthusiast message board only to be surprised you found people laser focused on the gaming aspects of this technology.
As is only confirming the hypothetical positives. Im glad we agree. Your shock is still just as strange to me however.
Yeah, patent wise there's nothing there. OR could crash and burn under facebook and VR would still be just as viable so long as someone pursued it. Its not the end of the medium at all.
ITT: people who think VR hardware is somehow locked to proprietary software that Facebook now control in some way.
Naysayers have no idea what they're talking about, this investment has nothing to do with completely derailing Oculus hardware development to insert an ad serving platform. The reason for the acquisition is that FB obviously wants in on the ground floor of an industry they see rapid growth of in the next couple of years. By acquiring the leading VR hardware/software team in the world they are giving themselves a competitive advantage whenever VR takes off, in terms of experimenting with implementation of VR apps, how socialising within VR could work, etc. What this means is that, for example, whenever sports teams, theatres, concerts etc start selling digital seating through VR, Facebook have given themselves a much better bargaining position as the payments provider for these kinds of transactions by being a de facto choice (in terms of quality and market presence) early on. This allows Facebook to completely sidestep entrenched media stores (Google Play Music, iTunes) and beat them to the marketplace for what is basically a new medium (VR media).
None of this negatively impacts the headset, which is a piece of hardware. If anything the price of high quality components will be driven down much more quickly over time once Facebook and other companies start sourcing VR display components in bulk similarly to smartphones.
He is actually smart... Lots of people were questioning their abilities to mass product OR Vs an advantage SONY had. Not anymore...He's just young and likely very naive.
You don't gain business acumen from your basement.honestly, i'm not going to question the intelligence of a dude who started an empire from his basement. he probably has more business training and savvy in his short years heading a company like occulus than we do.
His interviews suggest otherwise. He is very smart, very focused, and speaks like an industry veteran.
This sounds very worrying ...Already posted?
http://www.shareholder.com/visitors/event/build3/stage/stage.cfm?mediaid=63723&mediauserid=0
This is a conference for shareholders about the acquisition.
Not much mention of gaming, but a lot of talk about Oculus as the new social computer platform.
He wouldn't be the first businessman, who made a big mistake by sign contract without taking all the negative possibilities in account.honestly, i'm not going to question the intelligence of a dude who started an empire from his basement. he probably has more business training and savvy in his short years heading a company like occulus than we do.
His interviews suggest otherwise. He is very smart, very focused, and speaks like an industry veteran.
1 Toy Story November 22, 1995
2 A Bug's Life November 25, 1998
3 Toy Story 2 November 24, 1999
4 Monsters, Inc. November 2, 2001
5 Finding Nemo May 30, 2003
6 The Incredibles November 5, 2004
DISNEY ACQUISITION
7 Cars June 9, 2006
8 Ratatouille June 29, 2007
9 WALL-E June 27, 2008
10 Up May 29, 2009
11 Toy Story 3 June 18, 2010
12 Cars 2 June 24, 2011
13 Brave June 22, 2012
14 Monsters 2 June 21, 2013
15 Planes August 9, 2013
16 Inside Out June 19, 2015
17 The Good Dinosaur November 25, 2015
18 Finding Dory June 17, 2016
19 The Incredibles 2 TBA
20 Cars 3 TBA
Yeah acquisitions don't change anything...
In 3 years top, OR will be a former of its shelf.
Now that its clear the direction we are going I have only one question: Who is the Antichrist? Palmer luckey or Mark Zuckerberg?
Who cares if Facebook develops a bunch of applications to leverage VR tech? I guess I'm not seeing why Facebook developing those things for a piece of hardware is more worrying than any random company developing non-gaming software for it.
Because I'm using the generally accepted definition and you're not.
Probably, minus bombarding you with ads and selling your dataIs this correct?
I'm not familiar.
To those who don't understand the frustration, this is the VR equivalent of EA buying Nintendo.
They were at best 18 months away from shipping a product, with no discernible revenue stream.
Cash infusion accelerates the entire process. You can hire more engineers, better engineers. Build more prototypes, get sensors and software debugged faster, etc, etc.
I haven't seen it - do you have a link?http://www.neogaf.com/forum/showpost.php?p=105793316&postcount=3264
So who wrote this then?
His statement runs directly counter to the one Zuckerberg, his new boss, is telling the investors.
He is actually smart... Lots of people were questioning their abilities to mass product OR Vs an advantage SONY had. Not anymore...
LeVar Burton has been waiting for this day.
Reading's BACK, BABY!
Microsoft, Sony, Valve, EA, Activision and many more.
Pretty much. It also helps that the API for a HMD is easily abstracted. Would be nice to get an industry standard for that though.Yeah, patent wise there's nothing there. OR could crash and burn under facebook and VR would still be just as viable so long as someone pursued it. Its not the end of the medium at all.
This is completely dishonest about why Pixar's quality declined; all the senior creatives in Pixar got the senior creative positions in the merged company, while the senior creatives from Disney were sidelined or left the company entirely. The idea that Disney sapped the Pixar magic is not true. John Lasseter is Disney's top creative and has been since the merger. He was the one that cancelled Disney's version of Toy Story 3 and other spinoff and DTV cheapquels, and he's the one that's greenlit Pixar's version of Toy Sotyr 3, subsequent Disney/Pixar spinoffs and cheapquels.
The comparison would be if Zuckerberg was ousted from Facebook during the OR purchase, Carmack or whoever became Facebook's CEO, and then years later OR went to shit. Is that what you expect to occur here?
I haven't seen it - do you have a link?
At the very least, his entire reputation is on the line. So...there's that.He may not be, but he might be naive.
Time will tell.
http://www.neogaf.com/forum/showpost.php?p=105793316&postcount=3264
So who wrote this then?
His statement runs directly counter to the one Zuckerberg, his new boss, is telling the investors.
By getting bought from a software company, who hasn't any kind of experience in mass production?He is actually smart... Lots of people were questioning their abilities to mass product OR Vs an advantage SONY had. Not anymore...
Just because a person becomes a high-up in a new company after a merger, doesn't mean they can't be influenced by even higher-ups within said company.
I don't think Disney's board of Directors would be very happy if Lasseter went and killed a third rendition of the Toy Story series, a franchise that is a guaranteed money printer.
Yes, that's what I'm hoping for too.Everyone who is not either Facebook or Sony should get together and form a consortium for something like OpenHMD. That's their chance to compete on the market. (Of course, Sony and FB would be welcome to join)
You are welcomed.As someone not happy with this news I disagree with your comparison.
Thank you, put it better than I ever could. For fuck's sake, people. This outrage is childish and embarrassing.ITT: people who think VR hardware is somehow locked to proprietary software that Facebook now control in some way.
Naysayers have no idea what they're talking about, this investment has nothing to do with completely derailing Oculus hardware development to insert an ad serving platform. The reason for the acquisition is that FB obviously wants in on the ground floor of an industry they see rapid growth of in the next couple of years. By acquiring the leading VR hardware/software team in the world they are giving themselves a competitive advantage whenever VR takes off, in terms of experimenting with implementation of VR apps, how socialising within VR could work, etc. What this means is that, for example, whenever sports teams, theatres, concerts etc start selling digital seating through VR, Facebook have given themselves a much better bargaining position as the payments provider for these kinds of transactions by being a de facto choice (in terms of quality and market presence) early on. This allows Facebook to completely sidestep entrenched media stores (Google Play Music, iTunes) and beat them to the marketplace for what is basically a new medium (VR media).
None of this negatively impacts the headset, which is a piece of hardware. If anything the price of high quality components will be driven down much more quickly over time once Facebook and other companies start sourcing VR display components in bulk similarly to smartphones.
I think Facebook was not the only company that was interested in buying Oculus VR. Maybe other like MS, Google etc. offered them a lot of money too and FB had to overbid them all.
What do you mean by forced them to go back to hand drawn?Lasseter shut down the CGI animation studios of Disney for a bit, and forced them to go back to handdrawn, while putting all the CGI projects through Pixar. Lasseter can do whatever he wants, and it sounds like so can Luckey.
Ok, well they still didn't need a $400 million cash infusion to do their thing. This money has quite a few strings attached.
I haven't listened to it all, but I've seen the key points which you are probably referring to, and I don't see how it is going against what Palmer is saying. Facebook's ideas outside of gaming in VR is in addition to gaming.http://techcrunch.com/2014/03/25/why-facebook-bought-oculus/
This has bits of it, but the entire investor's call was posted up the thread a bit. Hang on I'll get the link in a sec.
http://www.shareholder.com/visitors/event/build3/stage/stage.cfm?mediaid=63723&mediauserid=0
To those who don't understand the frustration, this is the VR equivalent of EA buying Nintendo.
Can someone please give an example of social VR? I guess I'm just not very creative.
Thank you, put it better than I ever could. For fuck's sake, people. This outrage is childish and embarrassing.
Can someone please give an example of social VR? I guess I'm just not very creative.
VR Skype.Can someone please give an example of social VR? I guess I'm just not very creative.
I don't like Facebook, but I don't really understand why this is bad. The only thing immediately apparent to me is that OR is going to have better funding.