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Facebook has acquired Oculus VR for 2 Billion US Dollars

I'd say its the difference between couch co-op and online co-op where each person is alone in a dark room. Its still social, but there's a world of difference between the two.
But couch co-op is people interacting with each other in real space. Your example with the cell phones was people sharing real space without interacting.
 
Except that isn't how Facebook has operated with any of their previous acquisitions (Instagram, WhatsApp). They've acquired companies with forward momentum, given them the capital to accelerate development, and reap a profit off success that would have occurred naturally.

Had EA, Microsoft, or even Valve bought Oculus - I'd be inclined to agree with you. They'd lock new tech behind their existing gaming environment. Facebook doesn't have an existing gaming presence (at least not one that matters in this conversation), so it's likely that we'll just see them let Oculus do their thing, and let the train keep rolling in.

Apples and Oranges.

Instagram, WhatsApp, and many of their previous acquisitions were directly competitive social networks that threatened to slow the momentum Facebook had built. Most of which were easily integrated into Facebook.

Oculus is virtually unknown on the street and its future success is up in the air. Only tech geeks know anything about OR. More importantly OR is unique. It's a factor that can differentiate Facebook services from anyone elses by offering experiences that no one else can offer.

Are you assuming that Facebook sunk 2 billion dollars into a company that isn't even 1 foot off the ground so they share the technology like an open platform? I don't believe it. Not for one second. They will leverage this as a Facebook technology. OR will be a social network device first and a gaming device a distant 2nd or 3rd.
 
You need to think deeper.

Oculus Rift apps will probably be run through Facebook the same way Zynga games are run through Facebook.

The same way you would sign into Steam or Origin, now you will need a facebook account to use OR apps.

It could also change the entire type of software being developed for the OR. What once was an open development platform could very easily turn into a toy that Facebook will use to give some mild rejuvenation to it's business model by emphasizing social experiences.

Gamers were looking forward to this tech changing the game in the videogame industry at least in first person games and interactive story experiences. Now, that could change completely for the OR.

VR tours and VR farmville instead of VR Battlefield because EA doesn't want to share the goods with Facebook. Get it?

I think it is ridiculous to think that OR will be reduced to a Facebook peripheral.
 
Alright. Trolling was not the right word, but calling it outdated is hilarious.

Hilarious is the right word.

I suppose you could say that the PS4 isn't outdated since it's only been out for a few months...but the hardware inside of it is outdated, and that's what matters. Surely you understand this.
 
This is just a straight up scary acquisition.

You can see all the ways it could go wonderfully, but you can also imagine all the ways it could crash and burn.

I'm staying hopeful. Having near unlimited funds sounds pretty beneficial.

Still hyped and hopeful, but ready for the worst.

Nobody has that. I am sure there are limits even to Exon Mobile's divisions spending money.
 
So , is this good or bad for Morpheus?

Very bad, Not only do they have massive amounts of money now, OR is going to be the device for EVERYONE, while Morpheus is only for gamers. Well at least there is a possibility, that Facebook won't hinder Sony from making a PS4 social VR Facebook app, that works just as well as OR does.
 
I read it all. VR was never going to be all about games. Oculus Rift was never going to be all about games. I think a lot of people got the wrong idea that they were mainly just interested in creating some revolutionary gaming experience, when that's really only just one of the more immediately obvious applications of the tech. It was always the goal to go well beyond gaming.

Doesn't mean VR gaming has to die, either. Once VR becomes a more established medium to experience entertainment, the gaming support will follow.

No, it should be used only for Half Life 3 and the Witcher 5.
 
Ok so I've had my moment to freak out about this. Now to think about it more logically.

They would have never stayed independent forever. I remember Palmer saying somewhere that he would only consider it if the company matched their vision.

Looking at the field who would have been a good suitor? Google? Amazon? Apple? Microsoft? I think we can all agree Apple would be the worst.

Really? The company who is a very successful HARDWARE + SOFTWARE company who entered many new markets and completely turned them around. I mean come on. Out of these companies, they would be the best to buy Oculus. And Apple isn't any more proprietary than any of these companies. Sony is a good gaming company, and Sony games only exist on Sony devices.
 
Morpheus is attached to already outdated hardware so...

So far as I know Sony has not yet commented on whether or not it will be PS4 only. And it's basically a given that Microsoft will come out with some sort of Kinect Vision VR clone as well and I'd safely bet the house on it being at the minimum Windows
8
compatible.
 
Looking at the field who would have been a good suitor? Google? Amazon? Apple? Microsoft? I think we can all agree Apple would be the worst.

Apple is experienced in hardware, and they certainly have no hesitation to launch a product at a high price point. They also have an existing relationship with Samsung which OR was targeting as their supplier for the CV1. Apple has also ramped up their games support in the last year, with many Steam games and other AAA games having native OSX support. And if you want to talk about how horrible i-devices are to use on Windows... Well, they are horrible on iMac too... That's more incompetence on their end than maliciousness. Certainly if you think Apple would have fucked it up, you gotta lend the same courtesy to FB.
 
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http://www.reddit.com/user/palmerluckey/comments/
 
Morpheus is attached to already outdated hardware so...

If Facebook becomes the center of most OR usage, almost all of OR users will have it connected to outdated hardware, soooo............

Normal people don't have gaming rigs. They have $500 laptops or tablets.
 
...The Rift on the other hand is just that, a visor, Facebook can do nothing but give them money to make it better and get it out sooner than it would have, which was projected in 2014 anyways...
What?

...Facebook is a website, what they can do is make a Facebook/Rift splinter site, and subsidize the price of the headset for it's members while taking ad revenue in people's virtual rooms...
What?
Also, "Facebook" the name of a company. The company has a social platform also called "Facebook". It's where it got its name from. Much like Coca Cola has a drink called Coca Cola. If you think they're going to allow the Rift to distance itself from the Facebook brand, you're in for a shock.

Imagine your friends start sending you videos of them from Spain, while they're sitting on their bed at home. That's what's going on in Zuck's head.
"Zuck"? Also: what? Do you understand how VR works?

...Zuckers is imaging the Facebook Rift sponsored NFL games, where members get to pay $50 bucks to pretend to sit on the 50 yard line during the Superbowl, which would cost thousands of real world dollars. Surgeons already broadcast their surgeries, now students can be that surgeon and see the exact cuts he makes. Facebook lets you make timeline videos, now they can have grandparents being visited by kids who've can't afford to drive over. International game devs can have virtual offices, where everyone can work "side by side." The applications are enormous, and to think he would be so self serving for a small ass website like Facebook, when he can have the world is ridiculous.

Al of the over reactions come off as really selfish, when in reality, gaming is such a small part of what VR is
Firstly, "Zuckers"? How many pet names do you have for the man? "Zuck-a-by-baby" is the CEO, but answers to the Board of Directors. He doesn't micro-manage the company and, in relative terms, had little to do with this acquisition. This is a business move, not a vision from your favourite human being.

Your also presenting a wonderful world where we can project 360 degree stereoscopic video from a single source to multiple output carriers while still retaining individual outputs to control the directional feed of the video.
While 360 video is indeed being developed, for the immediate future - say, 5-10 years - we're reliant on VR being powered mostly locally rendered images, due to the nature of the technology. Remove head-tracking and movement from the footage, and you kill the platform. Watching a doctor perform surgery POV in VR? Nope. Crystal clear NFL from the sidelines for US$50.00? Hahaha! Virtually every application you just listed is outside the realms of possibilities for the foreseeable technological future. Gaming and other locally rendered experiences are the driving force of this medium for at least a decade.

This merger doesn't grant Facebook control of the necessary patents to prevent competitors from entering the market. This purchase gives Facebook a substantial control of the birth of the VR platform. Sharing VR experiences via the Facebook social website? A public company doesn't spend $2b on a pipe-dream. And it's certainly not what Facebook bought OR to do, anyway. They're interested in controlling an emerging medium, to profit from it via their advertising business. It's a gamble, but the pay off is simple: pop Up ads in VR space. That's it. If you get in early enough, you make it standard and control the advertising space. And if you also happen to sell those ads...
 
Wtf

How is it worth 2 billion?

Based on the press release I'd say that Facebook sees a big future in VR. If we use VR devices for entertainment, education, medical purposes, tourism, and more, then this will be even more revolutionary than the smartphone. If that's the case, $2 billion is a bargain.
 
Winnie The Pooh came out the year after Tangled and bombed in the box office, so the consumer had spoken.

Winnie the Pooh didn't "bomb" in the box office; it was a quick and cheap project produced for a fraction of the budget of a typical children's film, targeted at an extremely young audience (hence the run-time), which met expectations at the box office and as was intended for the film, earned profit through post-cinema sales outlets and driving merchandise. This is their business model with Pooh more broadly, and reflects the fact that they do a large number of DTV and a large number of theatrical projects, all of which are fairly small in scope and budget. Moreover, there's absolutely nothing to suggest it impacted Disney's 2D versus 3D strategy; the more relevant discussion point would be the modest performance of Princess and the Frog and issues with multiple projects in development.

Not every project--not even every Disney project--is designed to make $500+ million.

Why are people who clearly don't follow Disney having Disney arguments in here?
 
"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," Zuckerberg said in a statement. "Oculus has the chance to create the most social platform ever and change the way we work, play, and communicate."

I think every Zynga joke has been made - now awaiting the badly thought of NSA jokes.
 
If they force the device to operate within a "walled garden" as it were, they can control access much like apple has done via the app store and track and sell meta and PII data of users as well as infesting every aspect of the device with verbal and visual ads. Despite what optimists are saying, there is no feasible reason to not tie the drivers into such a "marketplace". It's no accident he launched directly from, "We are getting rich off mobile ads", into his reasoning in acquiring OR. It was in effect, "we have fully exploited this, and now we plan to fully exploit that". Flavored with buzzwords and suitspeak of course.
At the moment, the Rift is effectively a screen. Certainly for the first iteration (and probably for several revisions beyond), it will remain a screen that you strap to your face that requires a computer to give it data. There is no walled garden to enable. It's a screen, like a tv or a monitor (and partially an input device).

What I think Facebook has in mind is creating VR social experiences that can run on PC in the same way that you run Second Life on PC, or Home on PS3. Those (with the incredible graphical quality you'd expect 5 or more years from now) would be very compelling in VR. It is those things that you'd log into with your Facebook account, and where you'd get the ads, in virtual shop windows, etc.

If it eventually requires a login to even run anything, that will be at a stage where we'll be mostly comfortable with that (in the same way that most of us are comfortable with logging into Steam), or there will be rival headsets on the market that don't require a login for those against the idea.
 
Thank God Oculus won't be limited to games only.

Facebook will do wonders on this thing. And they have the cash to back it up.
 
Apples and Oranges.

Instagram, WhatsApp, and many of their previous acquisitions were directly competitive social networks that threatened to slow the momentum Facebook had built. Most of which were easily integrated into Facebook.

Oculus is virtually unknown on the street and its future success is up in the air. Only tech geeks know anything about OR. More importantly OR is unique. It's a factor that can differentiate Facebook services from anyone elses by offering experiences that no one else can offer.

Are you assuming that Facebook sunk 2 billion dollars into a company that isn't even 1 foot off the ground so they share the technology like an open platform? I don't believe it. Not for one second. They will leverage this as a Facebook technology. OR will be a social network device first and a gaming device a distant 2nd or 3rd.

The fact that Instagram & WhatsApp were competitors, makes the motivation for total Facebook integration more lucrative. But instead, FB made the wiser decision to let them grow naturally, providing them capital to do so faster.

OR has zero functionality as a part of existing "Facebook technology". I can see them using it to create a VR-focused version of Facebook, but that is at least a DECADE away from being a realistic product. Right now, the only way to profit from the Rift is to keep on the current path. Develop a product for gamers, and let it trickle down to the masses through word-of-mouth. Once you've establish a brand, THEN you start working the non-gaming angles. That's how Facebook makes money from this. That $2B will pay out end-over-end in a few years - and guarantees Facebook a role in the VR future.
 
Phones allow you to talk to people. Webcams and Phone cameras introduced video chat. Now you can see into their room. It doesn't mean no one uses phones anymore, but it's valuable to a lot of people just the same. Now imagine the web cams are 3D and on your side you wear a VR helmet. Suddenly you're "in the room" with the person you're talking to. This isn't a 2014 business, it's not a solved problem, it's not even an easy one. It's a maybe-2024 business; that's the point. This is a bet on the future.

Imagine you record a video or take a photo. You want to share with your friends on Facebook. They can wear a VR headset to be immersed.

This also requires investment in content generation tools, in terms of cameras and recording devices that can capture 360 degree data or whatever. But it's not impossible, is it?
You can't wear VR goggles in public in any practical sense though. You can't really even multitask with them. The whole concept feels counter intuitive to what makes social and mobile so appealing.
 
I think it is ridiculous to think that OR will be reduced to a Facebook peripheral.

Why?

There is a reason Facebook can spend 2 billion dollars on a fledgling tech company. They are a massive company with a capital M.

Hundreds of millions of people spend their lives on Facebook and chronicle everything about it.

Being "reduced" to a Facebook peripheral means a huge number of people will be interested in OR.

Rather, the reduction would have been being a PC gaming peripheral.

It is just that the software result from being a social device will look a lot different from being a gaming device.

As a gamer, this news isn't great.
 
I feel bad for people who want to act as VC's with only nominal rewards.

Kickstarter is paying in advance for a product that has not yet been built.

It has nothing to do with "investing" or "equity" or being a "VC".

If you need a tailor to make you a suit, you are that tailor's customer. You give him the money, he makes you the suit. You don't demand shares of his business as a return.
 
Wonder if Microsoft was also bidding on this, would explain the high valuation.

I doubt there was a bidding war. This looks like an inside con job.
 
I'm too busy to read through the thread right now, much as I want to. Can someone please just tell me straight up: How bad is this?

Going by prior acquisitions, Facebook generally don't screw around with what they purchased. Instagram and WhatApp aren't worse off after they were bought by Facebook, so in that regard I think this isn't the worst thing. But being bought out at all isn't ideal, I wanted them to go it alone until at least the CV1 released.
 
The "I'm coding right now, like I was last week" part is pretty comforting to me.

I'm honestly a lot more confident after reading Carmack's few tweets than Palmer's long answers. Carmack has been through this before, he understands exactly what's going on and what will happen in the future.

Apple is experienced in hardware, and they certainly have no hesitation to launch a product at a high price point. They also have an existing relationship with Samsung which OR was targeting as their supplier for the CV1. Apple has also ramped up their games support in the last year, with many Steam games and other AAA games having native OSX support. And if you want to talk about how horrible i-devices are to use on Windows... Well, they are horrible on iMac too... That's more incompetence on their end than maliciousness. Certainly if you think Apple would have fucked it up, you gotta lend the same courtesy to FB.
Seriously, Apple is the one company which would have been worse than Facebook.
 
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