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Facebook has acquired Oculus VR for 2 Billion US Dollars

The outrage over this will die out and the success or failure of Oculus will depend on how good it is, just like it always would have.

Outrages don't always die out. Especially when there's competition. If Sony makes their Morpheus available for PC, people will choose a company they can trust. Especially people interested in VR. They tend to care more about that kind of stuff.
 
Well, I'm done freaking out. Time to be realistic here.

Firstly, this is actually really cool. If this does become the technology of the future, then we gamers will actually have played a huge part in shaping the world. That's actually pretty awesome. Plus, even if it's not used primarily for games VR is still something that I've always wanted and I think facebook has the money to make it happen. I'm sad the the Rift is likely not going to be primarily a gaming platform, but honestly I think this is a pretty good thing in the long run. Plus, it's not like there aren't competitors.
 
Notch cancelling a VR version of Minecraft on Occulus after this deal and effectively making VR Minecraft a PS4 exclusive. Question: is that a big deal?

This probably won't land until late 2015 mind.

Michael Cera publicly stated he had no interest in Arrested Development season 4, and ended up writing half of it. Let everyone kneejerk and come back a month or so later when Rift starts talking about the "improvements" this acquisition brought.
 
Outrages don't always die out. Especially when there's competition. If Sony makes their Morpheus available for PC, people will choose a company they can trust. Especially people interested in VR. They tend to care more about that kind of stuff.

Not if Oculus is better and has more support. No one will care who owns the company.
 
You're creating a straw man. I don't think anyone claimed VR as a gaming ONLY tech. That is an absurdity you've just manufactured.

Just gaming as one of the main priorities. Where did we see the most about Oculus up to this point? Gaming conventions mostly.

BTW: You don't need to school me on Facebook's intentions. They are quite obvious. Thanks.

And gaming will still be the main priority according to Mark.

Of course people would rather just believe the worst, it's easier to have a knee jerk reaction than just wait and see.
 
... he helped build a social media platform, before bringing other people on board to grow and manage the company. I understand your point, though: taking someone seriously relies on more than just words or presentation. I agree. But hindsight is wonderful. Mark Zuckerberg is taken seriously because had a great idea, and people wanted in on it. The poster I was responding to was presenting relatively unrealistic and un-grounded ideas, and their choice of naming conventions in context made it difficult for me to take those ideas seriously. A good idea presented in a goofy way can be taken seriously. A questionable idea presented in a goofy way, less so.

Right, but he goes by Zuck so I'm not sure how points for or against this acquisition are hurt by someone calling him what he likes to go by. The weirdness here isn't that people are referring to him unprofessionally, it's that somehow a burnout kid ended up an entrepreneur so the traditional rules of decorum for people in a position of power are turned upsidedown.
 
Mark Zuckerberg: "...we're clearly not a hardware company. We're not gonna try and make a profit off the devices long term. We view this as a software and services thing, where if we can make it so that this becomes a network where people can be communicating, and buying things and virtual goods, there might be advertising in the world but we need to figure that out down the line, then that's probably where the business will come from if I have to say."

Posted already?

From the Facebook internal conference regarding OR here:

https://soundcloud.com/highway62/internal-facebook-conference

edit: I took the quote from a reddit comment, im going to try to timestamp it.
So what is going to happen to Oculus if the services thing doesn´t take off? If Facebook doesn't pretend to make it profitable from the get go, then I guess they'll kill it after they realize it's a money sink.
 
Doesn't this show a huge flaw in funding Kickstarter?

They just took around 2.5 million in pledged money from 10,000 people and turned it into 2 billion.

These people who pledged money will see nothing out of this, they just sold the company.

They can take the money and run, and the people who initially funded this will have nothing to actually get their money back.

There needs to be a kickstarter like system where the people who invest actually have a share in the company, that way the people who actually back the product have to live up to their claims and can't just sell out, while rewarding early investors if something like this happens.

I mean really, where else in the world can you make a product with such low risk, high reward initial investment?
 
This whole thing just feels like when your favorite band sells out and releases a shitty concept album to try and capture the tween markets, just feels scummy. This move took all the wind out of Oculus' sails in my opinion. Turned Oculus from a small indie upstart with a lot of passion to another corporate branch that will probably get ran into the ground. I hope I'm proven wrong but my gut is telling I'll probably be disappointed.
 
When Microsoft was getting into gaming and said they wanted to own the living room everyone imagined windows in a box focused more on non-gaming things than gaming things. In the end they did much better towards gamers than the pessimists expected, but as time goes on they have done more and more to prove the original pessimists right, particularly with the Xbox One.

This could very well be a similar situation.
 
Doesn't this show a huge flaw in funding Kickstarter?

They just took around 2.5 million in pledged money from 10,000 people and turned it into 2 billion.

These people who pledged money will see nothing out of this, they just sold the company.

They can take the money and run, and the people who initially funded this will have nothing to actually get their money back.

There needs to be a kickstarter like system where the people who invest actually have a share in the company, that way the people who actually back the product have to live up to their claims and can't just sell out, while rewarding early investors if something like this happens.

I mean really, where else in the world can you make a product with such low risk, high reward initial investment?

This "huge flaw" has been known from day one. You back at your own risk. Your money has never been a share in the company.
 
Doesn't this show a huge flaw in funding Kickstarter?

They just took around 2.5 million in pledged money from 10,000 people and turned it into 2 billion.

These people who pledged money will see nothing out of this, they just sold the company.

They can take the money and run, and the people who initially funded this will have nothing to actually get their money back.

There needs to be a kickstarter like system where the people who invest actually have a share in the company, that way the people who actually back the product have to live up to their claims and can't just sell out, while rewarding early investors if something like this happens.

I mean really, where else in the world can you make a product with such low risk, high reward initial investment?

Huh? There was no scenario where anyone who purchased anything on the Kickstarter got anything but what they purchased on Kickstarter. This acquisition changes absolutely nothing in that regard.

Oculus generated close to $90 million worth in investments. Kickstarter was $2.5 million of that.
 
I'm not sure why any thought Carmack would badmouth this or leave. He just cares about coding for whatever interests him at the moment.

Yeah, honestly I think he's probably nonplussed by this at worst and is most likely thrilled to have all these resources at his disposal now. I've never heard him have any problem with facebook before, no reason to start having one now that they've probably promised to let him do something like make a whole virtual world type thing.
 
Doesn't this show a huge flaw in funding Kickstarter?

They just took around 2.5 million in pledged money from 10,000 people and turned it into 2 billion.

These people who pledged money will see nothing out of this, they just sold the company.

They can take the money and run, and the people who initially funded this will have nothing to actually get their money back.

There needs to be a kickstarter like system where the people who invest actually have a share in the company, that way the people who actually back the product have to live up to their claims and can't just sell out, while rewarding early investors if something like this happens.

I mean really, where else in the world can you make a product with such low risk, high reward initial investment?

No, we're having this exact conversation in another thread. The Kickstarter was for the DK1, which they delivered. As a backer, you are not investing in a company but rather pre buying a product, you have zero equity in the company. Kickstarter is a platform to spring board off of and grow from, Oculus is the golden child of Kickstarter working at its best.
 
The smartest thing Sony could do now is make their camera and vr tech compatible with pc. People will buy ps4 in droves anyway, and after this news they could scoop up a lot of the pissed off oculus backers.
 
Doesn't this show a huge flaw in funding Kickstarter?

They just took around 2.5 million in pledged money from 10,000 people and turned it into 2 billion.

These people who pledged money will see nothing out of this, they just sold the company.

They can take the money and run, and the people who initially funded this will have nothing to actually get their money back.

There needs to be a kickstarter like system where the people who invest actually have a share in the company, that way the people who actually back the product have to live up to their claims and can't just sell out, while rewarding early investors if something like this happens.

I mean really, where else in the world can you make a product with such low risk, high reward initial investment?

People who donated (which is all kickstarter is - a donation) know what they would get in return for their contribution. Oculus would not have been been worth 2 billion dollars if it weren't for the backers. That is a real success story. Now Oculus Rift has the possibility to be a massive, massive product and could reach high that would not have been possible without the funds that a company like Facebook will provide.
 
doc-rivers.gif
 
listen to the facebook conference... they are talking about the possible social aspects of VR + Facebook.. RUH ROH
The only reason I can think facebook would do this is so they can have a Google glass like device and do everything that Google isn't allowing. Such as advertising lol.
They don't want it for gaming. They want it as a google glass competitor.
300 dollar 1440p OR? That would be good.

Or does FB mishandle and bungle this whole thing by either forcing it half-baked and early, by demanding a low price point and hardware at profit? Do they sit on this tech? Did they buy them for patents?

Is FB trying to go after the Google glass sphere?
therein lies your answer.

Mark Zuckerberg
"But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on GOGGLES in your home."

some things got to give. i don't believe the "after gaming" bit at all.
so say bye bye to immersive high end vr gaming.
and say hello to cool stylized vr glasses with "social" messages, images and adverts naggin at your eyeballs 24/7.
 
As a KS backer who is not happy about this, no, not at all.

Why is this indicative of a flaw?

They just got two billion from a buyout and you are seeing none of that from your investment.

Wait, strike that. It's not an investment, it's a donation. That's my issue.

I think Kickstarter would be a much better system if it worked off actually investing and being able to pull out if your don't like the direction where the product is going, instead of hoping for the best.



Or best case you make a profit because the company your invested in just got bought out for two fucking billion.
 
I find it very alarming that they didn't announce PC support from the get-go.
While the folks at Oculus are more than an adversary for the combined research of Sony and NASA, Sony probably did not consider Oculus to be able to match their marketing and production. Sony probably thought they could enter the Playstation ecosystem at a lower price point than the CV1, with a much bigger marketing push to the casual crowd. They probably thought they could slowly roll out PC support, once Morpheus pushed PS4 sales out the ass.

Now. They no longer have this luxury. Overnight, they've lost their marketing and financial advantage. They really need to launch on PC if they don't want to be left with scraps.
 
Oculus was the high end device no? Sony VR is restricted by its platform.

I don't think it'll stay platform restricted for very long. Sony is more than a videogame company after all, they make all sorts of other technology. It wouldn't make sense for them to limit the potential earnings they could get from having a VR product to just people who had a PS4.
 
They just got two billion from a buyout and you are seeing none of that from your investment.

Wait, strike that. It's not an investment, it's a donation. That's my issue.

I think Kickstarter would be a much better system if it worked off actually investing and being able to pull out if your don't like the direction where the product is going, instead of hoping for the best.



Or best case you make a profit because the company your invested in just got bought out for two fucking billion.

So the flaw is that it doesn't do the thing you want it to do that it never said it did?
 
This whole thing just feels like when your favorite band sells out and releases a shitty concept album to try and capture the tween markets, just feels scummy. This move took all the wind out of Oculus' sails in my opinion. Turned Oculus from a small indie upstart with a lot of passion to another corporate branch that will probably get ran into the ground. I hope I'm proven wrong but my gut is telling I'll probably be disappointed.

It'll probably be nicer in the short term, a better quality CV1 with more marketing, software and consumer interest, but it's the future that I'm concerned about. Being bought out by anybody, whether Facebook, Google, Samsung means they have access to all of Oculus' patents, which could diminish innovation and VR upstarts in the future. If this does become big it'll just be another patent war.
 
the dream is dead. new oculus rift only usable with zynga and king games /s
Happy for them that they have a huge company to help get deals done but it seems like they were doing fine on their own just by generating so much interest
 
While the folks at Oculus are more than an adversary for the combined research of Sony and NASA, Sony probably did not consider Oculus to be able to match their marketing and production. Sony probably thought they could enter the Playstation ecosystem at a lower price point than the CV1, with a much bigger marketing push to the casual crowd. They probably thought they could slowly roll out PC support, once Morpheus pushed PS4 sales out the ass.

Now. They no longer have this luxury. Overnight, they've lost their marketing and financial advantage. They really need to launch on PC if they don't want to be left with scraps.

I want Sony to compete directly with Oculus Rift, but at the same time it would probably be a bloodbath.
 
some things got to give. i don't believe the "after gaming" bit at all.
so say bye bye to immersive high end vr gaming.
and say hello to cool stylized vr glasses with "social" messages, images and adverts naggin at your eyeballs 24/7.

Wait, why did they buy Occulus and not CastAR then?

I swear, some of you come up with the most ridiculous ideas...
 
Notch cancelling a VR version of Minecraft on Occulus after this deal and effectively making VR Minecraft a PS4 exclusive. Question: is that a big deal?

This probably won't land until late 2015 mind.

VR will be such a small market at first that it won't be a big deal.

That's the thing you guys need to understand, and why Facebook isn't going to fuck up Oculus' roadmap. They need to establish Oculus as a viable technology first. And to do that, they need to become successful in the gaming market. That market isn't that big, in Facebook's view, it's mainly next-gen consoles and high end PCs.

But for Oculus to establish themselves and VR as a means of interaction, they need to get that hardcore market first. So Facebook isn't going to push their services on you, because they know you don't want that shit. They know you'll go to someone else if they do.

But they're playing the long game. A decade from now when most machines will be capable of doing VR with ease, then the market is a lot larger. Suddenly there's a market for the bullshit that Facebook wants to sell. And what better way to make sure that people use their software and services then to make the hardware as well. Apple will tell you that.

So them coming out and saying that they're still committed to gaming and aren't going to force you into Facebook's services, and Zuckerberg saying they see Oculus as the next communications platform are not mutually exclusive. They can do both, but for Facebook to capture the market they really want, the reason they payed $2 billion for Oculus, they have to nail the gaming part first. Because if they don't and they scare everyone off, then they threw that money out the window.
 
From Palmer's answers on Reddit:

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/cgc07mj?context=3
I promise [there will be no specific Facebook tech tie-ins.]
Why would we want to sell to someone like MS or Apple? So they can tear the company apart and use the pieces to build out their own vision of virtual reality, one that fits whatever current strategy they have? Not a chance.

Can't tell if:

1) He's being misled.
2) He's misleading us.
3) Really..?
 
I don't get the comparisons to Sony's device.

I'm pretty sure FB isn't aiming at high end VR.

Well the thing is whatever FB puts out there has to be somewhat high end like what Sony and Oculus put out there, at minimum. Anything lower and you get heavy motion sickness which nobody would wants. Facebook is not going to be able to put out some cheap VR that can be run on low end PCs so everybody can play.

As for this news, I'm conflicted I see good and bad, I'm going to wait until the dust settles before making up my mind and I suggest others do the same before making rash decisions like canceling rift preorders.
 
Jeez, I step away from the internet for a few hours, and this happens. Very concerned.

If I don't have my VR headset in time for Star Citizen, there will be hell to pay.
 
It'll probably be nicer in the short term, a better quality CV1 with more marketing, software and consumer interest, but it's the future that I'm concerned about. Being bought out by anybody, whether Facebook, Google, Samsung means they have access to all of Oculus' patents, which could diminish innovation and VR upstarts in the future. If this does become big it'll just be another patent war.

Yeah that's definitely what I fear, innovation is the central pillar to VR right now in these early stages.
 
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