If Facebook's press release is anything to go by, we can expect to be our very own account-locked VR 3D models.
There is literally nothing in the press release that implies anything like this.
If Facebook's press release is anything to go by, we can expect to be our very own account-locked VR 3D models.
Right. Maybe if your world revolves purely around gaming.It's truly amazing how fast the trajectory of something can change just by the mere act of a corporation buying into it.
VR just went from the next big thing to the next big belly flop.
It's truly amazing how fast the trajectory of something can change just by the mere act of a corporation buying into it.
VR just went from the next big thing to the next big belly flop.
I dunno what possible benefits this could bring to me, other than that it could possibly go mainstream which could possibly mean more VR general apps but still doesn't mean AAA money flowing into VR games.
Yeah, because that Facebook sure isn't popular. Geez, if Occulus wanted to make it, they should have sold out to Myspace.It's truly amazing how fast the trajectory of something can change just by the mere act of a corporation buying into it.
VR just went from the next big thing to the next big belly flop.
Yes it does. The more popular the device gets, the more demand for a range of experiences, which includes AAA games.I don't want FB to do anything with my VR headset, I dont want to see notifications, I dont want to have ads, I dont need the social interaction which is the reason FB bought them.
I dunno what possible benefits this could bring to me, other than that it could possibly go mainstream which could possibly mean more VR general apps but still doesn't mean AAA money flowing into VR games.
There is literally nothing in the press release that implies anything like this.
Did they buy instagram to integrate some ads! People need to understand that Facebook isn't just Facebook.com anymore, they're diversingWhy is everyone talking about these fucking ads? Did they buy Whatsapp for 19 billion $ to integrate some ads?
Doesn't have to be games. For mobile stuff, there's a whole world of interactive shit that people could come up with that might not necessarily involve needing a Titan-equipped smartphone. Phones/tablets are getting increasingly powerful as well don't forget. This isn't something we're going to see next year or anything, so there's time to let technology catch up a bit.That would get you basic stuff, like the VR cinema or maybe a virtual desktop. But games will need more power than could be realistically built into the headset
Why is this a bad thing? Wouldn't it be awesome if I could check a hotel/location/beach before I go there for 2 weeks? Or go to a museum without being there?"But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home."
I still have the feeling OR would have made it big without facebook.
Freaking sell outs !!!
Because I don't want to give my personal info to Facebook. Also my money. Even though I got Facebook, Instagram and Whatsapp all owned by FB. I loved what OR represented. A bunch of talented people made it with the help of the people, free from the shackles of big corporations. Now that dream is dead.
Boingboing just captured my feeling perfectly (I hope it's not a banned site).
http://boingboing.net/2014/03/25/oculus-vr-could-have-changed-b.html
Why is this a bad thing? Wouldn't it be awesome if I could check a hotel/location/beach before I go there for 2 weeks? Or go to a museum without being there?
Virtual reality is not only about gaming. It will be bigger than anyone could have ever imagined.
I don't want FB to do anything with my VR headset, I dont want to see notifications, I dont want to have ads, I dont need the social interaction which is the reason FB bought them.
I dunno what possible benefits this could bring to me, other than that it could possibly go mainstream which could possibly mean more VR general apps but still doesn't mean AAA money flowing into VR games.
"But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home."
How do you envision that working out, without having your own personalised VR model for people to like look at and communicate with? face-to-face being a key phrase there. What will be the security for this sort of thing?
A revolutionary tech like this one reaching mainstream in a blink of an eye is extraordinary, not something to weep about.
I don't think you're using that particular word correctly in this instance.
Yeah and imagine all the casuals running Facebook VR on their cheapo laptops or on their tablets. With FB buying Oculus, things got much easier from a technical point of view for Sony, but they also got much harder from a marketing point of view.
It's a completely new situation and I think the big loser is the PC hardcore crowd (those guys who kickstarted Oculus). I mean Carmack is suddenly talking about "Cyberspace"...
Freaking sell outs !!!
You need computational power and tons of bandwidth to power a VR device. Most people don't have that power. Especially mobile devices like notebooks, smartphones and tables have awful bandwidth numbers. The graphics and the framerates will be complete crap. Why would someone pay hundreds of dollars for that?
If Facebook becomes the center of most OR usage, almost all of OR users will have it connected to outdated hardware, soooo............
Normal people don't have gaming rigs. They have $500 laptops or tablets.
I seriously think that now the Sony vr have no future.
Same targeting area, there's no way that sony can win this..
It's probably been said countless times in this thread, but what irks me, is, that the people who kickstarted threw a lot of money at them for a vision.
It's probably been said countless times in this thread, but what irks me, is, that the people who kickstarted threw a lot of money at them for a vision.
It kind of feels wrong that they sell out now.
I kind of feel cheated.
It's probably been said countless times in this thread, but what irks me, is, that the people who kickstarted threw a lot of money at them for a vision.
It kind of feels wrong that they sell out now.
I kind of feel cheated.
I seriously think that now the Sony vr have no future.
Same targeting area, there's no way that sony can win this..
I keep saying this, but that's not what happened. You think $2 million is enough to keep a tech company like Occulus running? No, the people who supported Occulus were the investors who provided $93 million, and they're rightfully getting rewards for this sale.It's probably been said countless times in this thread, but what irks me, is, that the people who kickstarted threw a lot of money at them for a vision.
It kind of feels wrong that they sell out now.
I kind of feel cheated.
Avatars, you know, like PS Home and XBL? The security would be a username and password, like everything else out there. There's a whole lot to be skeptical of here, but that's just unimportant fluff.
This will not happen in the near future.
Exactly.VR will be such a small market at first that it won't be a big deal.
That's the thing you guys need to understand, and why Facebook isn't going to fuck up Oculus' roadmap. They need to establish Oculus as a viable technology first. And to do that, they need to become successful in the gaming market. That market isn't that big, in Facebook's view, it's mainly next-gen consoles and high end PCs.
But for Oculus to establish themselves and VR as a means of interaction, they need to get that hardcore market first. So Facebook isn't going to push their services on you, because they know you don't want that shit. They know you'll go to someone else if they do.
But they're playing the long game. A decade from now when most machines will be capable of doing VR with ease, then the market is a lot larger. Suddenly there's a market for the bullshit that Facebook wants to sell. And what better way to make sure that people use their software and services then to make the hardware as well. Apple will tell you that.
So them coming out and saying that they're still committed to gaming and aren't going to force you into Facebook's services, and Zuckerberg saying they see Oculus as the next communications platform are not mutually exclusive. They can do both, but for Facebook to capture the market they really want, the reason they payed $2 billion for Oculus, they have to nail the gaming part first. Because if they don't and they scare everyone off, then they threw that money out the window.
Only thing holding Sony back is watch hardware.
Sony has the resources and the engineers to bang out a good Vr set.
VR will be such a small market at first that it won't be a big deal.
That's the thing you guys need to understand, and why Facebook isn't going to fuck up Oculus' roadmap. They need to establish Oculus as a viable technology first. And to do that, they need to become successful in the gaming market. That market isn't that big, in Facebook's view, it's mainly next-gen consoles and high end PCs.
But for Oculus to establish themselves and VR as a means of interaction, they need to get that hardcore market first. So Facebook isn't going to push their services on you, because they know you don't want that shit. They know you'll go to someone else if they do.
But they're playing the long game. A decade from now when most machines will be capable of doing VR with ease, then the market is a lot larger. Suddenly there's a market for the bullshit that Facebook wants to sell. And what better way to make sure that people use their software and services then to make the hardware as well. Apple will tell you that.
So them coming out and saying that they're still committed to gaming and aren't going to force you into Facebook's services, and Zuckerberg saying they see Oculus as the next communications platform are not mutually exclusive. They can do both, but for Facebook to capture the market they really want, the reason they payed $2 billion for Oculus, they have to nail the gaming part first. Because if they don't and they scare everyone off, then they threw that money out the window.
In the short term, it gives Oculus manufacturing options they simply didn't have before (e.g. custom displays). In the long term, you're most likely right, but hopefully by then we'll have more competitors.I disagree with the notion that VR needed the acquisition of Oculus by a big company to help it reach the mainsteam. VR in general and Oculus would reach the mainstream regardless. This deal will help Oculus to be in a better position to compete with Sony and whoever enters the race, it's an incredible deal for Oculus VR as a company, for it's investors and for FB's investors. For hardcore PC gamers I don't see how it will improve things significantly, and I can see how it can make them worst.