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Facebook has acquired Oculus VR for 2 Billion US Dollars

All the doomsayers in this thread are hilarious. You all were branding Oculus as a "niche" product before remember? And cheering Morpheus as a much more mainstream device "it's easier to sell it as a PS4 add-on, so it will help to grow the VR community faster!".

The game has changed now.

You can't get ANY MORE mainstream than Facebook. It's the fucking middle of the stream.

Cant wait to hit those Like buttons in VR and see what friends are up to in VR.
 

Yeah I got carried away... but this is an understandable move. VR is no small time gimmick. This thing could be as big (culture-shift wise) as the television if used to it's full potential. That's why facebook swooped in and bought it. I love games but there is a bigger picture to look at here.
 
So having slept on it this is a good thing.

VR is going to be something for everyone and not just high end PC gamers.

Exactly.

This will benefit Sony too. With zero effort from them they instantly and exponentially increased their potential target audience.

That is true as well. Good point.

VR is mainstream now, dudes. Can you believe it? After all those years where it was branded "for mega nerds only".

You know who is the real loser here?

MS and Nintendo. There. I said it.
 
Yeah I got carried away... but this is an understandable move. VR is no small time gimmick. This thing could be as big (culture-shift wise) as the television if used to it's full potential. That's why facebook swooped in and bought it. I love games but there is a bigger picture to look at here.

I agree. VR is the future and Facebook knows it.
 
Why would anyone be upset about Facebook acquiring the Rift? Not only do they have the money to make the best possible product, and the ability to even subsidize the price even more, but Facebook is so mainstream, all the haters claims of VR never catching off will be put to the side, as your mom will know what VR is. This does nothing but help "gamers" who still account for one of the smallest niche markets in all media. This is essentially the blue ocean strategy done perfectly.

Looking forward to all those moms enjoying VR on their crappy laptop.

At least from a hardware point of view, the average Facebook user probably doesn't have access to the kind of hardware needed to render 1440p/90Hz.

Maybe this will lead to huge growth in custom SFF PCs. Maybe Steam Boxes will be irrelevant, and outsold by 'Rift boxes'?
 
They have to have seen the recent excitement in VR and wanted to get in early, their comments of letting OR operate independently implies to me that people at Facebook anticipate VR getting popular and at this point buying the most recognizable name in VR will be worthwhile in say 10 years when they expect VR becoming more matured and lower cost and can target the mainstream. For now I guess we'll see but I can't imagine that facebook branded rumor is real and if it is it's probably a long term goal.
 
So having slept on it this is a good thing.

VR is going to be something for everyone and not just high end PC gamers.

I agree with this so much...
My first reaction was confusion and fear....but now I see the potential in this deal.
While this doesn't eliminate the fears it gives me a hopeful view on the future of VR.
 
The courtside seating aspect would piss off so many sports owners. The at-home experience is so much better nowadays, and VR would be icing on the cake.
 
It's less a problem of "PC has lost VR gaming" it's more of a problem of, "Other mediums will use VR before gaming does." PC will get its VR gaming, for sure.

It's not necessarily a problem either. I've heard VR devs say that they predicted VR would strike through to mainstream via non-gaming media anyway.
 
Looking forward to all those moms enjoying VR on their crappy laptop.

At least from a hardware point of view, the average Facebook user probably doesn't have access to the kind of hardware needed to render 1440p/90Hz.

Maybe this will lead to huge growth in custom SFF PCs. Maybe Steam Boxes will be irrelevant, and outsold by 'Rift boxes'?

It's because they're looking at this technology in the space of 5-10 years from now, like Oculus always were. The end goal is having mobile hardware within the Oculus itself, during these early years it'll be a high-end device, there's no getting around that.
 
Ok so after being initially upset, as Oculus Rift has been my number one most anticipated piece of hardware for at least the next few years:

1.) The acquisition: As it's been stated numerous times in this thread, I don't feel as though people understand the difference between Facebook the website and Facebook the company. Farmville VR has been brought up several times, sharing the same virtual room with crappy friends and family, etc. I have to appreciate the fact that such a large company would, hey, well fuck it why even bother, this stuff isn't happening. Farmville is a niche game for aunts and uncles, they're not going to sell a $200 (minimum) piece of hardware to these people. They're going to let Oculus run independently (as sourced), and continue with regular development, just funding and taking a piece of the delicious VR pie.

However. That delicious VR pie goes well beyond gaming, this is where Facebook sprinkles handfuls of soggy $100 bills on some 7/10-9/10 strippers.

2.) VR Expansion: We've already heard Sony talk about virtual tourism and aiming towards strictly VR experiences, well take it to the next level. Take Facebook's bank account and add in a thousand employees who span the globe wearing a silly helmet with two cameras, or a car with two cameras, and you've got an experience that can be purchased by anyone with an Oculus Rift for a mere $??.??. Sports events, let Zuckz rain cash on the NFL and add one of those fancy cable-dangling cameras but instead a dual camera that adds 3D. Boom, you've got yourself a product that in reality would cost you thousands if not tens or hundreds of thousands of dollars and sell it to people for $5. Fuck it that's less than my Quarter Pounder meal I had today why not. Yes, head tracking will obviously be something to consider for a "true" VR experience. But let's be honest, how many people own a 3Dtv? How many people will buy an Oculus at $200 if it has 3D 1080p with all these crazy VR experiences (sans head tracking)? A lot. And that's only IF they can't find a tricky way around head tracking.

Oh, hey also this thing:

3.) Market Share: With Facebook planning Apple-esque Oculus exclusive experiences at a premium people will be eager to experience, I would think they will sell units at a low cost, especially if it makes games grab them like crazy. $200 is the magic number for me and I feel like if they drop to $150 in the next year or two they'll still be shitting out turds made from rolled Benjamins coated with Dogecoin. All the hardcore PC gamers will have one (maybe not some indie-only folks, until indies go VR that is). That's an incredible install base. Start offering microtransactions on Facebook or wherever to offer an unforgettable experience to someone at the cost of a fast food meal, and you're golden.

The best part is, the Oculus Rift gets better with tech, unlike Morpheus which is great but unfortunately bound to proprietary hardware (minus the 40 Sony fanboys on GAF that mod it out of pride)

I don't work for Facebook but I'm open for employment opportunities.
 
Yeah and imagine all the casuals running Facebook VR on their cheapo laptops or on their tablets. With FB buying Oculus, things got much easier from a technical point of view for Sony, but they also got much harder from a marketing point of view.

It's a completely new situation and I think the big loser is the PC hardcore crowd (those guys who kickstarted Oculus). I mean Carmack is suddenly talking about "Cyberspace"...

Which was always going to happen anyway, just with the big boys now behind it.

All in all this will a great thing I tell you.
 
It's interesting to me that people in this thread want Sony to save them from Facebook integrating this into all of its products and services... when the only thing Sony has discussed for the last several years is how it can integrate all of its products and services together.

Save you from ads? Because PlayStation Home doesn't have ads and sponsored content, right? And that's worked out so well.

edit: also, the people insisting they should've sold to Valve instead. yeah that would've worked out fabulously, like it did with Jeri Ellsworth.
...

I don't know if going with Facebook is the best thing for Oculus, but pretending these other companies don't have bad histories is ridiculous
 
Wonder how this will affect valves relationship with oculus? They seemed pretty open with assisting them get to this point, presumably on the basis of making the PC a stronger gaming platform. This might still do that, but you can't help thinking the focus will be diluted now.
 
It's because they're looking at this technology in the space of 5-10 years from now, like Oculus always were. The end goal is having mobile hardware within the Oculus itself, during these early years it'll be a high-end device, there's no getting around that.
That would get you basic stuff, like the VR cinema or maybe a virtual desktop. But games will need more power than could be realistically built into the headset
 
All the doomsayers in this thread are hilarious. You all were branding Oculus as a "niche" product before remember? And cheering Morpheus as a much more mainstream device "it's easier to sell it as a PS4 add-on, so it will help to grow the VR community faster!".

The game has changed now.

You can't get ANY MORE mainstream than Facebook. It's the fucking middle of the stream. If they play their cards right this will sell TONS. And who will be buying it? Non-gamers first.

OH MY GOD... this is the true Wii successor... the second blue ocean!

Zuckerberg is fucking genious.

You think the crowd that has a few clicks on farmville and the like is going to run out and buy and expensive add on? 3d movies didnt sell to these types of people for a little more than a normal movie at the cinema good luck selling them vr headsets.
 
Yeah I got carried away... but this is an understandable move. VR is no small time gimmick. This thing could be as big (culture-shift wise) as the television if used to it's full potential. That's why facebook swooped in and bought it. I love games but there is a bigger picture to look at here.

If you look at how Facebook is being used, and how VR is going to be used in the next years, there is not much commonality. I could think of many other companies for which it would have made more sense to buy Oculus, I guess they just did not offer that much money. Remember, in all likelihood its the investors who call the shots at Oculus, not Palmer.

Also, its Facebook we're talking about. That company is not exactly known for its technical achievements. Its reasonable to be sceptical.
 
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Boingboing just captured my feeling perfectly (I hope it's not a banned site).

http://boingboing.net/2014/03/25/oculus-vr-could-have-changed-b.html

that a bunch of stuff you imagined ended up not happening? sounds disappointing.
I'm not sure why it would be more emotionally fulfilling for this guy if Oculus had an IPO instead of a sale. The money doesn't go in his pocket either way, and Oculus still gains a ton of suits saying what happens to its future, either way.
 

Oh yes. I really enjoy how facebooks way of making pc games mainstream turned developers of good AAA games into programming farmville shit games.

I can't wait for mainstream trash to be conquer VR. It had the chance of being revolutionary in more than a technical way. Now I see this vision darkend.
 
VR in the mainstream means:

Graphical horsepower becoming much more important to your average Joe.
Low latency becoming a huge focus for the entire PC and display industry.
High refresh rate, low persistence displays with high pixel densities becoming much more important.
The PC once again becoming the focus of future innovation because mobile won't be a feasible platform for VR in the next 5 years.
More VR content.

Whatever happens to Oculus in the long term, there's a lot of long term benefits to PC gaming if Facebook make Oculus a mainstream success in whatever form they decide. If they drop the ball on the gaming side it will be infinitely easier for someone else to come in and deliver the product gamers want once Facebook has already blazed that trail.
 
Yeah and imagine all the casuals running Facebook VR on their cheapo laptops or on their tablets. With FB buying Oculus, things got much easier from a technical point of view for Sony, but they also got much harder from a marketing point of view.

You aren't thinking big enough about this man. The moms and casuls do not require to have Doom 4/ Uncharted 4/ Halo 6 rendered in their VR. They will want and Facebook will sell them a VR Cinema, VR Shopping Center, VR Make Up Studio etc. All with PS2-era graphcis but the "VR Experience" does not require PS4 level graphics (as being told in Morpheus threads).

The biggest point and pro of this deal is that Facebook will be able to PUT the hardware, the Oculus in their hands. Let them "waste" this hardware on a shitty VR Mall - we as gamers do not care. We will be running it not on cheapo laptops but Titans equipped machine. But we will be happy that the install base for Oculus is in millions now.

With a huge install base indies will follow. And big name pubs as well.

The future is bright for VR @ Home.
 
What's the problem with that ? I mean, what's wrong with the Oculus allowing more and more stuff to be possible ? Do you have a problem with your TV also allowing you to watch sitcoms ?

Do you own a current gen console? Because they all have this.

I don't want FB to do anything with my VR headset, I dont want to see notifications, I dont want to have ads, I dont need the social interaction which is the reason FB bought them.

I dunno what possible benefits this could bring to me, other than that it could possibly go mainstream which could possibly mean more VR general apps but still doesn't mean AAA money flowing into VR games.
 
True enough. What insane levels of invasion of privacy will be possible with VR though?

Yes, indeed, what? Because an Oculus Rift is basically just some screens and motion sensors. It's less privacy invasive than the average camera-and-microphone riddled smartphone or laptop.
 
It's truly amazing how fast the trajectory of something can change just by the mere act of a corporation buying into it.

VR just went from the next big thing to the next big belly flop.
 
Yes, indeed, what? Because an Oculus Rift is basically just some screens and motion sensors. It's less privacy invasive than the average camera-and-microphone riddled smartphone or laptop.

If Facebook's press release is anything to go by, we can expect to be our very own account-locked VR 3D models: "But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home."
 
Curious to see what Facebook will do with VR technology. I think many people here just too over-reacted.

I am wondering what will be the reaction of GAF if Microsoft or Apple buy out Oculus.
 
VR in the mainstream means:

Graphical horsepower becoming much more important to your average Joe.
Low latency becoming a huge focus for the entire PC and display industry.
High refresh rate, low persistence displays with high pixel densities becoming much more important.
The PC once again becoming the focus of future innovation because mobile won't be a feasible platform for VR in the next 5 years.
More VR content.

Whatever happens to Oculus in the long term, there's a lot of long term benefits to PC gaming if Facebook make Oculus a mainstream success in whatever form they decide. If they drop the ball on the gaming side it will be infinitely easier for someone else to come in and deliver the product gamers want once Facebook has already blazed that trail.

This.

Listen to brain_stew, people.
 
Eh, explain me how Oculus is doomed to be a farmville machine ? Is your TV doomed to be a soap opera machine ? Because trust me, there's a lot more people using TV to watch soap opera than gaming.

What kind of logic is that? That's not gonna happen.

I am being a bit dramatic.

My concern is though that Facebook has never done anything with regard to the ''hardcore'' gaming audience...

Facebook buying Oculus for 2 Billion is a little troubling to me, as i fear it will forget which audience is most excited about it.
 
It's truly amazing how fast the trajectory of something can change just by the mere act of a corporation buying into it.

VR just went from the next big thing to the next big belly flop.

It hasn't. It's been less than 24 hours and people have just been making up crazy conspiracy theories about what may or may not happen. Nothing has changed, trust me.
 
OK... i went to bed last night and everything was normal, i wake up today in a god damn episode of the mudafukn twilightzone... Facebook owns OR ?... idk, laugh or cry ?..... now the nsa are going to put a retina scanner in it to boot, along with the adds.
 
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