Great contribution. Have you gone and played Fo3 recently? Most dialogue you encounter is exposition, you only make a few big choices in it, Fo4 has a lot more choices in general. Even slight scripted events you see in the world and your small response can lock you out of 2 branching quest lines. The game is filled with that + the faction quests tying into the main story. In fact, Bethesda actually learned from Obsidian with F:NV in how they tie the faction-related stories and main quest into "chapters" and how that the main quest isn't what you may seem it'll be, unlike how "linear" Fo3's main quest was. Then again it's much easier to "Lmaooooo" to actually try to discuss something. Have you even bothered to play the game? I recommend playing Fo3 and Fo4 back-to-back and realise the amount of exposition that exists in Fo3 and tell me that Fallout 3 has more choices you can make throughout the game. F:NV has better choices/structure, but I'm not talking about F:NV, I'm talking about Fo3 and Fo4, and Bethesda has improved upon that. Also, for once, Bethesda has actually made some memorable characters in Fallout, Fallout 3 just had Three Dogg really and they actually did justice to how the factions like BoS are supposed to be.