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Fallout 4 game systems information thread

Skill points are gone? >.> Please tell me they've added something to not completely simplify the RPG mechanics even more. I've paid no attention to the game up til now.

Pretty much the game is all perks now and what perks you can get us dependent on your SPECIAL. There are perks that correspond to some of the old skills and there are still skill Bobbleheads, so they're not totally gone. The new system seems like it could be good though.
 
http://fallout.wikia.com/wiki/Fallout_4_perks

Seems to be almost complete! :O Buyers beware tho, nothing is certain yet.

The perk placement seems logical, and it looks like there are a ton of useful ones for each "class" of character you could build. I'm looking at building a Rouge, so a focus in Agility seems necessary. The Sneak perk seems very useful, and getting double/triple/quadruple XP for sleeping kills with Mister Sandman is awesome! You can use the other S.P.E.C.I.A.L.
stats to augment your main focus. So I could be a Rouge that focuses on range combat, or melee kills, etc.
 
Yes and no. Skill points are gone but higher INT means you get more experience points (relative to lower INT) for any particular action. This means that all things being equal you will progress and level faster with higher INT.

Exactly far much difference there is between INT 1, 2, 3... 10 is as yet unknown.

edit: beaten.

Skill points are gone completely, or gone as a benefit from INT?
 
The new perks system is baffling. Does it work like this?

So, there are 10 perks under each SEPCIAL skill.
In order to unlock say, a tier 5 perk in Strength, I'd need to put 5 skill points in that skill line.
Then we have perk ranks, which would increase the effectiveness of the tier 5 perk?
And in order to unlock the tier 6 perk in Strength, I'd need to allocate another point into that skill line.
When I run out of base skill points and level up, I would have to chose whether I want to unlock the rank 2 level of the tier 6 perk, or allocate the point to unlock the tier 7 perk?
 
The new perks system is baffling. Does it work like this?

So, there are 10 perks under each SEPCIAL skill.

In order to unlock say, a tier 5 perk in Strength, I'd need to put 5 skill points in that skill line.

Then we have perk ranks, which would increase the effectiveness of the tier 5 perk?

And in order to unlock the tier 6 perk in Strength, I'd need to allocate another point into that skill line.

When I run out of base skill points and level up, I would have to chose whether I want to unlock the rank 2 level of the tier 6 perk, or allocate the point to unlock the tier 7 perk?

I don't quite understand your last question, but yes it's how new SPECIAL & Perks -system works.

Edit: To get Str 5 perk you need level up Str to 5 and then you pick up Str 5's perk without needing to invest into other perks.
 
Is it possible to change the crosshair? I noticed that some of shinobi's screenshots featured a dot instead of the standard oversized console style crosshair,.
 
Do we know if you need the Lockpick perk in order to even attempt picking locks? The perk chart on the wiki says that level 1 will only increase the chance of success by 20% but doesn't say it grants the ability to do it.
 
I'm so glad that fucking Karma is gone because Bethesda doesn't know what to do with that shit anyways. I can't really stand Karma systems in modern games and anyway replacing it outright with faction oriented reputation systems is the way to go
Is it possible to change the crosshair? I noticed that some of shinobi's screenshots featured a dot instead of the standard oversized console style crosshair,.

The crosshair is dynamic now. It'll change depending on what you're pointing at and what you're doing.
 
Do we know if you need the Lockpick perk in order to even attempt picking locks? The perk chart on the wiki says that level 1 will only increase the chance of success by 20% but doesn't say it grants the ability to do it.

Yeah, you can attempt lockpicking even without perk. Perk just makes you more efficient in it, and most likely is required for more higher level locks. In previous Fallout games every character, in theory, could do everything, but increasing skill by putting points into it made you more efficient in said skill.

Picking perk and upgrading perk is equivalent of putting skill points into e.g. lockpicking.
 
https://www.reddit.com/r/Fallout/comments/3r3alz/new_screenshots_and_more/

About dialogue consequences

In a mission someone had to interview me and the 4 options I had were really lacking, and some of them had little or nothing to do, when a mission depends on what you say and how you say doesn't work as you'd expect it's a bit frustrating, when in previous games you could spend quite a while asking and learning about groups, cities, the war and more (There were questions that opened more dialogue options) In this one, most of the time there's just ONE question for character and not much more, and as for the 4 options of dialogue when something is proposed to us or they talk to us about a mission, two of the options are 90% of the gime " no " or " not now" giving the exact same result, and, for example, I've just finished another mission in which a character told me to find someone else who disapperead following the trace of X character, in which the only option I had was asking about that X person" but I've made a mistake and pressed " accept " and then I didn't had a change to talk again to that person and ask about X person.

Well this sounds like a huge step backwards :/
 
I hope I don't need any INT perk, since I want it to be at 1, so I get not much EXP. The biggest problem I have with Fallout games is the level cap, and in this case having so many perks that you are jack of all trades and a demi-god.

Only two things I need to know about is: What is the Gun Nut perk and if a low INT makes you "dumb" like in the past games?

Gun nut is being able to mod guns and ill bet good money there is no low int dumb dialogue in this game.
 
Is that so? Sounds like I'll be playing the game on hard or very hard, then

Unless the enemies become stupid bullet sponges on higher difficulties. Can't recall how difficulty has been handled in earlier Bethesda games.

Do we know anything about how difficulty scales in this game? Because IMO the harder difficulties have been pretty bad in TES all the way through Skyrim (Although I remember Advanced being kind of okay). Enemies soaking up crazy amounts of damage is not my idea of a good time, but I'd like to try Fallout 4's Survival mode...
 
wait wait wait..... weapons conditions are not in the game? wtf + no hardcore mode (thirst hunger fatigue etc)
 
The new perks system is baffling. Does it work like this?

So, there are 10 perks under each SEPCIAL skill.
In order to unlock say, a tier 5 perk in Strength, I'd need to put 5 skill points in that skill line.
Then we have perk ranks, which would increase the effectiveness of the tier 5 perk?
And in order to unlock the tier 6 perk in Strength, I'd need to allocate another point into that skill line.
When I run out of base skill points and level up, I would have to chose whether I want to unlock the rank 2 level of the tier 6 perk, or allocate the point to unlock the tier 7 perk?
The way I understand it is that when u start the game, u have 20ish points to allocate to S.P.E.C.I.A.L, with each starting at 1. So say u have 6 points into strength, then there are 6 perks u can have related to that stat, with each perk having different tiers.

After the beginning though, u get no more points to put into your S.P.E.C.I.A.L (except for maybe collecting bobble heads like fallout 3, but I don't think thats confirmed), so say halfway through the game u find that u really want the perk associated with 8 Strength, but only have 6 strength, then u have to make another character since u can only ever u grade the first 6 perks of strength.

Edit:some posts above me are implying that u can instead opt to use ur perk point as a skill point to upgrade one of ur S.P.E.C.I.A.L. stats, if so that alleviates a lot of stress cuz Ive been going crazy thinking about what my build would be.
 
The way I understand it is that when u start the game, u have 20ish points to allocate to S.P.E.C.I.A.L, with each starting at 1. So say u have 6 points into strength, then there are 6 perks u can have related to that stat, with each perk having different tiers.

After the beginning though, u get no more points to put into your S.P.E.C.I.A.L (except for maybe collecting bobble heads like fallout 3, but I don't think thats confirmed), so say halfway through the game u find that u really want the perk associated with 8 Strength, but only have 6 strength, then u have to make another character since u can only ever u grade the first 6 perks of strength.

Edit:some posts above me are implying that u can instead opt to use ur perk point as a skill point to upgrade one of ur S.P.E.C.I.A.L. stats, if so that alleviates a lot of stress cuz Ive been going crazy thinking about what my build would be.

OFFICIAL Source: https://bethesda.net/#en/events/game.../2015/09/24/31

When you level up you get a point(s) and you use that point(s) to either:
A-Increase your Base SPECIAL stats (by taking the "Top Perk" in the Perk List)
B-Unlock and Obtain a New Perk that you're eligible to take
C-Rank Up a Perk you already have/unlocked (Do note that some Perk Ranks have Lv Requirements).
 
wait wait wait..... weapons conditions are not in the game? wtf + no hardcore mode (thirst hunger fatigue etc)

Weapon maintenance was a pointless waste of time in the regular game so I'm glad it's gone. Shame about no hardcore mode, although I'm sure mods or an official patch will bring it back soon after release.
 
Wow that sounds really different.

It is and it isn't. It looks different at the surface level but in execution it's functionally very similar and, to it's credit, is now something that does not require a 200 page manual and a 50 hour first play through to finally understand to the fullest.

At least I think.
 
It is and it isn't. It looks different at the surface level but in execution it's functionally very similar and, to it's credit, is something now something that does not require a 200 page manual and a 50 hour first play through to finally understand to the fullest.

At least I think.

Original SPECIAL + Skills + Perks system wasn't that complex, but made certain SPECIAL attributes dump stats while others were must have because of e.g. skill point gains / level up. Knowing that to dump and what to boost was key if player wanted "optimal experience". Now that new system has gotten rid of Skills and directly tied Perks to SPECIAL there isn't dump stats anymore, and game is now purely about "In what player wants to be more efficient". You increase those SPECIAL attributes that give you perks [enhancers] that you want while lower ones that don't give perks you want.

Then as you level up you can decide to increase those SPECIAL attributes that you originally left at low numbers.
 
Have we heard anything about the gunplay yet? Obviously Bethesda was really talking it up, so I'm curious if it's actually good.
 
Have we heard anything about the gunplay yet? Obviously Bethesda was really talking it up, so I'm curious if it's actually good.

I think some earliest leak mentioned that gunplay feels very good and meaty now. Talking with ID must have really helped out.
 
The only thing hardcore really mode made more difficult was inventory management, and even then not by much. It was a nice idea, though.
 
OFFICIAL Source: https://bethesda.net/#en/events/game.../2015/09/24/31

When you level up you get a point(s) and you use that point(s) to either:
A-Increase your Base SPECIAL stats (by taking the "Top Perk" in the Perk List)
B-Unlock and Obtain a New Perk that you're eligible to take
C-Rank Up a Perk you already have/unlocked (Do note that some Perk Ranks have Lv Requirements).

THANK YOU!

I figured that's how it works, but that was my hang up on how I would initially roll a character: how do you increase you special stats?
 
Asked in the "Gone Gold" thread, but I'll also stick this here for the future: any impressions out yet on how buggy it is?

Nothing in leak reports have mentioned bugs / glitches. Some FPS drops every now and then, but nothing major in that department either.
 
wait wait wait..... weapons conditions are not in the game? wtf + no hardcore mode (thirst hunger fatigue etc)

I was happy they ditched durability in Skyrim, but for some reason the idea of building a shotgun with a bunch of scrap and some gaffer tape, and having it be indestructible does sound a bit weird.
 
Asked in the "Gone Gold" thread, but I'll also stick this here for the future: any impressions out yet on how buggy it is?

There is, I think in the spanish forum write-up. The guy was playing the game for a little over 23 hours and hasn't noticed any annoying or gamebreaking bugs outside of a few small hiccups.

edit:

Answer to: Have you seen many bugs?

The "typical" bugs no, no. Yes it happened to me that I had to swallow 2 or 3 times the same dialog or dialog options that put simply "Show?" and it had nothing to do with what he said (which lacked a system that I like very little). Little thing more.
 
OFFICIAL Source: https://bethesda.net/#en/events/game.../2015/09/24/31

When you level up you get a point(s) and you use that point(s) to either:
A-Increase your Base SPECIAL stats (by taking the "Top Perk" in the Perk List)
B-Unlock and Obtain a New Perk that you're eligible to take
C-Rank Up a Perk you already have/unlocked (Do note that some Perk Ranks have Lv Requirements).

Thanks, this is exactly as I thought, sadly I couldn't explain myself properly and confused everyone with my questions.
 
There is, I think in the spanish forum write-up. The guy was playing the game for a little over 23 hours and hasn't noticed any annoying or gamebreaking bugs outside of a few small hiccups.
Wow. That bodes pretty well.

Man, a bug-free Bethesda game with a horribly pared back dialogue system. Don't know how I feel about that trade.
 
Wow. That bodes pretty well.

Man, a bug-free Bethesda game with a horribly pared back dialogue system. Don't know how I feel about that trade.

This just sounds like a giant step backwards at the moment. The range of dialogue and options therein has always been the important part of Fallout for me. I don't care about the square miles and improved shooting, just give me the option to be someone other than Polite Hero or Jerk Villain.
 
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