Going as quickly as possible really isn't good pacing.
It is good pacing if the idea is to hurl you into the world
Going as quickly as possible really isn't good pacing.
And what you are complaining about is a game with good pace.
Yeah, that was my reaction, kind of. Except the Vault-Tec guy was acting nervous as hell. Like he knew something was about to happen. Like he was running out of time., and he was.
And while yeah, there's a lot going on in the beginning, it's basically just the first couple hours of tutorial to make sure you understand the new systems in play (how to use power armor, the settlement stuff, etc).
It is good pacing if the idea is to hurl you into the world
Literally the worst post.I think you're looking too much in to it OP. At the end of the day, it's just a video game.
From what I understand, the MC is completely unfazed by everything the new world throws at him/her. Nothing is strange, nothing worthy of exclamation. I guess all Bethesda games require wild leaps in logical inconsistency, maybe instead of shitting up the ending, they decided to bork the beginning?
Maybe somebody further along could possibly contradict this?
I think you're looking too much in to it OP. At the end of the day, it's just a video game.
Even then it's not great. Look at New Vegas. You are in the world after 2 minutes in that game.
I agree I'm liking everything after the introduction which was way too short and did feel rushed. We saw 90% of it at E3 (the part before the vault)...
NV was great for pacing in my opinion. I felt like the story and the gameplay made sense, it was cohesive.
I dislike that they had me fucking up a Deathclaw merely 2 hours into the game. Those things were scary as shit in NV.
Most people are moaning about the jankyness and I've not really experienced it.
I have experienced similar feelings to yours though. I can't quite put my finger on it but it really lacks what I feel New Vegas had. It's very much like Fallout 3 with some mods to me.
In the bunker you are immediately rushed to some "deconatmination" chamber which turns out to be a cryogenic chamber (nobody told you because it's supposed to be a secret for some reason) and you, and your husband/son are frozen.
i'm assuming valt tec/vault tec guy had the whole thing planned, more or less, to get you in the cryo chamber, knowing the bombs were dropping soon. which explains why that went down so fast
not a spoiler, just speculation (haven't made it far in the game myself)
I think you're looking too much in to it OP. At the end of the day, it's just a video game.
For what it's worth, all of the vaults are actually experiments. This part doesn't seem far fetched to me.
It's not a good pace though, it's rushed. There's no real build-up to any events that happen as everything is just thrown at you immediately which leads to a lot of events feeling awkwardly stuck together.
There's a log on one of the terminals that talks about how surprised the Overseer was about the ease in which they got people into the pods. Accounted it to shock and trust in authority.It's not, it was just a bit weird to me (again). Hey, if you were going to tell me "Now we are going to freeze you, so that you don't have to spend your life in this bunker!" I would be all for it! But yeah, it's not too far fetched.
All of this chatter just makes me want to return my copy of Fallout 4 when it arrives today and finally crack into my copy of New Vegas.Most players will be quite narcissistic. They don't really mind or notice a game that instantly calls them the most important and capable person on the planet while having insanely improbable things work in their favour. In fact they find it weird and frustrating when this doesn't happen. Skyrim was basically the same thing. People just glancing at you then instantly deciding you are turbo Jesus before bowing down to worship you and making you their leader.
While the Fallout lore/setting doesn't click with me in the same way the ES universe does, this is definitely my favorite Fallout so far, and I think Bethesda has improved significantly in their storytelling and characters, even from Skyrim.
If you read the terminals in the bunker you would see that the cryo was used in all bunkers, maybe they all failed after 150 years or so and people started to emergeIt's a Bethesda game. The whole world is literally just there waiting for You, Protagonist to show up and solve all their problems.
What I can't stop thinking about is how it's supposedly been 200+ years since the bombs but nobody has cleaned up anything at all. Everything looks like the bombs dropped 2 weeks ago. It's insane. I mean literally insane, if you spend any time at all thinking about this plot point the entire house of cards tumbles down.
I know it's a videogame, but come on, man. Care about your world. I can only suspend my disbelief for so much.
All of this chatter just makes me want to return my copy of Fallout 4 when it arrives today and finally crack into my copy of New Vegas.
That way I'll get the full Fallout experience with a narrative that won't insult my intelligence. (It won't insult my intelligence, right?)
All of this chatter just makes me want to return my copy of Fallout 4 when it arrives today and finally crack into my copy of New Vegas.
That way I'll get the full Fallout experience with a narrative that won't insult my intelligence. (It won't insult my intelligence, right?)
Bethesda's storytelling style seems to revolve around thinking up the visual spectacle first, and then building everything around that which is how it often ends up feeling so contrived. The other stuff about everything being conveniently placed 2 minutes from eachother is a result of the unnaturally dense and compressed world design. Feels like I'm the only one who ever complains about the latter, while the rest of the world somehow sees this as a good thing.
If you read the terminals in the bunker you would see that the cryo was used in all bunkers, maybe they all failed after 150 years or so and people started to emerge
All of this chatter just makes me want to return my copy of Fallout 4 when it arrives today and finally crack into my copy of New Vegas.
That way I'll get the full Fallout experience with a narrative that won't insult my intelligence. (It won't insult my intelligence, right?)
They should just throw away that portion and focus on environmental and written storytelling
My favorite parts are the quiet, errie monster infested areas with terminal logs strewn about telling me what happened
I also enjoy interactive environment set pieces. I wont spoil the ones I have run into
Even then it's not great. Look at New Vegas. You are in the world after 2 minutes in that game.
What I'm saying is: Whatever your plan is, do it right.
If you don't care about telling a story and just want to throw the player in the world, don't waste my time with a badly told and rushed intro sequence.
If your goal is to tell a compelling story, don't make a badly told and rushed intro sequence.
Play on survival difficulty, they're still scary as shit.
It's bad. It's also bizarre that your character is totally acclimated to warping 200 years into the future after talking to a robot for a couple minutes. The whole thing is a mess and my drive to play increased a lot once I got away from the story and just started wandering around.