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Fallout 4 Officially Revealed for PC, Xbox One, PS4 [Reddit Rumor = Ban]

SimpleCRIPPLE

Member
Jul 5, 2008
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Todd just said they want to bring mod support to PS4 after PC and Xbox One.

He said they're looking at PC mod support in early 2016, then Xbox one after, and "hopefully" PS4 after they introduce it on XB1.
 
Oct 10, 2010
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Todd just said he hopes to get mods on PS4 as well.
As well as mods won't be available at launch for any platform. The tools will be out on PC in early 2016 and then XB1 to follow. Hopes to have it on PS4 after that, but XB1 is going to be first.


Edit: Beaten
 

Doctor_Thomas

Member
May 27, 2013
7,372
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Mods aren't going to be in the game at launch, but Todd Howard said that Creation Kit will go to PC shortly after launch, with mods coming to XB1 shortly after and then PS4 after that, the PC/XB1 link making it easier to deal with.
 

ArchedThunder

Banned
May 12, 2012
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Howard clarifies to Geoff that he wants to bring the mods feature to PS4 as well. So not a permanent Microsoft exclusive!
Yeah, sounds like they have a deal worked out already for the Xbox side and are still talking to Sony about it.
After the massive positive reception to the announcement for Xbox Sony will probably allow it.
 

nortonff

Hi, I'm nortonff. I spend my life going into threads to say that I don't care about the topic of the thread. It's a really good use of my time.
May 27, 2014
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Sure, it looks exactly like FO3 - Part II:














 

Tigress

Member
Dec 2, 2013
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Dang, these pictures of Fallout 3 is making me realize how much crappier console graphics are. While everyone else is amazed at how crappy 3 looks compared to what I remember, I'm sitting here thinking those look nicer than what I remember :p (console player here.. there is a big difference between the pictures just a few posts above me from 3 and what my game on my PS3 looked like).

I wonder how much different 4 will look like on my PS4 than the pictures they've been using in the demo.
 

ymgve

Member
Sep 5, 2005
1,156
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You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.

A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).
This is the case with almost every modern game. Take Witcher 3. Do you really think there are more draw calls in any Fallout 4 scene than a really crowded square in Novigrad? Or walking through a forest in which every single tree is independently affected by wind?
 

Jb

Member
Oct 2, 2009
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This is the case with almost every modern game. Take Witcher 3. Do you really think there are more draw calls in any Fallout 4 scene than a really crowded square in Novigrad? Or walking through a forest in which every single tree is independently affected by wind?
Why?
 

ymgve

Member
Sep 5, 2005
1,156
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Sorry, someone quoted a post in this thread from another and I didn't realize it was in an old thread.