Backfoggen
Banned
Looks great. Guess I'll have another go at it on PC at some point.
I don't know what you're talking about, that sounds amazing!I just hope this game doesn't go apeshit at 120hz again.
Fucking Skyrim tied the physics to the framerate so I had shit flying all over the place erratically if I tried to run it at my monitors native framerate.
;PHmmm now seeing it on a full screen they don't really look too much better than the console shots, which is disappointing. Shadows look better, I guess that's the main difference.
Some of it may be playing it safe. They aren't exactly known for their bug-free games. But again, comparisons to specific games don't really account for the fact that Bethesda has built a reputation around extensive out of the box mod support, and the fact that Bethesda games are generally much more sandboxy in terms of what can be done with physics-enabled world objects and whatnot. The Witcher by comparison provides much less sandbox freedom, and I think enabling that sort of behavior consumes a lot more resources than people realize.I get what you're saying, but I don't think it's out of the realm of possibility for it to look much better. Witcher 2 came out around the same time as Skyrim and we see how much of an improvement Witcher 3 was over it from a much smaller developer. I don't think it's unreasonable to expect similar levels of improvement in the same amount of time from a bigger/more successful company. That said, I don't think laziness has anything to do with it, as playing it safe does. I think they didn't want to have such vast performance differences and bugs as pretty much every Elder Scrolls/Fallout game has had and they spent a lot of time ensuring that. Which makes me think that's where Todd Howard's "It just works" comment stems from.
I don't know what you're talking about, that sounds amazing!
I love when shit that's not supposed to fly flies erratically and kills everything in its path.
I don't know what you're talking about, that sounds amazing!
I love when shit that's not supposed to fly flies erratically and kills everything in its path.
How CPU intensive do we think this is going to be? I have a 970, but my CPU is below the recommended (I have a stock i5-3570k). I'm hoping I can still get 1080/60 at ultra.
Let's see how it looks maxed out!......
Modding community will be the saving grace.
Some of it may be playing it safe. They aren't exactly known for their bug-free games. But again, comparisons to specific games don't really account for the fact that Bethesda has built a reputation around extensive out of the box mod support, and the fact that Bethesda games are generally much more sandboxy in terms of what can be done with physics-enabled world objects and whatnot. The Witcher by comparison provides much less sandbox freedom, and I think enabling that sort of behavior consumes a lot more resources than people realize.
I think it certainly could have looked better with more dev time, but the thing's been cooking for like 4 years. At some point you gotta pull the trigger.
Just please have 144hz support.
I feel like the only one who actually liked F3's main plot.
Man, you are a fallout 3/NV fanboy.
Ugly. And the worst part is that screenshots look better than the actual game, because the animations are fucking horrible.
Strong art direction? Check.
Relatively unimpressive visuals? Check.
I value the former far more than the latter, however. Art direction always wins versus post-processing effects. I get why the latter is desirable--you all want to get the most out of your machines--but I really like how this game looks, regardless.
Strong art direction? Check.
Relatively unimpressive visuals? Check.
I value the former far more than the latter, however. Art direction always wins versus post-processing effects. I get why the latter is desirable--you all want to get the most out of your machines--but I really like how this game looks, regardless.
I just hope this game doesn't go apeshit at 120hz again.
Fucking Skyrim tied the physics to the framerate so I had shit flying all over the place erratically if I tried to run it at my monitors native framerate.
that bum tho
Hah, game's not even out and all people talk about is fixing it with mods.
They've had 7 years to do it right! - no one should be thinking about mods a week before vanilla release.
Hah, game's not even out and all people talk about is fixing it with mods.
They've had 7 years to do it right! - no one should be thinking about mods a week before vanilla release.
Can't wait to mod that awful wheel out and replace it with a clickable diaglog box.
Looks bad honestly. What I want to know is how the quests make up for the poor graphics. Vegas >>>> FO3, now to see if Bethesda can outdo themselves. Which I doubt.