Maybe but I'm not wrong. Literally nobody's saying anything in this thread except "FO76 bad, Bethesda bad, ESO bad, etc."
That might be the reason FO76 has such a good community of Fallout fans. The miserable ones all left right away because it wasn't the single player game they wanted.
Probably more of it given the thread title makes it look like a new Fallout game was announced. At least it did to me.
That said... IDK man the FO76 subreddit is in a never ending boom-bust cycle and it gets pretty miserable there too.
This upcoming update looks like it'll be great -> Update releases, hysteria ensues -> These old bugs are back, plus new ones... FFS -> Sad at missed potential -> Ugh this new system is a grind -> maybe they'll fix things -> This future update looks good.
And so on. Replace the "Sonic's friends appear" in The Sonic Cycle with "bugs/grind" and you're practically there.
It's a proper Fallout game. Literally the only major difference is multiplayer, yet you can play the entire game solo. "NOBODY ASKED FOR THIS" Bullshit, EVERYBODY was asking for a multiplayer Fallout or Elder Scrolls. Revisionist history trash, they're just mad it wasn't exactly how they wanted it. Still waiting for people to explain how FO76 isn't a proper Fallout, and what the fuck that even means.
"Only multiplayer". That is a big difference in terms of how the game plays out. Server crashes, losing connection, strange network oddities like random critters with health bars that can't actually be hurt - rubber band on the hit/damage registration too. The potential of going through a hard activity and not being able to find the correct melted corpse pile with the legendary loot on it before it despawns or you're kicked out of the area.
Trying to complete an open world quest but oh actually someone else is killing the targets you need to kill too and you can't register a hit in time. Storage that is limited by the servers, not by what your PC can handle.
Some of this is "solved" by private servers but that has a monthly price tag. Let me just host a world of my own on my own hardware yeah?
Anyway a lot of negativity from me there but it isn't all bad. Some major QoL updates released recently including savable perk loadouts instead of the atrocious system they had before. Wastelanders & the NPCs was a really big upgrade to the world. There are underground vaults you can build in now, with AFAIK less budget restrictions than the overworld. You can have more than one camp now and swap between them. Things are a
lot better than launch but it isn't unfair to say that launch was very poor.
For anyone coming in here interested in Fallout or otherwise on the fence I can only suggest you actually try it on a free weekend or I think it is on gamepass now? This might scratch just the right itch for you or it might leave a sour taste in your mouth if you've thrown money down directly towards it.
Likewise with food degradation, which you could fix by getting a refrigerator from the shop. The enemy scaling was also a joke - you could be inside an area and fighting enemies of similar level when some level 100+ character turns up and suddenly all the enemies are killing you in one hit.
Thirst/starvation no longer debuffs, but being well fed etc provides more buffs IIRC now. Never liked the "Survival" trend this was borne from - after a bit it just became tedious, not challenging.
Scaling for enemies is per player now with caps in some areas, so no more "oh god a high level has been here" for the newbies - as funny as that could be the first couple times.
So yes they have fixed a lot as you suspected, but if you're not going to have a good time I don't blame you either.