JaseC said:
The frequency of checkpoints, the small respawn time of the enemies and their pin-point accuracy across even the farthest of distances combined to make such encounters frustrating rather than even remotely enjoyable. It's a valid issue to take with the game.
But not all of us
had those issues! Far Cry 2 is one of the few games where I honestly believe that the people who didn't like the game
were actually "Playing It Wrong"(tm). I guess it would be nice if the game let people play any damn way they felt like, but it didn't. This didn't bother me for some reason.
I had zero problems with the checkpoints, because 95% of the time, I just walked around them. Why in the world
wouldn't you? If you don't
enjoy doing those fights, why start them? Those guys hate you. Killing them gets you nothing. Why are you antagonizing them? Also, the checkpoints
weren't that close together. I guess they might seem close together if you just drove from one to another, but why would anyone do that? You'd be fighting all the time! The game gave you total control over what fights you had to involve yourself in. (At least during the "travel phases" which made up the bulk of the game.)
If you don't like checkpoint encounters,
stop having them. Do you know what the definition of insanity is? ; )
I had zero problems with "overly accurate" AI. Believe me, I was killing them, fairly easily, at much longer ranges than the ones they were engaging me at. Dudes on top of sniper towers were about the only ones that were even competitive. (Oh, and that guy at the airstrip with a rocket launcher. He managed to surprise me a couple times! Bastard.) Similarly, I was able to easily sneak up on the AI if I wanted to. (There was really no way to melee stealth kill them, however, so there wasn't a compelling reason to do that, other than to sneak
past them.)
Comments along the lines of: "Hopefully stealth will work this time" utterly baffle me. Stealth worked fantastically in Far Cry 2. Do people not know how to crouch and stay in cover? I pretty much played the whole game in "stealth mode" and it worked great. You could even do things like wound a guy, and then kill all his cohorts as they came to check on the racket. It seemed almost unfair the shit you could do to the AI...
Yes, it's true that the insane guys in vehicles meant I pretty much never drove on roads. I just didn't. (Boats were good for long distance, but mostly I just walked, took the bus, or drove overland.) But, the game was still quite fair about things. All vehicles followed a set real-world route that stayed on the roads. If one surprised you, it meant you weren't paying attention, or were just blundering into unfamiliar areas like you owned the place. They didn't just spawn out of nowhere. (Although it could certainly seem like it if you were standing close to a road, out of cover. So... don't do that.)
I had zero trouble with jamming weapons. Seriously, I might of had a gun jam twice in the whole game, and that was only after I had done something incredibly stupid and thus had been forced to pick a piece-of-shit weapon off the ground. Don't do that either.
Malaria was kind of weird, but the "attacks" almost never occurred at a time where they increased your danger. They did put a bit of an edge on things, though. I liked that. It was a cool visual/audio effect. Half way through the game, it stopped happening. <shrug>
What else do people bitch about... Oh yeah, "People talk too fast!" Yeah, that's a real game breaker. I can't argue there. ; ) (Actually I can. They talked at a normal rate. But there were no gaps between their sentences. It was sort of like "gapless playback" was turned on by mistake.)
Enemy respawn times were a bit too short. It was seldom an issue, but having the checkpoints stay empty for longer, and then be re-supplied from vehicles, would have been better.
Oh, and I wasn't thrilled with those scripted events like: "Drive this barge across the lake while dudes mortar you from all directions." That was annoying.